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Disable text over target of PR_KYRIE. Bug report 8434: http://hercule…
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csnv committed Dec 26, 2014
1 parent 0de8d96 commit dbbdd34
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/map/skill.c
Expand Up @@ -5655,8 +5655,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin

case PR_KYRIE:
case MER_KYRIE:
clif->skill_nodamage(bl,bl,skill_id,skill_lv,
sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
clif->skill_nodamage(bl, bl, skill_id, -1,
sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)));
break;
//Passive Magnum, should had been casted on yourself.
case SM_MAGNUM:
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4 comments on commit dbbdd34

@kyeme
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@kyeme kyeme commented on dbbdd34 Dec 29, 2014

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No skill name is shown when priest is no cast?

@csnv
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@csnv csnv commented on dbbdd34 Dec 29, 2014

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Is that a question or a confirmation?

@kyeme
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@kyeme kyeme commented on dbbdd34 Dec 30, 2014

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I've tested it recently that if the High Priest is no cast, (having 150 total Dex), the skill Kyrie Eleison will have a "No skill name". I think it doesn't happen on official setting server.

@csnv
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@csnv csnv commented on dbbdd34 Dec 30, 2014

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Well the same behavior happens even in the previous implementation. First we would need to find if the official one behaves like that.

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