Skip to content

The experiment for the course DV1478 Kandidatarbete i datavetenskap

Notifications You must be signed in to change notification settings

HerrAndersson/Level-of-Detail

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

60 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Level-of-Detail

The implementation for the course DV1478 Kandidatarbete i datavetenskap. Demonstrates four different methods of handling Level-of-Detail of 3D meshes, and compares the performance and image space metrics.

Methods compared:

  • Hard switching between static meshes using Static LoD
  • Blended switching between static meshes using Unpopping LoD
  • Generating more geometry through hardware tessellation over the whole mesh using Curved PN Triangles
  • Generating more geometry through hardware tessellation with a focus on the silhouette of the mesh using Phong Tessellation

The purpose is to examine how the silhouette-based Phong Tessellation version compares to the other methods, and to see if it is a valid candidate to use in games and other real-time applications.

About

The experiment for the course DV1478 Kandidatarbete i datavetenskap

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published