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Merge pull request #308 from nadiyama/master
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Fixed sa_dispel behaviour with hiding/cloaking/chasewalk characters
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FlippAcademy committed Aug 5, 2014
2 parents 9efe716 + 5d798eb commit 33b75b9
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Showing 2 changed files with 4 additions and 1 deletion.
4 changes: 3 additions & 1 deletion db/sc_config.txt
Expand Up @@ -16,7 +16,8 @@

SC_PROVOKE, 32
SC_ENDURE, 21
SC_CLOAKING, 2
SC_HIDING, 4
SC_CLOAKING, 6
SC_TWOHANDQUICKEN, 24
SC_CONCENTRATION, 16
SC_ENCHANTPOISON, 16
Expand Down Expand Up @@ -117,6 +118,7 @@ SC_KAUPE, 26
SC_ONEHANDQUICKEN, 26
//SC_GDSKILL_POSTDELAY, 29
SC_PRESERVE, 18
SC_CHASEWALK, 4
SC_CHASEWALK2, 26
//SC_MOVESLOW_POTION, 26
SC_DOUBLECASTING, 26
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1 change: 1 addition & 0 deletions src/map/status.c
Expand Up @@ -1793,6 +1793,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
else {
switch ( skill_id ) {
case MO_ABSORBSPIRITS: // it works when already casted and target suddenly hides.
case SA_DISPELL:
hide_flag &= ~OPTION_HIDE;
break;
}
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