Blender Exporter - Why is "Nav-mesh" extension not ending up in the GLTF file? #2694
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When I use the Blender exporter, the "nav-mesh" extension doesn't end up in the GLTF file. Instead I just get an empty MOZ_hubs_components extension added to that node. Am I missing a trick? Note: this question was transferred to Github Discussions from our Discord server. |
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Hmm, that component was mostly in there for internal testing, it probably does not work correctly yet. We should probably ship witha more restrictive component configuration that only includes "supported" components. Currently the solution for custom navmeshes in particular is to bring in the mesh you want to use for navigation into spoke, set it as the only |
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Hmm, that component was mostly in there for internal testing, it probably does not work correctly yet. We should probably ship witha more restrictive component configuration that only includes "supported" components.
Currently the solution for custom navmeshes in particular is to bring in the mesh you want to use for navigation into spoke, set it as the only
walkable
item, and hide it. You can then regenerate the floorplan and will only be based on your custom mesh. Its not quite 100%, since its still voxelizing but it will get you pretty close.