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Non-host clients in a networked game tend to lose multiple lives on a single death #101

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james7132 opened this issue Mar 19, 2017 · 1 comment

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@james7132
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james7132 commented Mar 19, 2017

  • Fantasy Crescendo Version: Latest in ledge_grabbing.
  • Operating System: Any
  • Expected Behavior:
    Players only lose one life on death.
  • Actual Behavior:
    Players lose 2-3 lives each time they cross the blast zone.
  • Steps to reproduce the behavior:
    • Setup server
    • Connect another instance as client.
    • Have client kill themselves.
@james7132
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Should be resolved in 1d222b7

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