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[DNM] - Paradise trams. #164

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[DNM] - Paradise trams. #164

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ghost
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@ghost ghost commented May 30, 2015

@lcass
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lcass commented May 30, 2015

, ill implement this somehow into the game. We would definately need some custom floor times so it doesnt look like shit.

@lcass
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lcass commented May 31, 2015

hmm , some work may need to be done here. The trams are ridiculously slow , like so slow you might aswell make 8 round trips in the same time it would take the tram. Secondly they dont rotate at corners which is good it you want pods in space however if you actually want anything that will fit down a hallway but will also be useful you just cant. Maybe a joint and some carriges? Ill experiment ive had some ideas.

@ghost ghost closed this Jun 10, 2015
@ghost ghost deleted the trams branch June 10, 2015 20:22
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