Monster Attack Spells
Horace And The Spider edited this page Mar 2, 2021
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Monsters are able to cast from 16 spells in the following 'spellbook' stored at [MonsterAttackSpells] , address BEXT[1948]
# | Spell | Spell ID |
---|---|---|
00 | Missile | $0A |
01 | Missile | $0A |
02 | Fireball | $00 |
03 | Confuse | $8B |
04 | Confuse | $8B |
05 | Fireball | $00 |
06 | Wychwind | $01 |
07 | Spelltap | $8E |
08 | Disrupt | $83 |
09 | Spelltap | $8E |
0A | Spelltap | $8E |
0B | Arc Bolt | $8E |
0C | Arc Bolt | $8E |
0D | Wychwind | $01 |
0E | Fireball | $00 |
0F | Disrupt | $83 |
The 'Arc Bolt Machine' (as appears in the Dragon Tower of BW) is set to cast spell number $0B from this list permanently, in the routine [AttackType_ArcBoltMachine]
A list of the possible spells which can be cast can be found at Airbourne Spells