-
Notifications
You must be signed in to change notification settings - Fork 2
/
program.py
339 lines (246 loc) · 9.27 KB
/
program.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
from math import pi, sin, cos
from array import *
from pandac.PandaModules import CollisionHandlerQueue, CollisionNode, CollisionSphere, CollisionTraverser, CollisionTube
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.actor.Actor import Actor
from direct.interval.IntervalGlobal import Sequence
from direct.showbase import DirectObject
from panda3d.core import Point3
from direct.gui.OnscreenText import OnscreenText
from direct.gui.OnscreenImage import OnscreenImage
import math
from direct.showbase.DirectObject import DirectObject
# for cam control
from pandac.PandaModules import *
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.cTrav = CollisionTraverser()
self.cHandler = CollisionHandlerEvent()
self.gameMode = "Exploring"
self.countNpc = 0
self.npcName = []
self.npcX = []
self.npcY = []
self.talkies = False
self.txtConvo = OnscreenText("",style=1, align = TextNode.ALeft, fg=(1,1,1,1), pos = (-1.1,-0.6,0), scale = 0.1)
self.txtConvoOp1 = OnscreenText("",style=1, align = TextNode.ALeft, fg=(1,1,1,1), pos = (-1.1,-0.65,0), scale = 0.1)
self.txtConvoOp2 = OnscreenText("",style=1, align = TextNode.ALeft, fg=(1,1,1,1), pos = (-1.1,-0.7,0), scale = 0.1)
self.txtConvoOp3 = OnscreenText("",style=1, align = TextNode.ALeft,fg=(1,1,1,1), pos = (-1.1,-0.75,0), scale = 0.1)
self.convoLineSelected = 0
self.keyboardSetup()
self.cameraDistance = -50
self.camHeight = 25
self.camXAngle = 180
self.camYAngle = -15
self.camZAngle = 0
self.corrAngle = math.pi / 2
self.createPlayer()
self.terrainSize = 20
self.drawTerrain()
self.placeModels()
self.collides()
#cTrav.showCollisions(render)
self.taskMgr.add(self.spinCameraTask, "SpinCameraTask")
self.taskMgr.add(self.step, "GameStep")
self.drawUI()
def createPlayer(self):
self.player = self.loader.loadModel("models/man.x") #,{"walk": "models/panda-walk4"}
self.playerNode = render.attachNewNode("PlayerNode")
self.playerNode.setScale(1, 1, 1)
self.playerCollider = self.playerNode.attachNewNode(CollisionNode("playerCollider"))
self.playerCollider.node().addSolid(CollisionSphere(0,0,0,5))
self.player.reparentTo(self.playerNode)
self.cTrav.addCollider(self.playerCollider, self.cHandler)
#self.playerCollider.show()
self.playerY = 50
self.playerX = 50
self.playerZ = 0
self.playerDir = 0.0
self.playerMove = 0.0
self.playerTurn = 0.0
self.playerJumpHeight = 2
self.playerJumpDist = 0
self.playerJumpGrav = 0.2
self.playerJump = 0
self.playerSpeed = 6
self.playerTurnSpeed = 1
self.playerNode.setH(self.playerDir)
def step(self, task):
if self.gameMode == "Exploring":
if (self.playerMove != 0):
self.movePlayer(task)
if (self.playerTurn != 0):
self.turnPlayer(task)
if (self.playerJumpDist > 0):
self.playerJumpDist += self.playerJump
self.playerJump -= self.playerJumpGrav
if (self.playerJumpDist <= 1):
self.playerJumpDist = 0
self.drawPlayer()
task.delayTime = 0.01
return Task.again
def spinCameraTask(self, task):
if (self.playerMove == 0 and self.gameMode == "Exploring"):
self.updateCamera()
if (self.gameMode == "Conversation"):
self.playerAngle = self.playerNode.getH() * math.pi / 180
self.camX = self.playerX + self.cameraDistance * math.cos( self.corrAngle - self.playerAngle )
self.camY = self.playerY + self.cameraDistance * -math.sin( self.corrAngle - self.playerAngle )
self.camZ = self.getObjectZ(self.playerX, self.playerY) + self.camHeight
self.camera.setPos(self.playerX, self.playerY, self.playerZ + 10)
self.camera.lookAt(self.talkiesNpc.getX(), self.talkiesNpc.getY(), self.talkiesNpc.getZ() + 10)
return Task.cont
def updateCamera(self):
self.playerAngle = self.playerNode.getH() * math.pi / 180
self.camX = self.playerX + self.cameraDistance * math.cos( self.corrAngle - self.playerAngle )
self.camY = self.playerY + self.cameraDistance * -math.sin( self.corrAngle - self.playerAngle )
self.camZ = self.getObjectZ(self.playerX, self.playerY) + self.camHeight
self.camera.setPos(self.camX, self.camY, self.camZ)
self.camera.setHpr(self.playerDir + self.camXAngle, self.camYAngle, self.camZAngle)
def drawUI(self):
self.imgInv = dict()
for box in range (0, 5):
self.imgInv[box] = OnscreenImage(image = "textures/inventoryBox.png", pos = ((box * 0.22) -1, 0, -0.9), scale = (0.1, 0.1, 0.1))
self.imgInv[box].setTransparency(TransparencyAttrib.MAlpha)
def getObjectZ(self, x, y):
if ((x > 0) and (x < 257) and (y > 0) and (y < 257)):
return(self.terrain.getElevation(x,y)*self.terrainSize)
else:
return 0
def placeModels(self):
cubeCount = 12
cubeXInc = 24
cubeGen = 0
cubeGenX = 0
cubeGenY = -50
cubeGenScale = 10
cubeGenRot = 90
while (cubeGen < cubeCount):
cube = self.loader.loadModel("models/house2.x")
cube.reparentTo(self.render)
cube.setScale(cubeGenScale, cubeGenScale*2, cubeGenScale)
cube.setPos(0+cubeXInc*cubeGen, cubeGenY, 0)
cubeGen += 1
cubeGen = 0
while (cubeGen < cubeCount):
cubeGen += 1
self.placeNPC("Sally Susan",-50,-50)
self.placeNPC("Gerald Fanturbett",-80,-40)
self.placeNPC("Pillynostrum MacSternum",-20,-100)
def placeNPC(self,name,x,y):
npcScale = 1
npcTexture = loader.loadTexture("textures/texRock2.png")
self.npc = self.loader.loadModel("models/man.x")
self.npcNode = render.attachNewNode("NpcNode")
self.npc.reparentTo(self.npcNode)
self.npcName+=[name]
self.npc.setName(name)
self.npc.setScale(1, 1, 1)
self.npc.setPos(x,y,0)
self.npcX += [x]
self.npcY += [y]
self.npc.setTexture(npcTexture)
self.npcCollider = self.npc.attachNewNode(CollisionNode("npcCollider"))
self.npcCollider.node().addSolid(CollisionSphere(0, 0, 0, 5))
self.countNpc += 1
#self.npcCollider.show()
def conversationWithNPC(self):
if self.talkies == True and self.gameMode != "Conversation":
self.txtConvo.setText("HEY! LETS TALK!")
self.txtConvoOp1.setText("")
self.txtConvoOp2.setText("")
self.txtConvoOp3.setText("")
self.gameMode = "Conversation"
elif self.gameMode == "Conversation":
self.gameMode = "Exploring"
def drawTerrain(self):
self.terrain = GeoMipTerrain("terrain")
self.terrain.setHeightfield(Filename("textures/heights.png"))
self.terrain.setColorMap("textures/heightColour.png")
self.terrain.setBlockSize(64)
self.terrain.setFactor(0)
self.terrain.setNear(40)
self.terrain.setFar(120)
self.terrain.setMinLevel(1)
self.terrain.setBruteforce(True)
self.terrain.generate()
self.terrain.setAutoFlatten(self.terrain.AFMLight)
self.terrain.setFocalPoint(Point3(self.playerX,self.playerY,self.playerZ))
self.root = self.terrain.getRoot()
self.root.reparentTo(render)
self.root.setSz(self.terrainSize)
def jumpPlayer(self):
if (self.playerJumpDist == 0):
self.playerJump = self.playerJumpHeight
self.playerJumpDist += self.playerJump
def movePlayer(self, task):
self.dx = self.playerMove * math.cos( self.corrAngle - self.playerAngle )
self.dy = self.playerMove * -math.sin( self.corrAngle - self.playerAngle )
move = True
for i in range(self.countNpc):
xi = self.playerX+ self.dx / 10
xii = self.npcX[i]
yi = self.playerY+ self.dy / 10
yii = self.npcY[i]
sq1 = (xi-xii)*(xi-xii)
sq2 = (yi-yii)*(yi-yii)
distance = math.sqrt(sq1 + sq2)
if distance < 5:
move = False
if move == True:
self.playerX += self.dx / 10
self.playerY += self.dy / 10
self.playerZ = self.getObjectZ(self.playerX, self.playerY)
self.playerNode.setPos(self.playerX, self.playerY, self.playerZ + self.playerJumpDist)
self.updateCamera()
self.terrain.setFocalPoint(Point3(self.playerX, self.playerY, self.playerZ))
self.terrain.update()
def drawPlayer(self):
self.playerNode.setPos(self.playerX, self.playerY, self.playerZ + self.playerJumpDist)
def turnPlayer(self, task):
self.playerDir += self.playerTurn
self.playerNode.setH(self.playerDir)
def keyboardSetup( self ):
self.accept("w", self.keyW)
self.accept("w-up", self.resetMove)
self.accept("s", self.keyS)
self.accept("s-up", self.resetMove)
self.accept("a", self.keyA)
self.accept("enter", self.conversationWithNPC)
self.accept("a-up", self.resetDir)
self.accept("d", self.keyD)
self.accept("d-up", self.resetDir)
self.accept("space", self.jumpPlayer)
def collideEventIn(self, entry):
np_into=entry.getIntoNodePath()
self.txtConvo.setText("<Press Enter to talk to %s>"%np_into.getParent().getName())
np_into.getParent().setHpr(self.playerDir - 180, 0, 0)
self.talkies = True
self.talkiesNpc = np_into.getParent()
def collideEventOut(self, entry):
self.txtConvo.setText("")
self.talkies = False
self.gameMode = "Exploring"
def collides(self):
self.cHandler.addInPattern('%fn-into-%in')
self.cHandler.addOutPattern('%fn-out-%in')
DO=DirectObject()
DO.accept("playerCollider-into-npcCollider", self.collideEventIn)
DO.accept("playerCollider-out-npcCollider", self.collideEventOut)
def keyW( self ):
self.playerMove = self.playerSpeed
def resetMove( self ):
self.playerMove = 0
def resetDir( self ):
self.playerTurn = 0
def keyS( self ):
self.playerMove = -self.playerSpeed
def keyA( self ):
self.playerTurn = self.playerTurnSpeed
def keyD( self ):
self.playerTurn = -self.playerTurnSpeed
app = MyApp()
app.setFrameRateMeter(True)
app.run()