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Update changelog with the newly merged rebalance changes (#3229)
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Signed-off-by: Haru <haru@dotalux.com>
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MishimaHaruna committed May 25, 2024
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Expand Up @@ -303,6 +303,72 @@ All these changes only affect Renewal. Pre-renewal is unchanged.
- Damage formula changed
- Auto Blitz Beat no longer splits the damage among multiple targets

#### 2-2 Classes

- Rebalance of the 2-2 job skills, implementation based on kRO and kRO zero patch notes from 2018-10-31, iRO Wiki, rAthena and divine pride info, along with some in-game testing. (#3229, part of issue #2727)

##### Crusader

- Rebalance of `CR_GRANDCROSS` (Grand Cross)
- Fixed casting time changed: `1.5` s -> `0.5` s
- Variable casting time changed: `1.5` s -> `1` s
- Global delay changed: `1.5` s -> `0.5` s
- `1` s cooldown added
- Self damage is removed
- Rebalance of `CR_SHIELDBOOMERANG` (Shield Boomerang)
- Damage formula changed
- Old: ATK `(100 + 30 x SkillLevel)%` (Shield weight gives extra flat damage)
- Now: ATK `(80 x SkillLevel + Shield Weight + Shield Upgrade x 4)%`
- Rebalance of `CR_SPEARQUICKEN` (Spear Quicken)
- Additionally gives `+10%` of Equipment ASPD

##### Alchemist

- Rebalance of `AM_DEMONSTRATION` (Bomb)
- Chance of breaking target weapon increased
- Old: `SkillLevel %`
- New: `(3 x SkillLevel)%`
- It now uses basic/default melee damage calculation (instead of special formula)
- Damage formula changed:
- Old: `[100% + (Skill Level x 20)]%` (ATK + MATK)
- New: `[(Skill Level x 60) + (Potion_Research_Lv x 10)]%` ATK
- Note: the skill code was refactored to move the chance to break the enemy weapon to the `SkillData2` field of the skill DB (affecting both renewal and pre-renewal)
- Rebalance of `AM_ACIDTERROR` (Acid Terror)
- Chance of breaking target armor increased
- Old: `3` / `7` / `10` / `12` / `13` %
- New: `5` / `15` / `25` / `35` / `45` %
- It now uses basic/default ranged physical damage calculation (instead of special formula)
- Damage formula changed:
- Old: `[200% + (Skill Level x 80)]%` (ATK + MATK)
- New: `[(Skill Level x 200) + (Potion_Research_Lv x 100)]%` ATK
- The damage effect has been corrected (renewal only) and it is now applied in a bundle of 5 hits instead of a single damage

##### Rogue

- Rebalance of `RG_RAID` (Sightless Mind)
- SP cost reduced: `20` -> `15`
- Damage increased
- Old: `[100 + (Skill Level x 40)]%`
- New: `[50 + (Skill Level x 150)]%`
- Damage debuff changed
- Old: `20%` more damage for `5` seconds or `7` hits
- New: `30%` more damage (`15%` on boss monsters) for `10` seconds
- Rebalance of RG_BACKSTAP (Back Stab)
- Skill mechanics changed
- No longer needs to be behind the target to use skill
- No longer ignores accuracy check
- No longer usable from Hiding state
- Now increases skill Hit by 4 per skill level
- Number of hits changed:
- Old: `1` hit
- New: `2` hits with Dagger, `1` hit with other weapons
- SP cost reduced: `16` -> `12`
- Cooldown added: `0.5` s
- Number of hits changed
- The bow damage formula has been corrected (affecting both renewal and pre-renewal). Incorrectly, only part of the skillratio value was getting halved when using bows, disregarding the base 100% value.
- Rebalance of `RG_PLAGIARISM` (Intimidate)
- Also increases Attack Speed by `1%` per Skill Level

## [v2024.05] `May 2024`

### Changed
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