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Tutorial #1
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Hi! First of all, thanks for your interest in HertzVox! I, unfortunately, don't really have time to make a full tutorial but I'll try to help you as best I can! Implementation can vary a bit depending on what you want to do. But usually, you just need to import it and start from there.
It's not the easiest task, but it can be done. You can even add some logic to your blocks, although not 100% supported. |
Thanks a lot for your quick response, I am trying to create a game similar to 7 days to die. When I said custom map I meant I want to create an island manually (not procedurally) where the player can dig, build, etc. My programming knowledge is fairly basic but I will try to figure it out. If you have time make a video tutorial in the future that would be great. I plan on implementing marching cubes, if you have any advice on that. Thanks a lot for your advice and any more would be welcome. I am using unity 2018.1 by the way. |
Would it be possible to integrate marching cubes into this. |
Hi! Sorry for the delayed response. Real life and work got in the way. For the map you mentioned, there's no direct support for it, but it would be possible to build a map at runtime, save it, and then load it in in your actual game scene. Good luck! |
Ok thanks |
can you create a tutorial on how to implement HertzVox. For example how to create your own map, adding your own blocks, and non cube blocks such as stairs, ramps, and doors. Thank you for sharing your work, and any feedback would be greatly appreciated.
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