The implementation for the course DV1478 Kandidatarbete i datavetenskap. Demonstrates four different methods of handling Level-of-Detail of 3D meshes, and compares the performance and image space metrics.
Methods compared:
- Hard switching between static meshes using Static LoD
- Blended switching between static meshes using Unpopping LoD
- Generating more geometry through hardware tessellation over the whole mesh using Curved PN Triangles
- Generating more geometry through hardware tessellation with a focus on the silhouette of the mesh using Phong Tessellation
The purpose is to examine how the silhouette-based Phong Tessellation version compares to the other methods, and to see if it is a valid candidate to use in games and other real-time applications.