Development started on April 7, 2020.
- Multithreaded OBJ file loading
- Multithreaded TGA file loading
- Multithreaded WAV file loading
- Efficient cache management
- Drawables: sky, terrain, water, model, quad3D, text3D, AABB, quad2D, text2D
- Textures: blend, cube, diffuse, dudv, emission, flare, font, height, normal, reflection, refraction, specular
- Lighting: ambient lighting, directional lighting, specular lighting, point lighting, spot lighting, cube reflections, cube refractions, planar reflections, planar refractions, shadows
- Post-processing: bloom, DOF, motion blur, anti-aliasing, lens flare, gamma correction
- Miscellaneous: fog, sky exposure, anisotropic filtering, normal mapping, water effects
- 3D camera system
- 3D AABB system
- 3D collision detection system
- 3D collision response system
- 3D raycast detection system
- 3D raycast response system
- 3D mesh animations
- 2D texture animations
- 3D sounds
- 2D sounds
- Custom scripting language
- Engine API
- Math API
- Miscellaneous API
- Server
- Clients
- TCP messaging
- UDP messaging
- Multithreading
- Mouse input
- Keyboard input
- Engine GUI
- Editors
- Realtime statistics
- Realtime logging
- General
- Assets
- Sky
- Terrain
- Water
- Model
- Quad3D
- Quad2D
- Text3D
- Text2D
- Animation3D
- Animation2D
- AABB
- Pointlight
- Spotlight
- Captor
- Sound3D
- Sound2D
- Clock
- Graphics
- Camera
- Physics
- Networking
- Scripting
- Editors
- Runtime
- Performance
- Miscellaneous
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