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Getting Started

Jesus Bracho edited this page Jan 11, 2024 · 21 revisions
  1. In Edit > Project Settings > Input > Default Classes ensure that your input classes are using the Enhanced Input plugin classes.

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  1. Click Add in the Content Browser

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  1. Create a new BlueprintClass

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  1. Search for and choose BP_RTSCamera

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  1. Drag it into your scene

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  1. Take over the view target in the Begin Play event of your camera class. Be aware that the Set Active Camera method makes use of a Player Controller instance that is not present on dedicated servers.

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If the RTS Camera is still competing with other cameras and camera managers, you can also try:

  • Setting Auto Manage Active Camera Target in the Player Controller instance to false:

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  • Tracking down and disabling other competing cameras
  • Making your camera class the default pawn of the scene
  1. Click on the Place Actors Panel

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  1. Search for and drag in a RTSCameraBoundsVolume to your scene

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  1. (Optional) Customize the inputs