UV Tiled Textures in Spoke #2860
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Ronald-MannMade
Ronald-MannMade
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I need a little more info before I can help. Can you share a screenshot of your texture node setup? Also, do you happen to have multiple UV channels on this mesh? |
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Certainly ,
There is only one UV Channel and you can see in the Mapping node how the
scale is set to 25
![image](https://user-images.githubusercontent.com/61537020/90571384-ed9a6100-e1b1-11ea-8a92-23cffa6f2b3f.png)
…On Tue, 18 Aug 2020 at 19:09, cvanmeurs ***@***.***> wrote:
I need a little more info before I can help. Can you share a screenshot of
your texture node setup? Also, do you happen to have multiple UV channels
on this mesh?
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Answer selected by
emclaren
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That is in Spoke
That's the glb dragged into the room
and for good measure , a gltf viewer:
![checker-viewer](https://user-images.githubusercontent.com/61537020/90241825-19bd8700-de2c-11ea-8934-0bfc71076638.jpg)
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