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itemdb.c
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itemdb.c
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/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2018 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define HERCULES_CORE
#include "config/core.h" // DBPATH, RENEWAL
#include "itemdb.h"
#include "map/battle.h" // struct battle_config
#include "map/map.h"
#include "map/mob.h" // MAX_MOB_DB
#include "map/pc.h" // W_MUSICAL, W_WHIP
#include "map/refine.h"
#include "map/script.h" // item script processing
#include "common/HPM.h"
#include "common/conf.h"
#include "common/memmgr.h"
#include "common/nullpo.h"
#include "common/random.h"
#include "common/showmsg.h"
#include "common/strlib.h"
#include "common/utils.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static struct itemdb_interface itemdb_s;
struct itemdb_interface *itemdb;
/**
* Search for item name
* name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
* @see DBApply
*/
static int itemdb_searchname_sub(union DBKey key, struct DBData *data, va_list ap)
{
struct item_data *item = DB->data2ptr(data), **dst, **dst2;
char *str;
str=va_arg(ap,char *);
nullpo_ret(str);
dst=va_arg(ap,struct item_data **);
nullpo_ret(dst);
dst2=va_arg(ap,struct item_data **);
nullpo_ret(dst2);
if (item == &itemdb->dummy) return 0;
//Absolute priority to Aegis code name.
if (*dst != NULL) return 0;
if ( battle_config.case_sensitive_aegisnames && strcmp(item->name,str) == 0 )
*dst=item;
else if ( !battle_config.case_sensitive_aegisnames && strcasecmp(item->name,str) == 0 )
*dst=item;
//Second priority to Client displayed name.
if (*dst2 != NULL) return 0;
if( strcmpi(item->jname,str)==0 )
*dst2=item;
return 0;
}
/*==========================================
* Return item data from item name. (lookup)
*------------------------------------------*/
static struct item_data *itemdb_searchname(const char *str)
{
struct item_data* item;
struct item_data* item2=NULL;
int i;
nullpo_retr(NULL, str);
for( i = 0; i < ARRAYLENGTH(itemdb->array); ++i ) {
item = itemdb->array[i];
if( item == NULL )
continue;
// Absolute priority to Aegis code name.
if ( battle_config.case_sensitive_aegisnames && strcmp(item->name,str) == 0 )
return item;
else if ( !battle_config.case_sensitive_aegisnames && strcasecmp(item->name,str) == 0 )
return item;
//Second priority to Client displayed name.
if (!item2 && strcasecmp(item->jname,str) == 0)
item2 = item;
}
item = NULL;
itemdb->other->foreach(itemdb->other,itemdb->searchname_sub,str,&item,&item2);
return item?item:item2;
}
/* name to item data */
static struct item_data *itemdb_name2id(const char *str)
{
return strdb_get(itemdb->names,str);
}
/**
* @see DBMatcher
*/
static int itemdb_searchname_array_sub(union DBKey key, struct DBData data, va_list ap)
{
struct item_data *itd = DB->data2ptr(&data);
const char *str = va_arg(ap, const char *);
enum item_name_search_flag flag = va_arg(ap, enum item_name_search_flag);
nullpo_ret(str);
if (itd == &itemdb->dummy)
return 1; //Invalid item.
if (
(flag == IT_SEARCH_NAME_PARTIAL
&& (stristr(itd->jname, str) != NULL
|| (battle_config.case_sensitive_aegisnames && strstr(itd->name, str))
|| (!battle_config.case_sensitive_aegisnames && stristr(itd->name, str))
))
|| (flag == IT_SEARCH_NAME_EXACT
&& (strcmp(itd->jname, str) == 0
|| (battle_config.case_sensitive_aegisnames && strcmp(itd->name, str) == 0)
|| (!battle_config.case_sensitive_aegisnames && strcasecmp(itd->name, str) == 0)
))
) {
return 0;
} else {
return 1;
}
}
/**
* Finds up to passed size matches
* @param data array of struct item_data for returning the results in
* @param size size of the array
* @param str string used in this search
* @param flag search mode refer to enum item_name_search_flag for possible values
* @return returns all found matches in the database which could be bigger than size
**/
static int itemdb_searchname_array(struct item_data **data, const int size, const char *str, enum item_name_search_flag flag)
{
nullpo_ret(data);
nullpo_ret(str);
Assert_ret(flag >= IT_SEARCH_NAME_PARTIAL && flag < IT_SEARCH_NAME_MAX);
Assert_ret(size > 0);
int
results_count = 0,
length = 0;
// Search in array
for (int i = 0; i < ARRAYLENGTH(itemdb->array); ++i) {
struct item_data *itd = itemdb->array[i];
if (itd == NULL)
continue;
if (
(flag == IT_SEARCH_NAME_PARTIAL
&& (stristr(itd->jname, str) != NULL
|| (battle_config.case_sensitive_aegisnames && strstr(itd->name, str))
|| (!battle_config.case_sensitive_aegisnames && stristr(itd->name, str))
))
|| (flag == IT_SEARCH_NAME_EXACT
&& (strcmp(itd->jname, str) == 0
|| (battle_config.case_sensitive_aegisnames && strcmp(itd->name, str) == 0)
|| (!battle_config.case_sensitive_aegisnames && strcasecmp(itd->name, str) == 0)
))
) {
if (length < size) {
data[length] = itd;
++length;
}
++results_count;
}
}
// Search in dbmap
int dbmap_size = size - length;
if (dbmap_size > 0) {
struct DBData **dbmap_data = NULL;
int dbmap_count = 0;
CREATE(dbmap_data, struct DBData *, dbmap_size);
dbmap_count = itemdb->other->getall(itemdb->other, dbmap_data, dbmap_size, itemdb->searchname_array_sub, str, flag);
dbmap_size = min(dbmap_count, dbmap_size);
for (int i = 0; i < dbmap_size; ++i) {
data[length] = DB->data2ptr(dbmap_data[i]);
++length;
}
results_count += dbmap_count;
aFree(dbmap_data);
} else { // We got all matches we can return, so we only need to count now.
results_count += itemdb->other->getall(itemdb->other, NULL, 0, itemdb->searchname_array_sub, str, flag);
}
return results_count;
}
/* [Ind/Hercules] */
static int itemdb_chain_item(unsigned short chain_id, int *rate)
{
struct item_chain_entry *entry;
if( chain_id >= itemdb->chain_count ) {
ShowError("itemdb_chain_item: unknown chain id %d\n", chain_id);
return UNKNOWN_ITEM_ID;
}
entry = &itemdb->chains[chain_id].items[ rnd()%itemdb->chains[chain_id].qty ];
if( rnd()%10000 >= entry->rate )
return 0;
if( rate )
rate[0] = entry->rate;
return entry->id;
}
/* [Ind/Hercules] */
static void itemdb_package_item(struct map_session_data *sd, struct item_package *package)
{
int i = 0, get_count, j, flag;
nullpo_retv(sd);
nullpo_retv(package);
for( i = 0; i < package->must_qty; i++ ) {
struct item it;
memset(&it, 0, sizeof(it));
it.nameid = package->must_items[i].id;
it.identify = 1;
if( package->must_items[i].hours ) {
it.expire_time = (unsigned int)(time(NULL) + ((package->must_items[i].hours*60)*60));
}
if( package->must_items[i].named ) {
it.card[0] = CARD0_FORGE;
it.card[1] = 0;
it.card[2] = GetWord(sd->status.char_id, 0);
it.card[3] = GetWord(sd->status.char_id, 1);
}
if( package->must_items[i].announce )
clif->package_announce(sd,package->must_items[i].id,package->id);
if ( package->must_items[i].force_serial )
it.unique_id = itemdb->unique_id(sd);
get_count = itemdb->isstackable(package->must_items[i].id) ? package->must_items[i].qty : 1;
it.amount = get_count == 1 ? 1 : get_count;
for( j = 0; j < package->must_items[i].qty; j += get_count ) {
if ( ( flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT) ) )
clif->additem(sd, 0, 0, flag);
}
}
if( package->random_qty ) {
for( i = 0; i < package->random_qty; i++ ) {
struct item_package_rand_entry *entry;
entry = &package->random_groups[i].random_list[rnd()%package->random_groups[i].random_qty];
while( 1 ) {
if( rnd()%10000 >= entry->rate ) {
entry = entry->next;
continue;
} else {
struct item it;
memset(&it, 0, sizeof(it));
it.nameid = entry->id;
it.identify = 1;
if( entry->hours ) {
it.expire_time = (unsigned int)(time(NULL) + ((entry->hours*60)*60));
}
if( entry->named ) {
it.card[0] = CARD0_FORGE;
it.card[1] = 0;
it.card[2] = GetWord(sd->status.char_id, 0);
it.card[3] = GetWord(sd->status.char_id, 1);
}
if( entry->announce )
clif->package_announce(sd,entry->id,package->id);
get_count = itemdb->isstackable(entry->id) ? entry->qty : 1;
it.amount = get_count == 1 ? 1 : get_count;
for( j = 0; j < entry->qty; j += get_count ) {
if ( ( flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT) ) )
clif->additem(sd, 0, 0, flag);
}
break;
}
}
}
}
}
/*==========================================
* Return a random item id from group. (takes into account % chance giving/tot group)
*------------------------------------------*/
static int itemdb_searchrandomid(struct item_group *group)
{
nullpo_retr(UNKNOWN_ITEM_ID, group);
if (group->qty)
return group->nameid[rnd()%group->qty];
ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group->id);
return UNKNOWN_ITEM_ID;
}
static bool itemdb_in_group(struct item_group *group, int nameid)
{
int i;
nullpo_retr(false, group);
for( i = 0; i < group->qty; i++ )
if( group->nameid[i] == nameid )
return true;
return false;
}
/// Searches for the item_data.
/// Returns the item_data or NULL if it does not exist.
static struct item_data *itemdb_exists(int nameid)
{
struct item_data* item;
if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb->array) )
return itemdb->array[nameid];
item = (struct item_data*)idb_get(itemdb->other,nameid);
if( item == &itemdb->dummy )
return NULL;// dummy data, doesn't exist
return item;
}
/**
* Searches for the item_option data.
* @param option_index as the index of the item option (client side).
* @return pointer to struct itemdb_option data or NULL.
*/
static struct itemdb_option *itemdb_option_exists(int idx)
{
return (struct itemdb_option *)idb_get(itemdb->options, idx);
}
/// Returns human readable name for given item type.
/// @param type Type id to retrieve name for ( IT_* ).
static const char *itemdb_typename(int type)
{
switch(type)
{
case IT_HEALING: return "Potion/Food";
case IT_USABLE: return "Usable";
case IT_ETC: return "Etc.";
case IT_WEAPON: return "Weapon";
case IT_ARMOR: return "Armor";
case IT_CARD: return "Card";
case IT_PETEGG: return "Pet Egg";
case IT_PETARMOR: return "Pet Accessory";
case IT_AMMO: return "Arrow/Ammunition";
case IT_DELAYCONSUME: return "Delay-Consume Usable";
case IT_CASH: return "Cash Usable";
}
return "Unknown Type";
}
/**
* Converts the JobID to the format used by map-server to check item
* restriction as per job.
*
* @param bclass Pointer to the variable containing the new format
* @param job_id Variable containing JobID
* @param enable Boolean value which (un)set the restriction.
*
* @author Dastgir
*/
static void itemdb_jobid2mapid(uint64 *bclass, int job_class, bool enable)
{
uint64 mask[3] = { 0 };
int i;
nullpo_retv(bclass);
switch (job_class) {
// Base Classes
case JOB_NOVICE:
case JOB_SUPER_NOVICE:
mask[0] = 1ULL << MAPID_NOVICE;
mask[1] = 1ULL << MAPID_NOVICE;
break;
case JOB_SWORDMAN:
mask[0] = 1ULL << MAPID_SWORDMAN;
break;
case JOB_MAGE:
mask[0] = 1ULL << MAPID_MAGE;
break;
case JOB_ARCHER:
mask[0] = 1ULL << MAPID_ARCHER;
break;
case JOB_ACOLYTE:
mask[0] = 1ULL << MAPID_ACOLYTE;
break;
case JOB_MERCHANT:
mask[0] = 1ULL << MAPID_MERCHANT;
break;
case JOB_THIEF:
mask[0] = 1ULL << MAPID_THIEF;
break;
// 2-1 Classes
case JOB_KNIGHT:
mask[1] = 1ULL << MAPID_SWORDMAN;
break;
case JOB_PRIEST:
mask[1] = 1ULL << MAPID_ACOLYTE;
break;
case JOB_WIZARD:
mask[1] = 1ULL << MAPID_MAGE;
break;
case JOB_BLACKSMITH:
mask[1] = 1ULL << MAPID_MERCHANT;
break;
case JOB_HUNTER:
mask[1] = 1ULL << MAPID_ARCHER;
break;
case JOB_ASSASSIN:
mask[1] = 1ULL << MAPID_THIEF;
break;
// 2-2 Classes
case JOB_CRUSADER:
mask[2] = 1ULL << MAPID_SWORDMAN;
break;
case JOB_MONK:
mask[2] = 1ULL << MAPID_ACOLYTE;
break;
case JOB_SAGE:
mask[2] = 1ULL << MAPID_MAGE;
break;
case JOB_ALCHEMIST:
mask[2] = 1ULL << MAPID_MERCHANT;
break;
case JOB_BARD:
mask[2] = 1ULL << MAPID_ARCHER;
break;
case JOB_ROGUE:
mask[2] = 1ULL << MAPID_THIEF;
break;
// Extended Classes
case JOB_TAEKWON:
mask[0] = 1ULL << MAPID_TAEKWON;
break;
case JOB_STAR_GLADIATOR:
mask[1] = 1ULL << MAPID_TAEKWON;
break;
case JOB_SOUL_LINKER:
mask[2] = 1ULL << MAPID_TAEKWON;
break;
case JOB_GUNSLINGER:
mask[0] = 1ULL << MAPID_GUNSLINGER;
mask[1] = 1ULL << MAPID_GUNSLINGER;
break;
case JOB_NINJA:
mask[0] = 1ULL << MAPID_NINJA;
mask[1] = 1ULL << MAPID_NINJA;
break;
case JOB_KAGEROU:
case JOB_OBORO:
mask[1] = 1ULL << MAPID_NINJA;
break;
case JOB_REBELLION:
mask[1] = 1ULL << MAPID_GUNSLINGER;
break;
case JOB_SUMMONER:
mask[0] = 1ULL << MAPID_SUMMONER;
break;
// Other Classes
case JOB_GANGSI: //Bongun/Munak
mask[0] = 1ULL << MAPID_GANGSI;
break;
case JOB_DEATH_KNIGHT:
mask[1] = 1ULL << MAPID_GANGSI;
break;
case JOB_DARK_COLLECTOR:
mask[2] = 1ULL << MAPID_GANGSI;
break;
}
for (i = 0; i < ARRAYLENGTH(mask); i++) {
if (mask[i] == 0)
continue;
if (enable)
bclass[i] |= mask[i];
else
bclass[i] &= ~mask[i];
}
}
/**
* Converts the JobMask to the format used by map-server to check item
* restriction as per job.
*
* @param bclass Pointer to the variable containing the new format.
* @param jobmask Variable containing JobMask.
*/
static void itemdb_jobmask2mapid(uint64 *bclass, uint64 jobmask)
{
nullpo_retv(bclass);
bclass[0] = bclass[1] = bclass[2] = 0;
//Base classes
if (jobmask & 1ULL<<JOB_NOVICE) {
//Both Novice/Super-Novice are counted with the same ID
bclass[0] |= 1ULL<<MAPID_NOVICE;
bclass[1] |= 1ULL<<MAPID_NOVICE;
}
if (jobmask & 1ULL<<JOB_SWORDMAN)
bclass[0] |= 1ULL<<MAPID_SWORDMAN;
if (jobmask & 1ULL<<JOB_MAGE)
bclass[0] |= 1ULL<<MAPID_MAGE;
if (jobmask & 1ULL<<JOB_ARCHER)
bclass[0] |= 1ULL<<MAPID_ARCHER;
if (jobmask & 1ULL<<JOB_ACOLYTE)
bclass[0] |= 1ULL<<MAPID_ACOLYTE;
if (jobmask & 1ULL<<JOB_MERCHANT)
bclass[0] |= 1ULL<<MAPID_MERCHANT;
if (jobmask & 1ULL<<JOB_THIEF)
bclass[0] |= 1ULL<<MAPID_THIEF;
//2-1 classes
if (jobmask & 1ULL<<JOB_KNIGHT)
bclass[1] |= 1ULL<<MAPID_SWORDMAN;
if (jobmask & 1ULL<<JOB_PRIEST)
bclass[1] |= 1ULL<<MAPID_ACOLYTE;
if (jobmask & 1ULL<<JOB_WIZARD)
bclass[1] |= 1ULL<<MAPID_MAGE;
if (jobmask & 1ULL<<JOB_BLACKSMITH)
bclass[1] |= 1ULL<<MAPID_MERCHANT;
if (jobmask & 1ULL<<JOB_HUNTER)
bclass[1] |= 1ULL<<MAPID_ARCHER;
if (jobmask & 1ULL<<JOB_ASSASSIN)
bclass[1] |= 1ULL<<MAPID_THIEF;
//2-2 classes
if (jobmask & 1ULL<<JOB_CRUSADER)
bclass[2] |= 1ULL<<MAPID_SWORDMAN;
if (jobmask & 1ULL<<JOB_MONK)
bclass[2] |= 1ULL<<MAPID_ACOLYTE;
if (jobmask & 1ULL<<JOB_SAGE)
bclass[2] |= 1ULL<<MAPID_MAGE;
if (jobmask & 1ULL<<JOB_ALCHEMIST)
bclass[2] |= 1ULL<<MAPID_MERCHANT;
if (jobmask & 1ULL<<JOB_BARD)
bclass[2] |= 1ULL<<MAPID_ARCHER;
#if 0 // Bard/Dancer share the same slot now.
if (jobmask & 1ULL<<JOB_DANCER)
bclass[2] |= 1ULL<<MAPID_ARCHER;
#endif // 0
if (jobmask & 1ULL<<JOB_ROGUE)
bclass[2] |= 1ULL<<MAPID_THIEF;
//Special classes that don't fit above.
if (jobmask & 1ULL<<21) //Taekwon boy
bclass[0] |= 1ULL<<MAPID_TAEKWON;
if (jobmask & 1ULL<<22) //Star Gladiator
bclass[1] |= 1ULL<<MAPID_TAEKWON;
if (jobmask & 1ULL<<23) //Soul Linker
bclass[2] |= 1ULL<<MAPID_TAEKWON;
if (jobmask & 1ULL<<JOB_GUNSLINGER) {
//Rebellion job can equip Gunslinger equips. [Rytech]
bclass[0] |= 1ULL<<MAPID_GUNSLINGER;
bclass[1] |= 1ULL<<MAPID_GUNSLINGER;
}
if (jobmask & 1ULL<<JOB_NINJA) {
//Kagerou/Oboro jobs can equip Ninja equips. [Rytech]
bclass[0] |= 1ULL<<MAPID_NINJA;
bclass[1] |= 1ULL<<MAPID_NINJA;
}
if (jobmask & 1ULL<<26) //Bongun/Munak
bclass[0] |= 1ULL<<MAPID_GANGSI;
if (jobmask & 1ULL<<27) //Death Knight
bclass[1] |= 1ULL<<MAPID_GANGSI;
if (jobmask & 1ULL<<28) //Dark Collector
bclass[2] |= 1ULL<<MAPID_GANGSI;
if (jobmask & 1ULL<<29) //Kagerou / Oboro
bclass[1] |= 1ULL<<MAPID_NINJA;
if (jobmask & 1ULL<<30) //Rebellion
bclass[1] |= 1ULL<<MAPID_GUNSLINGER;
if (jobmask & 1ULL<<31) //Summoner
bclass[0] |= 1ULL<<MAPID_SUMMONER;
}
static void create_dummy_data(void)
{
memset(&itemdb->dummy, 0, sizeof(struct item_data));
itemdb->dummy.nameid=500;
itemdb->dummy.weight=1;
itemdb->dummy.value_sell=1;
itemdb->dummy.type=IT_ETC; //Etc item
safestrncpy(itemdb->dummy.name,"UNKNOWN_ITEM",sizeof(itemdb->dummy.name));
safestrncpy(itemdb->dummy.jname,"UNKNOWN_ITEM",sizeof(itemdb->dummy.jname));
itemdb->dummy.view_id=UNKNOWN_ITEM_ID;
}
static struct item_data *create_item_data(int nameid)
{
struct item_data *id;
CREATE(id, struct item_data, 1);
id->nameid = nameid;
id->weight = 1;
id->type = IT_ETC;
return id;
}
/*==========================================
* Loads (and creates if not found) an item from the db.
*------------------------------------------*/
static struct item_data *itemdb_load(int nameid)
{
struct item_data *id;
if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb->array) )
{
id = itemdb->array[nameid];
if( id == NULL || id == &itemdb->dummy )
id = itemdb->array[nameid] = itemdb->create_item_data(nameid);
return id;
}
id = (struct item_data*)idb_get(itemdb->other, nameid);
if( id == NULL || id == &itemdb->dummy )
{
id = itemdb->create_item_data(nameid);
idb_put(itemdb->other, nameid, id);
}
return id;
}
/*==========================================
* Loads an item from the db. If not found, it will return the dummy item.
*------------------------------------------*/
static struct item_data *itemdb_search(int nameid)
{
struct item_data* id;
if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb->array) )
id = itemdb->array[nameid];
else
id = (struct item_data*)idb_get(itemdb->other, nameid);
if( id == NULL )
{
ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", nameid);
id = &itemdb->dummy;
itemdb->dummy.nameid = nameid;
}
return id;
}
/*==========================================
* Returns if given item is a player-equippable piece.
*------------------------------------------*/
static int itemdb_isequip(int nameid)
{
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
return 1;
default:
return 0;
}
}
/*==========================================
* Alternate version of itemdb_isequip
*------------------------------------------*/
static int itemdb_isequip2(struct item_data *data)
{
nullpo_ret(data);
switch(data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
return 1;
default:
return 0;
}
}
/*==========================================
* Returns if given item's type is stackable.
*------------------------------------------*/
static int itemdb_isstackable(int nameid)
{
int type=itemdb_type(nameid);
switch(type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Alternate version of itemdb_isstackable
*------------------------------------------*/
static int itemdb_isstackable2(struct item_data *data)
{
nullpo_ret(data);
switch(data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Trade Restriction functions [Skotlex]
*------------------------------------------*/
static int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&ITR_NODROP) || gmlv >= item->gm_lv_trade_override));
}
static int itemdb_cantrade_sub(struct item_data *item, int gmlv, int gmlv2)
{
return (item && (!(item->flag.trade_restriction&ITR_NOTRADE) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
static int itemdb_canpartnertrade_sub(struct item_data *item, int gmlv, int gmlv2)
{
return (item && (item->flag.trade_restriction&ITR_PARTNEROVERRIDE || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
static int itemdb_cansell_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&ITR_NOSELLTONPC) || gmlv >= item->gm_lv_trade_override));
}
static int itemdb_cancartstore_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&ITR_NOCART) || gmlv >= item->gm_lv_trade_override));
}
static int itemdb_canstore_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&ITR_NOSTORAGE) || gmlv >= item->gm_lv_trade_override));
}
static int itemdb_canguildstore_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&ITR_NOGSTORAGE) || gmlv >= item->gm_lv_trade_override));
}
static int itemdb_canmail_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&ITR_NOMAIL) || gmlv >= item->gm_lv_trade_override));
}
static int itemdb_canauction_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&ITR_NOAUCTION) || gmlv >= item->gm_lv_trade_override));
}
static int itemdb_isrestricted(struct item *item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int))
{
struct item_data* item_data;
int i;
nullpo_ret(item);
item_data = itemdb->search(item->nameid);
if (!func(item_data, gmlv, gmlv2))
return 0;
if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
return 1;
for(i = 0; i < item_data->slot; i++) {
if (!item->card[i]) continue;
if (!func(itemdb->search(item->card[i]), gmlv, gmlv2))
return 0;
}
return 1;
}
/*==========================================
* Specifies if item-type should drop unidentified.
*------------------------------------------*/
static int itemdb_isidentified(int nameid)
{
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/* same as itemdb_isidentified but without a lookup */
static int itemdb_isidentified2(struct item_data *data)
{
nullpo_ret(data);
switch (data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
static void itemdb_read_groups(void)
{
struct config_t item_group_conf;
struct config_setting_t *itg = NULL, *it = NULL;
char config_filename[256];
libconfig->format_db_path(DBPATH"item_group.conf", config_filename, sizeof(config_filename));
const char *itname;
int i = 0, count = 0, c;
unsigned int *gsize = NULL;
if (!libconfig->load_file(&item_group_conf, config_filename))
return;
gsize = aMalloc( libconfig->setting_length(item_group_conf.root) * sizeof(unsigned int) );
for(i = 0; i < libconfig->setting_length(item_group_conf.root); i++)
gsize[i] = 0;
i = 0;
while( (itg = libconfig->setting_get_elem(item_group_conf.root,i++)) ) {
const char *name = config_setting_name(itg);
if( !itemdb->name2id(name) ) {
ShowWarning("itemdb_read_groups: unknown group item '%s', skipping..\n",name);
config_setting_remove(item_group_conf.root, name);
--i;
continue;
}
c = 0;
while( (it = libconfig->setting_get_elem(itg,c++)) ) {
if( config_setting_is_list(it) )
gsize[ i - 1 ] += libconfig->setting_get_int_elem(it,1);
else
gsize[ i - 1 ] += 1;
}
}
i = 0;
CREATE(itemdb->groups, struct item_group, libconfig->setting_length(item_group_conf.root));
itemdb->group_count = (unsigned short)libconfig->setting_length(item_group_conf.root);
while( (itg = libconfig->setting_get_elem(item_group_conf.root,i++)) ) {
struct item_data *data = itemdb->name2id(config_setting_name(itg));
int ecount = 0;
data->group = &itemdb->groups[count];
itemdb->groups[count].id = data->nameid;
itemdb->groups[count].qty = gsize[ count ];
CREATE(itemdb->groups[count].nameid, int, gsize[count] + 1);
c = 0;
while( (it = libconfig->setting_get_elem(itg,c++)) ) {
int repeat = 1;
if( config_setting_is_list(it) ) {
itname = libconfig->setting_get_string_elem(it,0);
repeat = libconfig->setting_get_int_elem(it,1);
} else
itname = libconfig->setting_get_string_elem(itg,c - 1);
if (itname[0] == 'I' && itname[1] == 'D' && strlen(itname) <= 12) {
if( !( data = itemdb->exists(atoi(itname+2)) ) )
ShowWarning("itemdb_read_groups: unknown item ID '%d' in group '%s'!\n",atoi(itname+2),config_setting_name(itg));
} else if( !( data = itemdb->name2id(itname) ) )
ShowWarning("itemdb_read_groups: unknown item '%s' in group '%s'!\n",itname,config_setting_name(itg));
itemdb->groups[count].nameid[ecount] = data ? data->nameid : 0;
if( repeat > 1 ) {
//memset would be better? I failed to get the following to work though hu
//memset(&itemdb->groups[count].nameid[ecount+1],itemdb->groups[count].nameid[ecount],sizeof(itemdb->groups[count].nameid[0])*repeat);
int z;
for( z = ecount+1; z < ecount+repeat; z++ )
itemdb->groups[count].nameid[z] = itemdb->groups[count].nameid[ecount];
}
ecount += repeat;
}
count++;
}
libconfig->destroy(&item_group_conf);
aFree(gsize);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, config_filename);
}
/* [Ind/Hercules] - HCache for Packages */
static void itemdb_write_cached_packages(const char *config_filename)
{
FILE *file;
unsigned short pcount = itemdb->package_count;
unsigned short i;
nullpo_retv(config_filename);
if( !(file = HCache->open(config_filename,"wb")) ) {
return;
}
// first 2 bytes = package count
hwrite(&pcount,sizeof(pcount),1,file);
for(i = 0; i < pcount; i++) {
int id = itemdb->packages[i].id;
unsigned short random_qty = itemdb->packages[i].random_qty, must_qty = itemdb->packages[i].must_qty;
unsigned short c;
//into a package, first 2 bytes = id.
hwrite(&id,sizeof(id),1,file);
//next 2 bytes = must count
hwrite(&must_qty,sizeof(must_qty),1,file);
//next 2 bytes = random count
hwrite(&random_qty,sizeof(random_qty),1,file);
//now we loop into must
for(c = 0; c < must_qty; c++) {
struct item_package_must_entry *entry = &itemdb->packages[i].must_items[c];
unsigned char announce = entry->announce == 1 ? 1 : 0, named = entry->named == 1 ? 1 : 0, force_serial = entry->force_serial == 1 ? 1 : 0;
//first 2 byte = item id
hwrite(&entry->id,sizeof(entry->id),1,file);
//next 2 byte = qty
hwrite(&entry->qty,sizeof(entry->qty),1,file);
//next 2 byte = hours
hwrite(&entry->hours,sizeof(entry->hours),1,file);
//next 1 byte = announce (1:0)
hwrite(&announce,sizeof(announce),1,file);
//next 1 byte = named (1:0)
hwrite(&named,sizeof(named),1,file);
//next 1 byte = ForceSerial (1:0)
hwrite(&force_serial,sizeof(force_serial),1,file);
}
//now we loop into random groups
for(c = 0; c < random_qty; c++) {
struct item_package_rand_group *group = &itemdb->packages[i].random_groups[c];
unsigned short group_qty = group->random_qty, h;
//next 2 bytes = how many entries in this group
hwrite(&group_qty,sizeof(group_qty),1,file);
//now we loop into the group's list
for(h = 0; h < group_qty; h++) {
struct item_package_rand_entry *entry = &itemdb->packages[i].random_groups[c].random_list[h];
unsigned char announce = entry->announce == 1 ? 1 : 0, named = entry->named == 1 ? 1 : 0, force_serial = entry->force_serial == 1 ? 1 : 0;
//first 2 byte = item id
hwrite(&entry->id,sizeof(entry->id),1,file);
//next 2 byte = qty
hwrite(&entry->qty,sizeof(entry->qty),1,file);
//next 2 byte = rate
hwrite(&entry->rate,sizeof(entry->rate),1,file);
//next 2 byte = hours
hwrite(&entry->hours,sizeof(entry->hours),1,file);
//next 1 byte = announce (1:0)
hwrite(&announce,sizeof(announce),1,file);
//next 1 byte = named (1:0)
hwrite(&named,sizeof(named),1,file);
//next 1 byte = ForceSerial (1:0)
hwrite(&force_serial,sizeof(force_serial),1,file);
}
}
}
fclose(file);