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Blender Exporter - Why is "Nav-mesh" extension not ending up in the GLTF file? #2694

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Hmm, that component was mostly in there for internal testing, it probably does not work correctly yet. We should probably ship witha more restrictive component configuration that only includes "supported" components.

Currently the solution for custom navmeshes in particular is to bring in the mesh you want to use for navigation into spoke, set it as the only walkable item, and hide it. You can then regenerate the floorplan and will only be based on your custom mesh. Its not quite 100%, since its still voxelizing but it will get you pretty close.

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@rawnsley
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Answer selected by emclaren
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