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README.md

ORCΛ

Each letter of the alphabet is an operation,
lowercase letters operate on bang, uppercase letters operate each frame.

To learn more, have a look at some projects created with #ORCΛ, watch the introduction video, or check out the examples & tutorials. If you need some help, visit the forum, or the chatroom.

If you're looking for a portable distribution, visit Orca-c. If you're looking for the library for your Monome Norns, visit Orca Norns.

Install & Run

You can download builds for OSX, Windows and Linux, or if you wish to build it yourself, follow these steps:

git clone https://github.com/hundredrabbits/Orca.git
cd Orca/desktop/
npm install
npm start

Operators

  • A add(a b): Outputs sum of inputs.
  • B bounce(rate mod): Outputs values between inputs.
  • C clock(rate mod): Outputs modulo of frame.
  • D delay(rate mod): Bangs on modulo of frame.
  • E east: Moves eastward, or bangs.
  • F if(a b): Bangs if inputs are equal.
  • G generator(x y len): Writes operands with offset.
  • H halt: Halts southward operand.
  • I increment(step mod): Increments southward operand.
  • J jumper(val): Outputs northward operand.
  • K konkat(len): Reads multiple variables.
  • L loop(step len val): Moves eastward operands.
  • M multiply(a b): Outputs product of inputs.
  • N north: Moves Northward, or bangs.
  • O read(x y read): Reads operand with offset.
  • P push(len key val): Writes eastward operand.
  • Q query(x y len): Reads operands with offset.
  • R random(min max): Outputs random value.
  • S south: Moves southward, or bangs.
  • T track(key len val): Reads eastward operand.
  • U uclid(step max): Bangs on Euclidean rhythm.
  • V variable(write read): Reads and writes variable.
  • W west: Moves westward, or bangs.
  • X write(x y val): Writes operand with offset.
  • Y jymper(val): Outputs westward operand.
  • Z lerp(rate target): Transitions operand to input.
  • * bang: Bangs neighboring operands.
  • # comment: Halts a line.

IO

  • : midi(channel octave note velocity length): Sends a MIDI note.
  • % mono(channel octave note velocity length): Sends monophonic MIDI note.
  • ! cc(channel knob value): Sends MIDI control change.
  • & keys(channel): Receive a MIDI note.
  • ; udp: Sends UDP message.
  • = osc(path): Sends OSC message.

MIDI

The MIDI operator : takes up to 5 inputs('channel, 'octave, 'note, velocity, length).

For example, :25C, is a C note, on the 5th octave, through the 3rd MIDI channel, :04c, is a C# note, on the 4th octave, through the 1st MIDI channel. Velocity is an optional value from 0(0/127) to g(127/127). Note length is the number of frames during which a note remains active. See it in action with midi.orca.

MIDI MONO

The MONO operator % takes up to 5 inputs('channel, 'octave, 'note, velocity, length).

This operator is very similar to the default Midi operator, but each new note will stop the previously playing note, would its length overlap with the new one. Making certain that only a single note is ever played at once, this is ideal for monophonic analog synthetisers that might struggle to dealing with chords and note overlaps.

MIDI CC

The MIDI CC operator ! takes 3 inputs('channel, 'knob, 'value).

It sends a value between 0-127, where the value is calculated as a ratio of 36, over a maximum of 127. For example, !008, is sending 28, or (8/36)*127 through the first channel, to the control mapped with id0. You can press enter, with the ! operator selected, to assign it to a controller. By default, the operator sends to CC64 and up, the offset can be changed with the command cc:0, to set the offset to 0.

UDP

The UDP operator ; locks each consecutive eastwardly ports. For example, ;hello, will send the string "hello", on bang, to the port 49160 on localhost. In commander, use udp:7777 to select the custom UDP port 7777, and ip:127.0.0.12 to change the target IP.

You can use the listener.js to test UDP messages. See it in action with udp.orca.

OSC

The OSC operator = locks each consecutive eastwardly ports. The first character is used for the path, the following characters are sent as integers using the base36 Table. In commander, use osc:7777 to select the custom OSC port 7777, and ip:127.0.0.12 to change the target IP.

For example, =1abc will send 10, 11 and 12 to /1, via the port 49162 on localhost; =a123 will send 1, 2 and 3, to the path /a. You can use the listener.js to test OSC messages. See it in action with osc.orca or try it with SonicPi.

Advanced Controls

Some of Orca's features can be controlled externally via UDP though port 49160, or via its own command-line interface. To activate the command-line prompt, press CmdOrCtrl+K. The prompt can also be used to inject patterns or graphics, local files are located in the same directory as the active .orca file.

Default Ports

UDP Input OSC Input UDP Output OSC Output
49160 None 49161 49162

Commands

All commands have a shorthand equivalent to their first two characters, for example, write can also be called using wr. You can see the full list of commands here.

  • play Plays program.
  • stop Stops program.
  • run Runs current frame.
  • bpm:140 Sets bpm speed to 140.
  • apm:160 Animates bpm speed to 160.
  • time:0 Sets the frame value to 0.
  • skip:2 Adds 2, to the current frame value.
  • rewind:2 Removes 2, to the current frame value.
  • color:f00;0f0;00f Colorizes the interface.
  • graphic:123 Set the background to the local graphic 123.jpg.
  • find:aV Sends cursor to string aV.
  • select:3;4;5;6 Move cursor to position 3,4, and select size 5:6(optional).
  • inject:pattern;12;34 Inject the local file pattern.orca, at 12,34(optional).
  • write:H;12;34 Writes glyph H, at 12,34(optional).

Project Mode

You can quickly inject orca files into the currently active file, by using the command-line prompt — Allowing you to navigate across multiple files like you would a project. Type CmdOrCtrl+K and the name of another .orca file, located in the same folder as the opened file, to paste it into the current patch.

If a file a local file .queue is found, each line will be ran as a command when the line number corresponding to the frame value is reached. For example, if your working file is named project.orca, the file project.queue will be loaded automatically as the file opens.

Base36 Table

Orca operates on a base of 36 increments. Operators using numeric values will typically also operate on letters and convert them into values as per the following table. For instance Do will bang every 24th frame.

0 1 2 3 4 5 6 7 8 9 A B
0 1 2 3 4 5 6 7 8 9 10 11
C D E F G H I J K L M N
12 13 14 15 16 17 18 19 20 21 22 23
O P Q R S T U V W X Y Z
24 25 26 27 28 29 30 31 32 33 34 35

Transpose Table

The midi operator interprets any letter above the chromatic scale as a transpose value, for instance 3H, is equivalent to 4A.

0 1 2 3 4 5 6 7 8 9 A B
_ _ _ _ _ _ _ _ _ _ A0 B0
C D E F G H I J K L M N
C0 D0 E0 F0 G0 A0 B0 C1 D1 E1 F1 G1
O P Q R S T U V W X Y Z
A1 B1 C2 D2 E2 F2 G2 A2 B2 C3 D3 E3

Companion Applications

  • Pilot, a companion synth tool.
  • Aioi, a companion to send complex OSC messages.
  • Estra, a companion sampler tool.
  • Gull, a companion sampler, slicer and synth tool.
  • Sonic Pi, a livecoding environment.
  • Remora, a ESP32 Led controller firmware.

Tutorials

Extras

  • This application supports the Ecosystem Theme.
  • Download and share your patches on PatchStorage.
  • Support this project through Patreon.
  • See the License file for license rights and limitations (MIT).
  • Pull Requests are welcome!
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