This month @guilherme-gm joined us as a core developer. His long and respectable contribution history says he doesn't need much of an introduction.
He's currently working on a series of pull requests introducing the (long overdue) rebalance changes that I'll mention below, and during the past months he helped with templates and suggestions for the new proposed documentation website (also mentioned below).Welcome @guilherme-gm and thank you!
Added
- Created a
rebalance
branch to collect all the rebalance-related PRs as there will be inconsistencies in the game until they are all merged.- The code merged into this branch is already production-grade and would have been merged to master other than for consistency reasons.
- Those that wish to preview the changes before they are complete are free to use this branch (see its CHANGELOG.md for details of the merged changes so far).
- It will be eventually merged into master and will be treated the same way as master (no force-pushes, no history rewrites).
- Migrated the Hercules GitHub wiki to a new platform (MkDocs) at the URL https://docs.herc.ws/
- Contributions are very welcome on the associated repository https://github.com/HerculesWS/hercules-docs
- For a syntax reference, see https://squidfunk.github.io/mkdocs-material/reference/
- Added GitHub Actions CI workflows targeting Visual Studio on Windows. (#3284)
Changed
- Changed
openlapineupgradeui()
andopenlapineddukddakboxui()
to allow calls without an item id when used in item scripts. (#3272)