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name: Compile Plugin | ||
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on: [push] | ||
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jobs: | ||
build: | ||
runs-on: ubuntu-latest | ||
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strategy: | ||
matrix: | ||
sm-version: [ '1.10.x', '1.11.x' ] | ||
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name: SM version ${{ matrix.sm-version }} | ||
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steps: | ||
- uses: actions/checkout@v2 | ||
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- name: Setup SourcePawn Compiler | ||
id: setup | ||
uses: rumblefrog/setup-sp@v1.0.0 | ||
with: | ||
version: ${{ matrix.sm-version }} | ||
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- name: Create plugins directory | ||
run: mkdir plugins | ||
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- name: Compile | ||
run: spcomp -i scripting/include scripting/fps_booster.sp -o plugins/fps_booster.smx | ||
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- name: Prepare files for artifact | ||
run: | | ||
mkdir artifact | ||
mv plugins artifact | ||
mv scripting artifact | ||
mv LICENSE artifact | ||
- name: Upload compiled plugin | ||
uses: actions/upload-artifact@v1 | ||
with: | ||
name: Compiled plugin with SM ${{ steps.setup.outputs.version }} | ||
path: artifact |
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name: Publish release | ||
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on: | ||
push: | ||
tags: | ||
- 'v*' | ||
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jobs: | ||
release: | ||
name: Create GitHub release | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Create Release | ||
id: create_release | ||
uses: actions/create-release@v1 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
tag_name: ${{ github.ref }} | ||
release_name: Release ${{ github.ref }} | ||
draft: false | ||
prerelease: false | ||
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- name: Output Release URL File | ||
run: echo "${{ steps.create_release.outputs.upload_url }}" > release_url.txt | ||
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- name: Save Release URL File for publish | ||
uses: actions/upload-artifact@v1 | ||
with: | ||
name: release_url | ||
path: release_url.txt | ||
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compile: | ||
runs-on: ubuntu-latest | ||
needs: release | ||
strategy: | ||
matrix: | ||
sm-version: [ '1.10.x', '1.11.x' ] | ||
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name: SM version ${{ matrix.sm-version }} | ||
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steps: | ||
- uses: actions/checkout@v2 | ||
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- name: Setup SourcePawn Compiler | ||
id: setup | ||
uses: rumblefrog/setup-sp@v1.0.0 | ||
with: | ||
version: ${{ matrix.sm-version }} | ||
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- name: Create plugins directory | ||
run: mkdir -p plugins | ||
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- run: spcomp -i ./scripting/include ./scripting/fps_booster.sp -o ./plugins/fps_booster.smx | ||
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- name: Prepare files for artifact | ||
run: | | ||
mkdir artifact | ||
mv ./plugins ./artifact/ | ||
mv ./scripting ./artifact/ | ||
mv ./LICENSE ./artifact/ | ||
- name: Zip plugin | ||
run : | | ||
cd artifact | ||
zip -r deathmatch-loader * | ||
cd .. | ||
mv artifact/fps-booster.zip . | ||
- name: Load Release URL File from release job | ||
uses: actions/download-artifact@v1 | ||
with: | ||
name: release_url | ||
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- name: Get Release File Name & Upload URL | ||
id: release_url | ||
run: | | ||
value=`cat release_url/release_url.txt` | ||
echo ::set-output name=upload_url::$value | ||
- name: Upload Release files | ||
id: upload-release-files | ||
uses: actions/upload-release-asset@v1 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
upload_url: ${{ steps.release_url.outputs.upload_url }} | ||
asset_path: ./fps-booster.zip | ||
asset_name: fps-booster-sm${{ steps.setup.outputs.version }}.zip | ||
asset_content_type: application/zip |
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#pragma semicolon 1 | ||
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#include <sourcemod> | ||
#include <sdktools> | ||
#include <csgocolors> | ||
#include <clientprefs> | ||
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#define PLUGIN_NAME "FPS boost" | ||
#define PLUGIN_AUTHOR "GoD-Tony, de_nerdTV" | ||
#define PLUGIN_VERSION "0.0.1" | ||
#define PLUGIN_DESCRIPTION "Melhor performance client-side evitando transmissão de sons desnecessários" | ||
#define PLUGIN_URL "https://denerdtv.com" | ||
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bool g_bStopSound[MAXPLAYERS+1]; | ||
bool g_bHooked; | ||
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Handle g_hClientCookie = INVALID_HANDLE; | ||
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public Plugin myinfo = | ||
{ | ||
name = PLUGIN_NAME, | ||
author = PLUGIN_AUTHOR, | ||
description = PLUGIN_DESCRIPTION, | ||
version = PLUGIN_VERSION, | ||
url = PLUGIN_URL | ||
}; | ||
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public OnPluginStart() | ||
{ | ||
LoadTranslations("common.phrases"); | ||
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g_hClientCookie = RegClientCookie("sm_fps", "Controla boost de FPS", CookieAccess_Private); | ||
SetCookieMenuItem(StopSoundCookieHandler, g_hClientCookie, "Boost de FPS"); | ||
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// Detect game and hook appropriate tempent. | ||
char sGame[32]; | ||
GetGameFolderName(sGame, sizeof(sGame)); | ||
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if (StrEqual(sGame, "cstrike") || StrEqual(sGame, "csgo")) { | ||
AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot); | ||
} | ||
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RegConsoleCmd("sm_fps", Command_StopSound, "Controla boost de FPS"); | ||
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for (new i = 1; i <= MaxClients; ++i) { | ||
if (!AreClientCookiesCached(i)) { | ||
continue; | ||
} | ||
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OnClientCookiesCached(i); | ||
} | ||
} | ||
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public void StopSoundCookieHandler(int client, CookieMenuAction action, any info, char[] buffer, int maxlen) | ||
{ | ||
switch (action) | ||
{ | ||
case CookieMenuAction_DisplayOption: | ||
{ | ||
} | ||
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case CookieMenuAction_SelectOption: | ||
{ | ||
if (CheckCommandAccess(client, "sm_fpsboost", ADMFLAG_RESERVATION)) { | ||
ToggleStopSound(client); | ||
} else { | ||
ReplyToCommand(client, "[SM] You have no access!"); | ||
} | ||
} | ||
} | ||
} | ||
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void ToggleStopSound(int client) | ||
{ | ||
char info[1]; | ||
int value = !g_bStopSound[client]; | ||
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IntToString(value, info, sizeof(info)); | ||
SetClientCookie(client, g_hClientCookie, info); | ||
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g_bStopSound[client] = (value == 1) ? true : false; | ||
CPrintToChat(client, "{default}[{darkred}FPS{default}] Boost de FPS: %s.", value ? "{green}ligado" : "{darkred}desligado"); | ||
CheckHooks(); | ||
} | ||
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public void OnClientCookiesCached(client) | ||
{ | ||
char sValue[8]; | ||
GetClientCookie(client, g_hClientCookie, sValue, sizeof(sValue)); | ||
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g_bStopSound[client] = (sValue[0] != '\0' && StringToInt(sValue)); | ||
CheckHooks(); | ||
} | ||
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public Action Command_StopSound(client, args) | ||
{ | ||
if (AreClientCookiesCached(client)) { | ||
if (CheckCommandAccess(client, "sm_fpsboost", ADMFLAG_RESERVATION)) { | ||
ToggleStopSound(client); | ||
} else { | ||
ReplyToCommand(client, "[SM] Você precisa ser subscriber para ter acesso ao boost de FPS!"); | ||
} | ||
} else { | ||
ReplyToCommand(client, "[SM] Aguardando cookies, por favor tente novamente..."); | ||
} | ||
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return Plugin_Handled; | ||
} | ||
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public OnClientDisconnect_Post(client) | ||
{ | ||
g_bStopSound[client] = false; | ||
CheckHooks(); | ||
} | ||
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void CheckHooks() | ||
{ | ||
bool bShouldHook = false; | ||
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for (int i = 1; i <= MaxClients; i++) { | ||
if (g_bStopSound[i]) { | ||
bShouldHook = true; | ||
break; | ||
} | ||
} | ||
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// Fake (un)hook because toggling actual hooks will cause server instability. | ||
g_bHooked = bShouldHook; | ||
} | ||
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public Action CSS_Hook_ShotgunShot(const char[] te_name, const Players[], numClients, float delay) | ||
{ | ||
if (!g_bHooked) { | ||
return Plugin_Continue; | ||
} | ||
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// Check which clients need to be excluded. | ||
int newClients[MAXPLAYERS]; | ||
int client; | ||
int newTotal = 0; | ||
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for (int i = 0; i < numClients; i++) { | ||
client = Players[i]; | ||
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if (!g_bStopSound[client]) { | ||
newClients[newTotal++] = client; | ||
} | ||
} | ||
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if (newTotal == numClients) { // No clients were excluded. | ||
return Plugin_Continue; | ||
} else if (newTotal == 0) { // All clients were excluded and there is no need to broadcast. | ||
return Plugin_Stop; | ||
} | ||
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// Re-broadcast to clients that still need it. | ||
float vTemp[3]; | ||
TE_Start("Shotgun Shot"); | ||
TE_ReadVector("m_vecOrigin", vTemp); | ||
TE_WriteVector("m_vecOrigin", vTemp); | ||
TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]")); | ||
TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]")); | ||
TE_WriteNum("m_weapon", TE_ReadNum("m_weapon")); | ||
TE_WriteNum("m_iMode", TE_ReadNum("m_iMode")); | ||
TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed")); | ||
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer")); | ||
TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy")); | ||
TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread")); | ||
TE_Send(newClients, newTotal, delay); | ||
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return Plugin_Stop; | ||
} |
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