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Update changelog with the newly merged rebalance changes (#3223)
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Signed-off-by: Haru <haru@dotalux.com>
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MishimaHaruna committed May 1, 2024
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Expand Up @@ -124,6 +124,185 @@ All these changes only affect Renewal. Pre-renewal is unchanged.
- Fixed casting time changed: `0.4` s -> `0.2` s
- Variable casting time changed: `1.6` s -> `0.8` s

#### 2-1 Classes

- Rebalance of the 2-1 job skills, implementation based on kRO and kRO zero patch notes from 2018-10-31, iRO Wiki, rAthena and divine pride info, along with some in-game testing. (#3223, part of issue #2727)

##### Knight

- Rebalance of `KN_BOWLINGBASH` (Bowling Bash)
- Area of effect: `3x3` -> `5x5` centered on target
- Number of hits changed
- 2-handed weapons: number of hits depend on number of targets
- 1 target: 2 hits
- 2 ~ 3 targets: 3 hits
- 4 or more targets: 4 hits
- other weapons: 2 hits
- Variable cast time removed
- Knockback increased: 1 cell -> 5 cells
- 1 second cooldown added
- After using the skill, caster can't switch weapons for 1 second
- Gutterline feature removed
- Rebalance of `KN_BRANDISHSPEAR` (Brandish Spear)
- Changed damage type: Short range physical -> Long range physical
- Damage formula changed
- Removed variable cast time
- Added `0.5` s delay after skill
- Added `1` s cooldown.
- SP consumption increased: 12 -> 24.
- After using the skill, caster can't switch weapons for 1 second
- Rebalance of `KN_TWOHANDQUICKEN` (Two-Hand Quicken)
- Gives additional `10%` of ASPD (as equipment ASPD)
- Now gives HIT `+(2 * SkillLevel)`
- Now gives CRIT `+(2 + SkillLevel)`
- Rebalance of `KN_CHARGEATK` (Charge Attack)
- Fixed and variable casttime removed
- Added Cooldown of `0.5` s

##### Blacksmith
- Rebalance of `BS_ADRENALINE` (Adrenaline Rush)
- Gives additional ASPD `+10%` to caster and party members (as Equip ASPD)
- Added HIT `+(5 + 3 * SkillLevel)` effect to caster and party members
- Rebalance of `BS_OVERTHRUST` (Over Thrust)
- Weapon destruction chance removed
- Party members bonus changed based on skill level: `5%` / `5%` / `10%` / `10%` / `15%`

##### Assassin
- Rebalance of `AS_SONICBLOW` (Sonic Blow)
- Attack motion removed
- Damage formula changed
- Skill now does `50%` more damage if target has less than `50%` HP
- Skill modifier is no longer halved when Enchant Deadly Poison is active
- Global delay reduced: `2` s -> `0.5` s
- `1` s cooldown added
- Rebalance of `AS_SPLASHER` (Venom Splasher)
- Damage formula changed
- Explosion delay changed
- Cooldown changed
- Red Gemstone requirement removed
- Explosion damage no longer splits between targets

##### Wizard
- Rebalance of `WZ_VERMILION` (Lord of Vermilion)
- Damage formula changed
- Old: `(100 ~ 330)% x 4 waves` (10 hits each)
- New: `[400 + (Skill Level x 100)]% x 1 wave` (20 hits)
- Fixed casting time changed
- Old: `[2.48 - (Skill Level × 0.08)]` s
- New: `1.5` s at all skill levels
- Variable casting time changed
- Old: `[9.92 - (Skill Level × 0.32)]` s
- New: `[6.5 - (Skill Level × 0.2)]` s
- Global delay of skills reduced
- Old: `5` s at all skill levels
- New: `1` s at all skill levels
- `5` s cooldown added
- Chance of causing blind effect increased
- Rebalance of `WZ_METEOR` (Meteor Storm)
- Fixed casting time reduced
- Old: `2.4` s at all skill levels
- New: `1.5` s at all skill levels
- Variable casting time reduced
- Old: `9.6` s at all skill levels
- New: `6.3` s at all skill levels
- Global delay of skills reduced
- Old: `2` ~ `7` s
- New: `1` s at all skill levels
- Cooldown added: `[2 + (Skill Level x 0.5)]` s
- Rebalance of `WZ_STORMGUST` (Storm Gust)
- Fixed casting time changed
- Old: `[0.8 + (Skill Level * 0.16)]` s
- New: `1.5` s at all skill levels
- Variable casting time changed
- Old: `[3.2 + (Skill Level * 0.64)]` s
- New: `[4.3 + (Skill Level * 0.2)]` s
- Global delay of skills reduced
- Old: `5` s at all skill levels
- New: `1` s at all skill levels
- `6` s cooldown added
- Damage formula changed
- Old: `(100 + 40 * Skill Level)%` MATK
- New: `(70 + 50 * Skill Level)%` MATK
- Rebalance of `WZ_JUPITEL` (Jupitel Thunder)
- Fixed casting time changed
- Old: `[0.32 + (Skill Level × 0.08)]` s
- New: `0.5` s at all skill levels
- Variable casting time changed
- Old: `[1.28 + (Skill Level × 0.32)]` s
- New: `[1.8 + (Skill Level × 0.2)]` s
- Rebalance of `WZ_EARTHSPIKE` (Earth Spike)
- Damage formula changed
- Old: `100%` per hit
- New: `200%` per hit
- Fixed casting time changed
- Old: `(Skill Level x 0.112)` s
- New: `0.2 + (Skill Level x 0.2)` s
- Variable casting time changed
- Old: `(Skill Level x 0.448)` s
- New: `0.7 + (Skill Level x 0.5)` s
- Global delay of skills reduced
- Old: `0.8 + (Skill Level x 0.2)` s
- New: `0.9 + (Skill Level x 0.1)` s
- Rebalance of `WZ_HEAVENDRIVE` (Heaven's Drive)
- Fixed casting time changed
- Old: `(Skill Level x 0.16)` s
- New: `0.8` s at all skill levels
- Variable casting time changed
- Old: `(Skill Level x 0.64)` s
- New: `0.9 + (Skill Level x 0.2)` s
- Global delay of skills reduced
- Old: `1` s at all skill levels
- New: `0.5` s at all skill levels

##### Priest
- Rebalance of `PR_MAGNUS` (Magnus Exorcismus)
- Fixed casting time reduced: `3` s -> `1` s
- Variable casting time reduced: `12` s -> `4` s
- Global delay of skills reduced: `4` s -> `1` s
- Cooldown added: `6` s
- Skill now deals damage to monsters of all race monsters (instead of only Undead property and Demon race monsters)
- Skill now deals additional `30%` damage per hits to monsters with:
- Demon race
- Shadow property
- Undead race or property
- Rebalance of `PR_MACEMASTERY` (Mace Mastery)
- Also gives CRI `+(SkillLevel)` when equipped with Maces
- Rebalance of `PR_SUFFRAGIUM` (Suffragium)
- Now affects all nearby party members (Range: `18` cells)
- Now casts on Self instead of Target
- Effect reduced: `15%` / `30%` / `45%` -> `10%` / `15%` / `20%` cast time reduction
- Duration changed:
- Old: `30` s / `20` s / `10` s or when you cast a skill
- New: `60` s (no longer ends when you cast a skill)
- SP cost increased: `8` SP -> `45` / `57` / `69` SP
- `0.5` s fixed casting time added
- `1` s variable casting time added
- Global delay of skills reduced: `2` s -> `1` s
- `30` s cooldown added
- Rebalance of `PR_IMPOSITIO` (Impositio Manus)
- Now affects all nearby party members (Range: `18` cells)
- Now casts on Self instead of Target
- Effect changed:
- Old: ATK `+(5 x SkillLevel)`
- New: ATK/MATK `+(5 x SkillLevel)`
- Lower level buffs does not replace an active, higher level, one
- SP cost increased:
- Old: `10 + (Skill Level x 3)`
- New: `56 + (Skill Level x 3)`
- Duration increased: `60` s -> `120` s
- Fixed casting time added: `0.5` s
- Variable casting time added: `1` s
- Global delay reduced: `3` s -> `1` s
- Cooldown added: `30` s

##### Hunter
- Rebalance of `HT_LANDMINE` (Land Mine), `HT_CLAYMORE` (Claymore Trap) and `HT_BLASTMINE` (Blast Mine)
- Fixed casting time reduced: `1` s -> `0.3` s
- Variable casting time added: `0.5` s
- Rebalance of `HT_BLITZBEAT` (Blitz Beat)
- Damage formula changed
- Auto Blitz Beat no longer splits the damage among multiple targets

## [v2024.04] `April 2024`

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