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[FEATURE] NBT Tag Support For Armor #33

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Lamus1 opened this issue Aug 29, 2022 · 2 comments
Closed
2 tasks done

[FEATURE] NBT Tag Support For Armor #33

Lamus1 opened this issue Aug 29, 2022 · 2 comments
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enhancement New feature or request good first issue Good for newcomers
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@Lamus1
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Lamus1 commented Aug 29, 2022

I have checked that...

  • ...such a feature does not exist already
  • ...such a feature request has not been submitted already

Description

Players should be able to specify NBT Tags for the items worn on the player, similar to how they can decide the ID for the CustomModelTag in the config menu. This feature can be used to make armor display custom appearance when worn on the player, and works alongside Optifine. It can also open the door to other customization effects. It could be entered as such:

image

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@LoJoSho
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LoJoSho commented Nov 29, 2022

On my radar, but low priority for now.

@LoJoSho LoJoSho added this to the Remapped milestone Nov 29, 2022
@LoJoSho LoJoSho added enhancement New feature or request good first issue Good for newcomers labels Nov 29, 2022
@LoJoSho
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LoJoSho commented Dec 29, 2022

I have committed something similar to what this issue is talking about. However, I am unsure how Optifine handles nbt data when it checks. I have looked into https://optifine.readthedocs.io/syntax.html#nbt however, I have not found the answer I am looking for. If someone has the solution that this needs, please feel free to comment.

@LoJoSho LoJoSho closed this as completed Feb 3, 2023
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Labels
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