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electric-three-demo

Three.js adapter for Electric Clojure

Bildschirmaufnahme.2023-07-18.um.16.32.06.mov

Commentary:

  • I think that Electric and three_js fit quite nicely. Three.js requires you to manually cleanup GPU resources. Electric’s RAII semantics are great to automatically cleanup resources. And I used three.js raycaster to get mouse events on scene graph objects which you subscribe too similiar to dom/on and dom/on! And a rerender only happens if the scene, camera or dom-size changed. Electrics caching and minimal recompute does a great job.
  • Some things which are a little bit hacky at the moment:
    • Orbit controls and camera. OrbitControls are a mutable JS blob which mutates the camera. This is not working completly declaritive, but I didn’t want to reimplement OrbitControls, which is 1000+ lines of mutable JS.
    • (Followup) Today I implemented my own version of OrbitControls, which was super easy with electric/missionary btw. I am exited about how simple the orbit control implementation with electric and missionary is. Especially if you compare it against the original javascript implementation. And giving the controls some moment of inertia should be simple. Roughly: Generate a finite flow of declining values on mouse movement and make it debounced.
    • You have to require three.js in everyfile, where you use the wrapper. I think that this is solveable, but I surely reached my Macro Skills limit on this
    • Three.js interfaces are inconsistent. Often you simply can set properties. However, there are some classes that require constructor args and sometimes there are setter functions. Especially the constructor args can be a little bit annoying. First of all, you cannot refer to this (like dom/props can) and secondly you have to account for this in the wrapper. I created the convention, that the first argument is a list of constructor args.

Setup

$ npm install
$ clj -A:dev -X user/main

Starting Electric compiler and server...
shadow-cljs - server version: 2.20.1 running at http://localhost:9630
shadow-cljs - nREPL server started on port 9001
[:app] Configuring build.
[:app] Compiling ...
[:app] Build completed. (224 files, 0 compiled, 0 warnings, 1.93s)

👉 App server available at http://0.0.0.0:8080

Deployment

ClojureScript optimized build, Dockerfile, Uberjar, Github actions CD to fly.io

HYPERFIDDLE_ELECTRIC_APP_VERSION=`git describe --tags --long --always --dirty`
clojure -X:build uberjar :jar-name "app.jar" :version '"'$HYPERFIDDLE_ELECTRIC_APP_VERSION'"'
java -DHYPERFIDDLE_ELECTRIC_SERVER_VERSION=$HYPERFIDDLE_ELECTRIC_APP_VERSION -jar app.jar
docker build --progress=plain --build-arg VERSION="$HYPERFIDDLE_ELECTRIC_APP_VERSION" -t electric-starter-app .
docker run --rm -p 7070:8080 electric-starter-app
# flyctl launch ... ? create fly app, generate fly.toml, see dashboard
# https://fly.io/apps/electric-starter-app

NO_COLOR=1 flyctl deploy --build-arg VERSION="$HYPERFIDDLE_ELECTRIC_APP_VERSION"
# https://electric-starter-app.fly.dev/
  • NO_COLOR=1 disables docker-cli fancy shell GUI, so that we see the full log (not paginated) in case of exception
  • --build-only tests the build on fly.io without deploying

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showcase how to integrate three OpenGL library into Clojure electric

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