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Update skill_tree.conf
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Special thanks to Via and the others in irc for reporting this.
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Streusel committed Jun 23, 2013
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16 changes: 8 additions & 8 deletions db/pre-re/skill_tree.conf
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// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!>
//================ Structure Example =================
/*
Job_Name: { /* Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) */
inherit: ( "Other_Job_Name" ); /* Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source */
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source

skills: { /* SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt */
SKILL_NAME1: Max_Level /* Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files */
SKILL_NAME2: { /* Use this for skills which have other skills as prerequisites */
MaxLevel: Max_Level /* Max_Level is a numeric value that should match your client side files */
SKILL_NAME_PREREQUISITE: Level_Prerequisite /* The prerequisite skill and min level for having this skill available. Should also match your client side files */
SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 /* You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way */
skills: { // SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt
SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
}
}
*/
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