A Godot 4.x demo project for a tactical 2D RPG.
- Setup combatant and skill definitions in databases using Autoloads
- Combatant movement on a 2D grid
- Support for different movement costs for tiles
- Support for flying units
- Support for blocking certain unit classes from entering specific tiles
- Simple melee enemy AI
Graphical assets created by DENZI under the CC-BY-SA 3.0 license: https://opengameart.org/content/denzis-32x32-orthogonal-tilesets