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* Initial implementation of Archangel Wing Enchants script.
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* Added some Malangdo coin exchange NPCs, more will come later.
* Updated Malangdo warp portals.
* Fixed item ID 12220 and clarified documentation of 'getiteminfo' types 11 and 14 (bugreport:7256).
* Minor Renewal item database update.
* Applied changes from r17171 to SQL databases.

git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17172 54d463be-8e91-2dee-dedb-b68131a5f0ec
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euphyy authored and shennetsind committed Apr 11, 2013
1 parent c2797dc commit 7d59a35
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Showing 7 changed files with 221 additions and 32 deletions.
2 changes: 1 addition & 1 deletion db/pre-re/item_db.txt
Expand Up @@ -4765,7 +4765,7 @@
12217,Aspersio_5_Scroll,LV5 Aspersio Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(countitem(523)>0) { skilleffect "PR_ASPERSIO",0; sc_start SC_ASPERSIO,180000,5; delitem 523,1; } },{},{}
12218,Assumptio_5_Scroll,LV5 Assumptio Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5; },{},{}
12219,Wind_Walk_10_Scroll,LV10 Wind Walker Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "SN_WINDWALK",0; sc_start SC_WINDWALK,250000,5; },{},{}
12220,Adrenaline_Scroll,LV5 Adrenaline Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),14)==6||getiteminfo(getequipid(EQI_HAND_R),14)==7) { skilleffect "BS_ADRENALINE",0; sc_start SC_ADRENALINE,150000,5; } },{},{}
12220,Adrenaline_Scroll,LV5 Adrenaline Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ set .@type,getiteminfo(getequipid(EQI_HAND_R),11); if (.@type==6||.@type==7||.@type==8) { skilleffect "BS_ADRENALINE",0; sc_start SC_ADRENALINE,150000,5; } },{},{}
12221,Megaphone_,Megaphone,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ input @megaphone$; announce strcharinfo(0) + ": " + @megaphone$,bc_all,0xFF0000; end; },{},{}
12225,Sweet_Candy_Striper,Sweet Candy Cane,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1245; },{},{}
12226,Examination1,Examination 1,0,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SpeedUp0,5400000,0; percentheal 100,100; sc_start SC_STRFOOD,5400000,10; sc_start SC_DEXFOOD,5400000,5; sc_start SC_ATKPOTION,5400000,22; sc_start SC_MATKFOOD,5400000,15; },{},{}
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2 changes: 1 addition & 1 deletion db/re/item_db.txt
Expand Up @@ -5519,7 +5519,7 @@
12217,Aspersio_5_Scroll,LV5 Aspersio Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(countitem(523)>0) { skilleffect "PR_ASPERSIO",0; sc_start SC_ASPERSIO,180000,5; delitem 523,1; } },{},{}
12218,Assumptio_5_Scroll,LV5 Assumptio Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5; },{},{}
12219,Wind_Walk_10_Scroll,LV10 Wind Walker Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "SN_WINDWALK",0; sc_start SC_WINDWALK,250000,5; },{},{}
12220,Adrenaline_Scroll,LV5 Adrenaline Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),14)==6||getiteminfo(getequipid(EQI_HAND_R),14)==7) { skilleffect "BS_ADRENALINE",0; sc_start SC_ADRENALINE,150000,5; } },{},{}
12220,Adrenaline_Scroll,LV5 Adrenaline Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ set .@type,getiteminfo(getequipid(EQI_HAND_R),11); if (.@type==6||.@type==7||.@type==8) { skilleffect "BS_ADRENALINE",0; sc_start SC_ADRENALINE,150000,5; } },{},{}
12221,Megaphone_,Megaphone,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ input @megaphone$; announce strcharinfo(0) + ": " + @megaphone$,bc_all,0xFF0000; end; },{},{}
12225,Sweet_Candy_Striper,Sweet Candy Cane,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1245; },{},{}
12226,Examination1,Examination 1,0,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SpeedUp0,5400000,0; percentheal 100,100; sc_start SC_STRFOOD,5400000,10; sc_start SC_DEXFOOD,5400000,5; sc_start SC_ATKPOTION,5400000,22; sc_start SC_MATKFOOD,5400000,15; },{},{}
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2 changes: 2 additions & 0 deletions npc/merchants/coin_exchange.txt
Expand Up @@ -13,6 +13,8 @@
//= 1.2 Optimized and merged into one file. [Euphy]
//============================================================

// Manuk & Splendide
//============================================================
- script ::merchant_13_2 -1,{
set .@n$, "["+strnpcinfo(1)+"]";
mes .@n$;
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2 changes: 1 addition & 1 deletion npc/re/merchants/coin_exchange.txt
Expand Up @@ -824,4 +824,4 @@ malangdo,150,135,5 script Roving Merchant 495,{
callfunc "F_mal_coin",1,"[Roving Merchant]",.@names$[.@i],.@items[.@i],0,200,0;
next;
}
}
}
193 changes: 190 additions & 3 deletions npc/re/quests/quests_malangdo.txt
Expand Up @@ -3,14 +3,17 @@
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quest NPCs related to Malangdo.
//= Quest NPCs related to Malangdo:
//== Help the bad cats in danger, Clean the Ship,
//== Help Chef Nyas, Archangel Wing Enchants
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//= 1.1 Added two quests.
//= 1.2 Added Archangel Wing Enchants.
//============================================================

// Help the bad cats in danger :: mal_bad_guys
Expand Down Expand Up @@ -1903,4 +1906,188 @@ mal_in02,187,58,3 script Chef Nyas 548,{
mes "If you don't have any business, don't touch vegetable and go away.";
close;
}
}
}

// Archangel Wing Enchants :: enc_angel
//============================================================
malangdo,234,153,6 script Notice Board#mal 837,{
mes "^0000FFThere's a hastily written message on this bulletin board.^000000";
next;
mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings.";
close;
}

mal_in01,15,16,3 script Fallen Angel#mal 403,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "You are carrying too many items, please reduce them and come back!";
close;
}
if (MaxWeight - Weight < 10000) {
mes "You have overweight, please reduce it and come back!";
close;
}
if (getequipid(EQI_GARMENT) == 2573) {
if (Zeny >= 1000000)
set .@menu$, "Enchant Archangel Wing";
else
set .@menu$, "^999999You do not have enough zeny!^000000";
} else
set .@menu$, "^999999You have not equipped the Archangel Wing!^000000";
mes "[Fallen Angel]";
mes "You seem like a poor guy!";
next;
mes "[Fallen Angel]";
mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?";
next;
switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
case 1:
switch(select("Stop speaking:What are you going to do?")) {
case 1:
mes "[Fallen Angel]";
mes "What did you say?";
close;
case 2:
mes "[Fallen Angel]";
mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it.";
next;
mes "[Fallen Angel]";
mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!";
close;
}
case 2:
if (Zeny < 1000000) {
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
}
mes "[Fallen Angel]";
mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000.";
next;
mes "[Fallen Angel]";
mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!";
mes "If you can accept these conditions, I will enchant the wing for you.";
next;
if(select("Let me consider...:I accept, let's enchant!") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
}
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",2;
if (getequipisequiped(EQI_GARMENT) == 0) {
mes "[Fallen Angel]";
mes "The Archangel Wing has been taken out!";
close;
}
if (getequipid(EQI_GARMENT) != 2573) {
mes "[Fallen Angel]";
mes "Don't take off the item!";
close;
}
if (getequipcardid(EQI_GARMENT,3)) {
mes "[Fallen Angel]";
mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!";
close;
}
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);

set .@i, rand(1,900);
if (.@i < 2) set .@enchant,4848; //Immuned1
else if (.@i < 3) set .@enchant,4849; //Cranial1
else if (.@i < 4) set .@enchant,4852; //Heal_Amount5
else if (.@i < 9) set .@enchant,4853; //S_Str
else if (.@i < 14) set .@enchant,4854; //S_Agi
else if (.@i < 19) set .@enchant,4855; //S_Vital
else if (.@i < 24) set .@enchant,4856; //S_Int
else if (.@i < 29) set .@enchant,4857; //S_Dex
else if (.@i < 34) set .@enchant,4858; //S_Luck
else if (.@i < 39) set .@enchant,4851; //Heal_Amount4
else if (.@i < 49) set .@enchant,4850; //Heal_Amount3
else if (.@i < 74) set .@enchant,4760; //Matk1
else if (.@i < 84) set .@enchant,4761; //Matk2
else if (.@i < 109) set .@enchant,4817; //Sharp2
else if (.@i < 119) set .@enchant,4816; //Sharp3
else if (.@i < 144) set .@enchant,4814; //Spell2
else if (.@i < 154) set .@enchant,4813; //Spell3
else if (.@i < 179) set .@enchant,4833; //Expert_Archer2
else if (.@i < 189) set .@enchant,4834; //Expert_Archer3
else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2
else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3
else if (.@i < 259) set .@enchant,4701; //Strength2
else if (.@i < 294) set .@enchant,4731; //Agility2
else if (.@i < 329) set .@enchant,4721; //Dexterity2
else if (.@i < 364) set .@enchant,4741; //Vitality2
else if (.@i < 399) set .@enchant,4751; //Luck2
else if (.@i < 434) set .@enchant,4711; //Inteligence2
else if (.@i < 504) set .@enchant,4700; //Strength1
else if (.@i < 574) set .@enchant,4730; //Agility1
else if (.@i < 644) set .@enchant,4720; //Dexterity1
else if (.@i < 714) set .@enchant,4740; //Vitality1
else if (.@i < 784) set .@enchant,4750; //Luck1
else if (.@i < 854) set .@enchant,4710; //Inteligence1
else set .@enchant,0;

set Zeny, Zeny - 1000000;
delequip EQI_GARMENT;
if (.@enchant == 0) {
mes "[Fallen Angel]";
mes "Be merciful to the survivor,";
mes "Send flowers to the dead.";
next;
mes "[Fallen Angel]";
mes "Help for justice,";
mes "Elimination of evil.";
next;
mes "[Fallen Angel]";
mes "But the important point is... the Archangel Wing is damaged!";
close;
}
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
if (.@i < 4)
announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
mes "[Fallen Angel]";
mes "Take it!";
mes "I believe that you will become the dominator of the new world!";
close;
case 3:
mes "[Fallen Angel]";
mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
next;
if(select("Let me consider...:Ok, I want initialize it.") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
}
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",2;
if (getequipisequiped(EQI_GARMENT) == 0) {
mes "[Fallen Angel]";
mes "The Archangel Wing has been taken out!";
close;
}
if (getequipid(EQI_GARMENT) != 2573) {
mes "[Fallen Angel]";
mes "Oh... you have unequipped the Archangel Wing!";
close;
}
if (countitem(6417) < 3) {
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
}
if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System
mes "[Fallen Angel]";
mes "This equipment has not been enchanted, please check it again!";
close;
}
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
delequip EQI_GARMENT;
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing
mes "[Fallen Angel]";
mes "Take it!";
close;
}
}
6 changes: 3 additions & 3 deletions sql-files/item_db.sql
Expand Up @@ -4796,7 +4796,7 @@ REPLACE INTO `item_db` VALUES (12216,'Inc_Agi_10_Scroll','LV10 Agil Scroll',2,2,
REPLACE INTO `item_db` VALUES (12217,'Aspersio_5_Scroll','LV5 Aspersio Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(countitem(523)>0) { skilleffect "PR_ASPERSIO",0; sc_start SC_ASPERSIO,180000,5; delitem 523,1; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (12218,'Assumptio_5_Scroll','LV5 Assumptio Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12219,'Wind_Walk_10_Scroll','LV10 Wind Walker Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'skilleffect "SN_WINDWALK",0; sc_start SC_WINDWALK,250000,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12220,'Adrenaline_Scroll','LV5 Adrenaline Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(getiteminfo(getequipid(EQI_HAND_R),14)==6||getiteminfo(getequipid(EQI_HAND_R),14)==7) { skilleffect "BS_ADRENALINE",0; sc_start SC_ADRENALINE,150000,5; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (12220,'Adrenaline_Scroll','LV5 Adrenaline Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'set .@type,getiteminfo(getequipid(EQI_HAND_R),11); if (.@type==6||.@type==7||.@type==8) { skilleffect "BS_ADRENALINE",0; sc_start SC_ADRENALINE,150000,5; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (12221,'Megaphone_','Megaphone',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'input @megaphone$; announce strcharinfo(0) + ": " + @megaphone$,bc_all,0xFF0000; end;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12225,'Sweet_Candy_Striper','Sweet Candy Cane',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'pet 1245;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12226,'Examination1','Examination 1',0,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_SpeedUp0,5400000,0; percentheal 100,100; sc_start SC_STRFOOD,5400000,10; sc_start SC_DEXFOOD,5400000,5; sc_start SC_ATKPOTION,5400000,22; sc_start SC_MATKFOOD,5400000,15;',NULL,NULL);
Expand All @@ -4805,7 +4805,7 @@ REPLACE INTO `item_db` VALUES (12228,'Examination3','Examination 3',0,20,NULL,50
REPLACE INTO `item_db` VALUES (12229,'Examination4','Examination 4',0,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_SpeedUp0,5400000,0; percentheal 100,100; sc_start SC_STRFOOD,5400000,3; sc_start SC_AGIFOOD,5400000,5; sc_start SC_VITFOOD,5400000,10; sc_start SC_MATKFOOD,5400000,52;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12230,'Examination5','Examination 5',0,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_SpeedUp0,5400000,0; percentheal 100,100; sc_start SC_INTFOOD,5400000,3; sc_start SC_DEXFOOD,5400000,12; sc_start SC_ATKPOTION,5400000,20; sc_start SC_MATKFOOD,5400000,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12231,'Examination6','Examination 6',0,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 100,100; sc_start SC_SpeedUp0,5400000,0; sc_start SC_STRFOOD,5400000,6; sc_start SC_DEXFOOD,5400000,6; sc_start SC_AGIFOOD,5400000,6; sc_start SC_INTFOOD,5400000,6; sc_start SC_VITFOOD,5400000,6; sc_start SC_LUKFOOD,5400000,6; sc_start SC_ATKPOTION,5400000,24; sc_start SC_MATKFOOD,5400000,24;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12232,'Gingerbread','Ginger Bread',2,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12232,'Gingerbread','Ginger Bread',2,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ASPDPOTION1,900000,0; sc_start SC_SpeedUp0,900000,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12233,'Kvass','Kvass',0,20,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 100,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12234,'Cacao99','Fierce Cacao 99%',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 25,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12235,'Strawberry_Choco','Chocolate Strawberry',2,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 0,5; skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,240000,10;',NULL,NULL);
Expand Down Expand Up @@ -4987,7 +4987,7 @@ REPLACE INTO `item_db` VALUES (12410,'Spareribs_H','Spareribs H',2,NULL,NULL,0,N
REPLACE INTO `item_db` VALUES (12411,'HE_Battle_Manual','HE Battle Manual',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,900000,200;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12412,'HE_Bubble_Gum','HE Bubble Gum',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ITEMBOOST,900000,300;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12413,'PCBang_Coupon_Box2','PCBang Coupon Box2',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12414,'Guarana_Candy','Guarana Candy',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCASPDRATE,1800000,10; sc_start SC_INCREASEAGI,140000,5; skilleffect "AL_INCAGI",0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12414,'Guarana_Candy','Guarana Candy',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ASPDPOTION0,1800000,0; sc_start SC_INCREASEAGI,140000,5; skilleffect "AL_INCAGI",0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12415,'Siege_Teleport_Scroll2','Siege Teleport Scroll2',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12416,'LUcky_Egg_C3','LUcky Egg C3',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12417,'Boost500','Boost500',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
Expand Down

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