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Affixes for items #221

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HimeWorks opened this issue Sep 7, 2014 · 4 comments
Open

Affixes for items #221

HimeWorks opened this issue Sep 7, 2014 · 4 comments
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@HimeWorks
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A request was made to allow usable items to have affixes as well.
For example, suppose you have your Potion and then you add a little prefix to make it Super Potion and then add a suffix to make it Super Potion of Healing which I guess doubles the healing rate for the potion.

http://www.himeworks.com/2014/01/item-affixes/

Looking for someone to implement it.
You can basically follow the pattern I used for weapons/armors.

@HimeWorks HimeWorks added the task label Sep 7, 2014
@Roguedeus
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I had thought of making one for my own use but decided that for my purposes it would be best if I didn't make usable items instance items... And having Kread-Ex Alchemical Synthesis allows for the controlled customization of those items already.

Even with all I have managed to 'get' about ruby, your instance items script still confuses me. :p

@HimeWorks
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What about it is confusing?
I thought it was pretty straightforward lol

Several people have also mentioned that it was confusing.

@flimbo37
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flimbo37 commented Oct 1, 2014

Hi Tsukihime,

You mentioned that in usable itens you don't have access to params. In that case, couldn't the Effects be randomized, based on affixes?

Thanks!

@HimeWorks
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That would be possible. Effects would basically be inherited from affixes.

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