Player
Callum Neideck edited this page Mar 9, 2016
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6 revisions
Property | Returns | Description | Read Only? |
---|---|---|---|
InServer | Boolean | Is the player in the server? | Yes |
ID | Integer | The player's ID, used in the transformation struct | Yes |
Team | HQMTeam | The team that the player is on | No |
Name | String | The player's name | Yes |
Role | HQMRole | The role that the player is occupying | No |
LockoutTime | Integer | The amount of time in hundredths of a second that before the player can change team again | Yes |
StickAngle | Float | The angle of the player's stick. Ranges from -1 to 1 in increments of 0.25 | No |
Turning | Float | The direction the player is turning. -1 = Left, 1 = Right, 0 = not turning | No |
ForwardBack | Float | Whether the player is moving forwards (1), reversing (-1) or not moving (0) | No |
StickXRotation | Float | The rotation of the stick around the player (in radians). Ranges from -Pi / 2 to Pi / 2 | No |
StickYRotation | Float | The rotation of the stick away from the player (in radians) | No |
LegState | Integer | 1 = Jumping, 2 = Crouched, 16 = Stopped with Shift | No |
HeadXRotation | Float | The rotation of the player's head looking left or right | No |
HeadYRotation | Float | The rotation of the player's head looking up or down | No |
Goals | Integer | The number of goals that the player has scored | Yes |
Assists | Integer | The number of assists the player has got | Yes |
Position | HQMVector | The player's position | Yes |
SinRotation | Float | The Sine of the angle of the direction the player is facing | Yes |
CosRotation | Float | The Cosine of the angle of the direction the player is facing | Yes |
StickPosition | HQMVector | The position of the player's stick | Yes |