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simple_lights_GUI.py
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simple_lights_GUI.py
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##############################
"""
Creator:
- Huston Petty
- http://www.hustonpetty3d.com
Document:
- simple_lights_GUI.py
Description:
- This tool displays all of the lights in your scene and only shows you the
- attributes you NEED to see. It will also give you access to all of your
- lights in one area without having to navigate around your scene and select on
- them or find them in your outliner.
How to Run:
- import Simple_Lights_GUI.simple_lights_GUI as hp
- reload(hp)
-
- hp.main_GUI(docked=False) #or hp.main_GUI(docked=False)
Video Tutorial:
- ______________________________
"""
import pymel.core as pm
import maya.utils as utils
import maya.mel as mel
import functools as fun
import os
import webbrowser
import re
if pm.pluginInfo("Mayatomr", query=True, loaded=True) != 1:
pm.loadPlugin( "Mayatomr" )
pm.setAttr('defaultRenderGlobals.ren', 'mentalRay', type='string')
lights = pm.ls(lights=True)
ibl_list = pm.ls(type='mentalrayIblShape')
ibl_trans = pm.listRelatives(ibl_list, parent=True, fullPath=True)
########################################### GUI #################################################
def main_GUI(docked=False):
global windowWidth, windowHeight, isDocked, windowName, dockedWindow, marginWidth
isDocked = docked
windowWidth = 390
marginWidth = windowWidth-12
windowHeight = 700
windowLabel = 'HP3D | Simple Lights GUI'
windowName = 'hp3dSimpleLightsWin'
# Colors
global primary_componentColor, secondary_componentColor, windowColor, disabled_componentColor, frameColor
primary_componentColor = [.261, .380, .393]
secondary_componentColor = [.175, .198, .200]
windowColor = [.300, .305, .305]
disabled_componentColor = [.322, .384, .388]
frameColor = [primary_componentColor[0]/1.5, primary_componentColor[1]/1.5, primary_componentColor[2]/1.5]
if pm.window(windowName, q=True, ex=True):
pm.deleteUI(windowName)
if pm.windowPref(windowName, q=True, ex=True):
pm.windowPref(windowName, r=True)
if pm.dockControl(windowName, q=True, ex=True):
pm.deleteUI(windowName)
global window_obj
window_obj = pm.window(windowName,
title=windowLabel,
w=windowWidth, h=windowHeight,
mnb=False, mxb=False,
bgc=windowColor)
pm.scrollLayout(w=windowWidth+40,)
pm.columnLayout()
pm.rowColumnLayout(nr=2, rh=[1, 7])
pm.text(l='') # GUI SPACER
pm.rowColumnLayout(nc=3, cw=[[1, 7], [3, 7]])
pm.text(l='') # GUI SPACER
all_sections()
pm.text(l='') # GUI SPACER
if docked == False:
window_obj.show()
elif docked == True:
allowedAreas = ['right', 'left']
dockedWindow = pm.dockControl(windowName, l=windowLabel, a='right', con=window_obj, aa=allowedAreas, visible=True)
def all_sections():
global main_layout
main_layout = pm.rowColumnLayout()
heading_area()
pm.separator(w=marginWidth, h=14)
info_area()
pm.separator(w=marginWidth, h=14)
lightCreation_area()
pm.separator(w=marginWidth, h=14)
global main_tabsLayout, lights_tab, lightTools_tab
main_tabsLayout = pm.tabLayout() # [507, 330] int(pm.window('MayaWindow', q=True, h=True)/2.69)
lights_tab = pm.rowColumnLayout()
lights_area()
lightTools_tab = pm.rowColumnLayout()
tools_area()
pm.setParent(main_layout)
# pm.text(l='', h=7)
# pm.button(l='Close', w=marginWidth, h=25, bgc=primary_componentColor, c=closeWindow)
def heading_area():
heading_layout = pm.rowColumnLayout(nc=3)
image_btn = pm.iconTextButton(style='iconOnly', ann='www.hustonpetty3d.com', w=255, h=30, image1=get_icon_path('tool_brand_icon.png'), c=fun.partial(open_page, 'http://www.hustonpetty3d.com'))
pm.text(l='', w=53) # GUI SPACER
pm.button(l='How To Use?', c=fun.partial(open_page, 'https://youtu.be/v0lNec7dnTE'), w=80, h=1, bgc=primary_componentColor, ann='Go to "How To Use" video') # NOT CONNECTED
pm.setParent(main_layout)
def info_area():
global info_layout
info_layout = pm.rowColumnLayout(nc=5)
leftInfo_area()
pm.text(l='') # GUI SPACER
pm.separator(horizontal=False, h=50, w=13)
pm.text(l='') # GUI SPACER
rightInfo_area()
def rightInfo_area():
leftInfo_layout = pm.rowColumnLayout(nr=3)
################## TEXT and MENU ####################
leftTop_layout = pm.rowColumnLayout(nc=3, cal=[[1, 'left'], [3, 'right']])
pm.text(l='Sort Method')
pm.text(l='', w=35) # GUI SPACER
global sortMethod_menu
sortMethod_menu = pm.optionMenu(bgc=primary_componentColor, w=110, ann='Pick the way your lights are organized', cc=refreshWindow) # NOT CONNECTED
pm.menuItem(l="Intensity (H-L)", ann='Sort lights based on intensity from Highest to Lowest')
pm.menuItem(l="Intensity (L-H)", ann='Sort lights based on intensity from Lowest to Highest')
pm.menuItem(l="Name (A-Z)", ann='Sort lights based on name from A to Z')
pm.menuItem(l="Name (Z-A)", ann='Sort lights based on name from Z to A')
pm.menuItem(l="Type", ann='Sort lights based on light type')
pm.menuItem(l="----------", enable=False)
pm.menuItem(l="Area", ann='Show only Area Lights')
pm.menuItem(l="Spot", ann='Show only Spot Lights')
pm.menuItem(l="Directional", ann='Show only Directional Lights')
pm.menuItem(l="Point", ann='Show only Point Lights')
pm.menuItem(l="IBL", ann='Show only IBL')
pm.setParent(leftInfo_layout)
################## SPACE ####################
leftMid_layout = pm.rowColumnLayout(nc=1, h=3)
pm.text(l='') # GUI SPACER
pm.setParent(leftInfo_layout)
################## TEXT and INTFIELD ####################
leftBottom_layout = pm.rowColumnLayout(nc=3, cal=[[1, 'left'], [3, 'right']])
pm.text(l='Lights In Scene:')
pm.text(l='', w=77) # GUI SPACER
global num_lights
num_lights = pm.intField(editable=False, w=50, bgc=secondary_componentColor, ann='There are currently {0} lights in the scene'.format(len(lights)))
pm.setParent(main_layout)
def leftInfo_area():
rightInfo_layout = pm.rowColumnLayout(nr=1) # ral=[[1, 'right'], [2, 'right']]
global refresh_btn
refresh_btn = pm.button(l='Refresh', al='center', w=150, h=45, bgc=primary_componentColor, c=refreshWindow, ann='Refresh the interface when lights are deleted or not showing up') # NOT CONNECTED
pm.setParent(info_layout)
def lightCreation_area():
pm.text(l='Light Creation', al='center')
buttons_layout = pm.rowColumnLayout(nc=5)
pm.iconTextButton(style='iconOnly', w=windowWidth/5, h=50, c=fun.partial(createLight, 'area'), ann='Create a Mental Ray area light', image1=get_icon_path('arealight_icon.png'))
pm.iconTextButton(style='iconOnly', w=windowWidth/5, h=50, c=fun.partial(createLight, 'spot'), ann='Create a spot light', image1=get_icon_path('spotlight_icon.png'))
pm.iconTextButton(style='iconOnly', w=windowWidth/5, h=50, c=fun.partial(createLight, 'directional'), ann='Create a directional light', image1=get_icon_path('directionallight_icon.png'))
pm.iconTextButton(style='iconOnly', w=windowWidth/5, h=50, c=fun.partial(createLight, 'point'), ann='Create a point light', image1=get_icon_path('pointlight_icon.png'))
global ibl_btn
ibl_btn = pm.iconTextButton(style='iconOnly', w=windowWidth/5, h=50, c=IBL_button, ann='Create an IBL', image1=get_icon_path('IBL_icon.png'))
if ibl_list != []:
ibl_btn.setImage1(get_icon_path('deleteIBL_icon.png'))
pm.setParent(main_layout)
def lights_area():
global lights_layout
lights_layout = pm.rowColumnLayout(p=lights_tab)
global lights
lights = pm.ls(lights=True)
ibl_list = pm.ls(type='mentalrayIblShape')
num_lights.setValue(len(lights))
num_lights.setAnnotation('There are currently {0} lights in the scene'.format(len(lights)))
pm.text(l='Lights In Scene', al='center', w=marginWidth)
pm.text(l='', h=7)
for each in lightSorting(lights):
name = pm.listRelatives(each, parent=True, fullPath=True)[0]
lightType = pm.objectType(each)
if lightType == 'areaLight':
light = AreaLight(name, lightType, each)
elif lightType == 'spotLight':
light = SpotLight(name, lightType, each)
elif lightType == 'directionalLight':
light = DirectionalLight(name, lightType, each)
elif lightType == 'pointLight':
light = PointLight(name, lightType, each)
if ibl_list != []:
pm.separator(w=marginWidth, h=14)
light = IBL_GUI(ibl_list[0])
unsupported_lights = sortBy_unsupported(lights)
if unsupported_lights != []:
pm.separator(w=marginWidth, h=14)
global unsupportedLights_layout
unsupportedFrame_layout = pm.frameLayout(l='Unsupported Lights ({0})'.format(len(unsupported_lights)), cl=True, cll=True, w=marginWidth, bgc=frameColor, ann="The lights in this section are not supported by this GUI")
unsupportedLights_layout = pm.columnLayout()
for unsupported in unsupported_lights:
unsup_name = pm.listRelatives(unsupported, parent=True, fullPath=True)[0]
unsup_lightType = pm.objectType(unsupported)
light = UnsupportedLight(unsupported, unsup_name, unsup_lightType)
pm.setParent(lights_layout)
pm.setParent(main_tabsLayout)
main_tabsLayout.setTabLabel([lights_tab, 'Lights'])
def tools_area():
# pm.text(l='', h=2) # GUI SPACER
# pm.rowColumnLayout(nc=2)
# pm.text(l='', w=120) # GUI SPACER
# defaultGrey_box = pm.checkBox(l='Enable default lighting material')
pm.setParent(lightTools_tab)
pm.text(l='', h=2) # GUI SPACER
multi_LightEditing()
pm.setParent(main_tabsLayout)
main_tabsLayout.setTabLabel([lightTools_tab, 'Tools'])
def multi_LightEditing():
global multiLight_layout
multiLightFrame_layout = pm.frameLayout(l='Multi-light Editing', cl=False, cll=True, w=marginWidth, bgc=frameColor, ann="Edit the attributes of multiple selected lights at the same time")
multiLight_layout = pm.rowColumnLayout()
multi_BasicSettings()
multi_ShadowSettings()
multi_MentalRaySettings()
multi_SpotLightSettings()
pm.setParent(lightTools_tab)
def multi_BasicSettings():
# Basic Settings
pm.text(l='', h=5)
multi_nameField = pm.textFieldGrp('hp3dNameField', l='Name', text='', cw=[2, 150], cc=fun.partial(multi_nameChange, 'hp3dNameField'), fcc=True)
pm.rowColumnLayout(nc=2)
pm.text(l='Basic Settings', w=75, al='left', en=False)
pm.separator(w=marginWidth-75, h=14)
pm.setParent(multiLight_layout)
multi_color = pm.colorSliderGrp('hp3dColorSlider', label='Color', rgb=(1, 1, 1), cw=[3, 20], dc=fun.partial(multi_colorChange, '.color', 'all', 'hp3dColorSlider'))
multi_intensity = pm.floatSliderGrp('hp3dIntensitySlider', label='Intensity', field=True, v=1.000, fmx=1000000000, pre=3, cw=[3, 20], dc=fun.partial(multi_floatChange, '.intensity', 'all', 'hp3dIntensitySlider'))
# pm.text(l='', h=3) # GUI SPACER
pm.rowColumnLayout(nc=2)
pm.text(l='', w=142) # GUI SPACER
global multi_illDefault_box
multi_illDefault_box = pm.checkBox(l='Illuminates by Default', v=1, cc=multi_illDefault)
pm.setParent(multiLight_layout)
pm.rowColumnLayout(nc=3)
pm.text(l='', w=142) # GUI SPACER
multi_emitDiff_box = pm.checkBox('hp3dEmitDiffCheckbox', l='Emit Diffuse', v=1, w=120, cc=fun.partial(multi_checkboxChange, '.emitDiffuse', 'all', 'hp3dEmitDiffCheckbox'))
multi_emitSpec_box = pm.checkBox('hp3dEmitSpecCheckbox', l='Emit Specular', v=1, cc=fun.partial(multi_checkboxChange, '.emitSpecular', 'all', 'hp3dEmitSpecCheckbox'))
pm.setParent(multiLight_layout)
pm.rowColumnLayout(nc=3)
pm.text(l='Decay Rate', w=140, al='right')
pm.text(l='', w=3)
multi_decayRate_menu = pm.optionMenu('hp3dDecayRateMenu', bgc=primary_componentColor, cc=fun.partial(multi_menuChange, '.decayRate', 'not directional', 'hp3dDecayRateMenu'))
pm.menuItem(l='No Decay', da=0)
pm.menuItem(l='Linear', da=1)
pm.menuItem(l='Quadratic', da=2)
pm.menuItem(l='Cubic', da=3)
pm.setParent(multiLight_layout)
def multi_ShadowSettings():
# Shadow Settings
pm.rowColumnLayout(nc=2)
pm.text(l='Shadow Settings', w=90, al='left', en=False)
pm.separator(w=marginWidth-90, h=14)
pm.setParent(multiLight_layout)
multi_lightRadius = pm.floatSliderGrp('hp3dLightRadiusSlider', label='Light Radius', field=True, max=10.000, v=1.000, pre=3, cw=[3, 20], dc=fun.partial(multi_floatChange, '.lightRadius', 'spot & point', 'hp3dLightRadiusSlider'))
multi_lightAngle = pm.floatSliderGrp('hp3dLightAngleSlider', label='Light Angle', field=True, max=10.000, v=1.000, pre=3, cw=[3, 20], dc=fun.partial(multi_floatChange, '.lightAngle', 'directionalLight', 'hp3dLightAngleSlider'))
multi_shadowRays = pm.intSliderGrp('hp3dShadowRaysSlider', label='Shadow Rays', field=True, max=64, v=1, cw=[3, 20], dc=fun.partial(multi_intChange, '.shadowRays', 'all', 'hp3dShadowRaysSlider'))
multi_rayDepth = pm.intSliderGrp('hp3dRayDepthSlider', label='Ray Depth Limit', field=True, max=15, v=3, cw=[3, 20], dc=fun.partial(multi_intChange, '.rayDepthLimit', 'all', 'hp3dRayDepthSlider'))
pm.setParent(multiLight_layout)
def multi_MentalRaySettings():
# Mental Ray Settings
pm.rowColumnLayout(nc=2)
pm.text(l='Mental Ray Settings', w=106, al='left', en=False)
pm.separator(w=marginWidth-106, h=14)
pm.setParent(multiLight_layout)
pm.rowColumnLayout(nc=2)
pm.text(l='', w=142) # GUI SPACER
multi_MrAreaLight_box = pm.checkBox('hp3dUseShapeCheckbox', l='Use Light Shape', cc=fun.partial(multi_checkboxChange, '.areaLight', 'area & spot', 'hp3dUseShapeCheckbox'))
pm.setParent(multiLight_layout)
pm.rowColumnLayout(nc=3)
pm.text(l='Type', w=140, al='right')
pm.text(l='', w=3)
multi_areaType_menu = pm.optionMenu('hp3dAreaTypeMenu', bgc=primary_componentColor, cc=fun.partial(multi_menuChange, '.areaType', 'area & spot', 'hp3dAreaTypeMenu'))
pm.menuItem(l='Rectangle', da=0)
pm.menuItem(l='Disc', da=1)
pm.menuItem(l='Sphere', da=2)
pm.menuItem(l='Cylinder', da=3)
pm.menuItem(l='Custom', da=4)
pm.setParent(multiLight_layout)
multi_highSamples = pm.intFieldGrp('hp3dHighSamplesField', numberOfFields=1, label='High Samples', v1=8, cc=fun.partial(multi_samplesChange, 'highSamp'))
multi_highSampLimit = pm.intFieldGrp('hp3dHighSampleLimitField', numberOfFields=1, label='High Sample Limit', v1=1, cc=fun.partial(multi_samplesChange, 'highSampLimit'))
multi_lowSamples = pm.intFieldGrp('hp3dLowSamplesField', numberOfFields=1, label='Low Samples', v1=1, cc=fun.partial(multi_samplesChange, 'lowSamp'))
pm.setParent(multiLight_layout)
def multi_SpotLightSettings():
# Spot Light Settings
pm.rowColumnLayout(nc=2)
pm.text(l='Spot Light Settings', w=102, al='left', en=False)
pm.separator(w=marginWidth-102, h=14)
pm.setParent(multiLight_layout)
multi_coneAngle = pm.floatSliderGrp('hp3dConeAngleSlider', label='Cone Angle', field=True, min=0.0057, max=179.9943, v=40.000, pre=3, cw=[3, 20], dc=fun.partial(multi_floatChange, '.coneAngle', 'spotLight', 'hp3dConeAngleSlider'))
multi_penumbraAngle = pm.floatSliderGrp('hp3dPenumbraAngleSlider', label='Penumbra Angle', field=True, min=-10.000, max=10.000, v=0.000, pre=3, cw=[3, 20], dc=fun.partial(multi_floatChange, '.penumbraAngle', 'spotLight', 'hp3dPenumbraAngleSlider'))
multi_dropoff = pm.floatSliderGrp('hp3dDropoffSlider', label='Dropoff', field=True, min=0, max=255.000, v=0.000, pre=3, cw=[3, 20], dc=fun.partial(multi_floatChange, '.dropoff', 'spotLight', 'hp3dDropoffSlider'))
pm.setParent(multiLight_layout)
######################################### LIGHT SORTING #################################################
def lightSorting(lightList):
sort_method = sortMethod_menu.getSelect()
if sort_method == 1: # Intensity (A-Z)
lightList = sortBy_intensity(lightList)
return lightList
elif sort_method == 2: # Intensity (Z-A)
lightList = sortBy_intensity(lightList)
lightList.reverse()
return lightList
elif sort_method == 3: # Name (A-Z)
lightList.sort()
return lightList
elif sort_method == 4: # Name (Z-A)
lightList.sort()
lightList.reverse()
return lightList
elif sort_method == 5: # Type
lightList = sortBy_type(lightList, 'all')
return lightList
elif sort_method == 7: # Area
lightList = sortBy_type(lightList, 'areaLight')
return lightList
elif sort_method == 8: # Spot
lightList = sortBy_type(lightList, 'spotLight')
return lightList
elif sort_method == 9: # Directional
lightList = sortBy_type(lightList, 'directionalLight')
return lightList
elif sort_method == 10: # Point
lightList = sortBy_type(lightList, 'pointLight')
return lightList
elif sort_method == 11: # IBL
return []
else:
return lightList
def sortBy_unsupported(lightList):
unsup_lights = []
for each in lightList:
if pm.objectType(each) == 'ambientLight' or pm.objectType(each) == 'volumeLight':
unsup_lights.append(each)
return unsup_lights
def sortBy_intensity(lightList):
light_pairs = {}
for light in lightList:
light_intensity = light.getAttr('intensity')
light_pairs[light] = light_intensity
sorted_lights = []
for each in sorted(light_pairs, key=light_pairs.get, reverse=True):
sorted_lights.append(each)
return sorted_lights
def sortBy_type(lightList, lightType):
byArea = []
bySpot = []
byDirectional = []
byPoint = []
for each in lightList:
eachType = pm.objectType(each)
if eachType == 'areaLight':
byArea.append(each)
elif eachType == 'spotLight':
bySpot.append(each)
elif eachType == 'directionalLight':
byDirectional.append(each)
elif eachType == 'pointLight':
byPoint.append(each)
byArea.sort()
bySpot.sort()
byDirectional.sort()
byPoint.sort()
if lightType == 'all':
return byArea + bySpot + byDirectional + byPoint
elif lightType == 'areaLight':
return byArea
elif lightType == 'spotLight':
return bySpot
elif lightType == 'directionalLight':
return byDirectional
elif lightType == 'pointLight':
return byPoint
elif lightType == 'not directional':
return byArea + bySpot + byPoint
elif lightType == 'spot & point':
return bySpot + byPoint
elif lightType == 'area & spot':
return byArea + bySpot
########################################### COMMANDS #################################################
def refreshWindow(*args):
layout_name = pm.rowColumnLayout(lights_layout, q=True, fpn=True)
utils.executeDeferred("import pymel.core as pm;pm.deleteUI('{0}')".format(layout_name))
lights_area()
ibl_list = pm.ls(type='mentalrayIblShape')
if ibl_list != []:
ibl_btn.setImage1(get_icon_path('deleteIBL_icon.png'))
else:
ibl_btn.setImage1(get_icon_path('IBL_icon.png'))
def closeWindow(*args):
if not isDocked:
pm.deleteUI(window_obj)
elif isDocked:
pm.deleteUI(dockedWindow)
def get_icon_path(icon, icon_folder='icons'):
base_path = os.path.split(__file__)[0]
return os.path.join(base_path, icon_folder, icon)
def open_page(site, *args):
webbrowser.open(site)
def createLight(lightType, *args):
if lightType == 'area':
area_light = pm.shadingNode('areaLight', asLight=True)
pm.setAttr(area_light + '.intensity', 500)
pm.setAttr(area_light + '.decayRate', 2)
pm.setAttr(area_light + '.areaLight', 1)
pm.select(area_light)
elif lightType == 'spot':
spot_light = pm.shadingNode('spotLight', asLight=True)
pm.setAttr(spot_light + '.intensity', 500)
pm.setAttr(spot_light + '.decayRate', 2)
elif lightType == 'directional':
directional_light = pm.shadingNode('directionalLight', asLight=True)
elif lightType == 'point':
point_light = pm.shadingNode('pointLight', asLight=True)
pm.setAttr(point_light + '.intensity', 500)
pm.setAttr(point_light + '.decayRate', 2)
refreshWindow(*args)
def IBL_button(*args):
ibl_list = pm.ls(type='mentalrayIblShape')
ibl_trans = pm.listRelatives(ibl_list, parent=True, fullPath=True)
if ibl_list == []:
# ibl_node = pm.createNode('mentalrayIblShape', name='mentalrayIblShape1')
ibl_node = mel.eval('miCreateIbl;')
ibl_btn.setImage1(get_icon_path('deleteIBL_icon.png'))
ibl_list = pm.ls(type='mentalrayIblShape')
else:
pm.delete(ibl_trans[0])
ibl_btn.setImage1(get_icon_path('IBL_icon.png'))
ibl_list = pm.ls(type='mentalrayIblShape')
refreshWindow(*args)
########################################### MULTI-CHANGE COMMANDS #################################################
def multi_nameChange(component, *args):
sel_lights = pm.ls(sl=True, lights=True, dag=True)
newName = pm.textFieldGrp(component, q=True, text=True)
newName = re.sub('\s+', '_', newName)
for light in sel_lights:
trans = pm.listRelatives(light, parent=True, fullPath=True)[0]
pm.rename(trans, newName)
pm.textFieldGrp(component, e=True, text='')
refreshWindow(*args)
def multi_illDefault(*args):
sel_lights = pm.ls(sl=True, lights=True, dag=True)
connections = pm.listConnections('defaultLightSet', d=False, s=True)
for each in sel_lights:
trans = pm.listRelatives(each, parent=True, fullPath=True)[0]
if multi_illDefault_box.getValue() == 0 and trans in connections:
defaultSet = pm.listConnections(trans, d=True, s=True, plugs=True)[0]
pm.disconnectAttr(trans+'.instObjGroups[0]', defaultSet)
elif multi_illDefault_box.getValue() == 1:
pm.connectAttr(trans+'.instObjGroups', 'defaultLightSet.dagSetMembers', nextAvailable=True)
def multi_menuChange(attr, lightType, component, *args):
value = pm.optionMenu(component, q=True, select=True)
sel_lights = pm.ls(sl=True, lights=True, dag=True)
new_list = sortBy_type(sel_lights, lightType)
for each in new_list:
pm.setAttr(each+attr, value-1)
def multi_checkboxChange(attr, lightType, component, *args):
value = pm.checkBox(component, q=True, v=True)
sel_lights = pm.ls(sl=True, lights=True, dag=True)
new_list = sortBy_type(sel_lights, lightType)
for each in new_list:
pm.setAttr(each+attr, value)
def multi_colorChange(attr, lightType, component, *args):
value = pm.colorSliderGrp(component, q=True, rgb=True)
sel_lights = pm.ls(sl=True, lights=True, dag=True)
new_list = sortBy_type(sel_lights, lightType)
for each in new_list:
pm.setAttr(each+attr, value)
def multi_floatChange(attr, lightType, component, *args):
value = pm.floatSliderGrp(component, q=True, v=True)
sel_lights = pm.ls(sl=True, lights=True, dag=True)
new_list = sortBy_type(sel_lights, lightType)
for each in new_list:
pm.setAttr(each+attr, value)
def multi_intChange(attr, lightType, component, *args):
value = pm.intSliderGrp(component, q=True, v=True)
sel_lights = pm.ls(sl=True, lights=True, dag=True)
new_list = sortBy_type(sel_lights, lightType)
for each in new_list:
pm.setAttr(each+attr, value)
def multi_samplesChange(attr, *args):
sel_lights = pm.ls(sl=True, lights=True, dag=True)
area_list = sortBy_type(sel_lights, 'areaLight')
spot_list = sortBy_type(sel_lights, 'spotLight')
if attr == 'highSamp':
value = pm.intFieldGrp('hp3dHighSamplesField', q=True, v1=True)
for each in area_list:
pm.setAttr(each+'.areaHiSamples', value)
for each in spot_list:
pm.setAttr(each+'.areaSampling', value, value)
elif attr == 'highSampLimit':
value = pm.intFieldGrp('hp3dHighSampleLimitField', q=True, v1=True)
for each in area_list:
pm.setAttr(each+'.areaHiSampleLimit', value)
for each in spot_list:
pm.setAttr(each+'.areaLowLevel', value)
elif attr == 'lowSamp':
value = pm.intFieldGrp('hp3dLowSamplesField', q=True, v1=True)
for each in area_list:
pm.setAttr(each+'.areaLoSamples', value)
for each in spot_list:
pm.setAttr(each+'.areaLowSampling', value, value)
########################################### CLASSES #################################################
class BaseLight(object):
def __init__(self, lightTransform, lightType, lightShape):
self.lightLinked = pm.lightlink(query=True, shapes=False, light=lightShape)
self.lightTransform = lightTransform
self.lightType = lightType
self.lightShape = lightShape
self.lightFrame_layout = pm.frameLayout(l='{0} ({1})'.format(lightTransform, lightType), cl=True, cll=True, w=marginWidth, bgc=frameColor, ann="Settings for {0}".format(lightTransform), p=lights_layout)
self.indivLight_layout = pm.columnLayout()
self.warningCheck()
pm.text(l='', h=5)
self.nameField = pm.textFieldGrp(l='Name', text=lightTransform, cw=[2, 150], cc=self.nameChange, fcc=True)
pm.rowColumnLayout(nc=2)
pm.text(l='Basic Settings', w=75, al='left', en=False)
pm.separator(w=marginWidth-75, h=14)
pm.setParent(self.indivLight_layout)
pm.text(l='', h=2)
pm.rowColumnLayout(nc=5)
pm.button(l='Select', w=(marginWidth/3)-5, al='center', bgc=primary_componentColor, c=self.selectLight)
pm.text(l='') # GUI SPACER
pm.button(l='Delete', w=(marginWidth/3)-5, al='center', bgc=primary_componentColor, c=self.deleteLight)
pm.text(l='') # GUI SPACER
pm.button(l='Duplicate', w=(marginWidth/3)-5, al='center', bgc=primary_componentColor, c=self.duplicateLight)
pm.setParent(self.indivLight_layout)
pm.text(l='', h=2) # GUI SPACER
pm.attrColorSliderGrp(at=lightShape+'.color', cw=[[2, 75], [3, 120]], sb=True)
pm.attrFieldSliderGrp(at=lightShape+'.intensity', cw=[[2, 75], [3, 120]], hmb=False)
# pm.text(l='', h=3) # GUI SPACER
pm.rowColumnLayout(nc=2)
pm.text(l='', w=142) # GUI SPACER
self.illDefault_box = pm.checkBox(l='Illuminates by Default', v=self.check_illumByDefault(), cc=self.illumDefaultCommand)
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=3)
pm.text(l='', w=142) # GUI SPACER
emitDif_box = pm.checkBox(l='Emit Diffuse', w=120)
emitSpec_box = pm.checkBox(l='Emit Specular')
pm.setParent(self.indivLight_layout)
pm.connectControl(emitDif_box, lightShape+'.emitDiffuse')
pm.connectControl(emitSpec_box, lightShape+'.emitSpecular')
pm.setParent(lights_layout)
def warningCheck(self):
self.warning_layout = pm.columnLayout()
# NON-IGNORABLE
if pm.getAttr(self.lightShape+'.shadowColor') != (0, 0, 0):
self.lightFrame_layout.setBackgroundColor([1, 0, 0])
self.lightFrame_layout.setLabel('{0} ({1}) # ERRORS DETECTED'.format(self.lightTransform, self.lightType))
self.warning_layout.setBackgroundColor([.7, 0, 0])
self.shadowColor_layout = pm.rowColumnLayout(bgc =[1, 0, 0], nc=2, cal=[1, 'left'])
pm.text(l='# WARNING: "Shadow Color" is not black', w=marginWidth-66)
pm.button(l='Fix', w=50, ann='Change {0}\'s "Shadow Color" to black'.format(self.lightTransform), bgc=primary_componentColor,
c=fun.partial(self.fix_warningShape, '.shadowColor', [0,0,0], self.shadowColor_layout))
pm.setParent(self.warning_layout)
if pm.getAttr(self.lightShape+'.useRayTraceShadows') != 1:
self.lightFrame_layout.setBackgroundColor([1, 0, 0])
self.lightFrame_layout.setLabel('{0} ({1}) # ERRORS DETECTED'.format(self.lightTransform, self.lightType))
self.warning_layout.setBackgroundColor([.7, 0, 0])
self.rayTrace_layout = pm.rowColumnLayout(bgc =[1, 0, 0], nc=2, cal=[1, 'left'])
pm.text(l='# WARNING: "Use Ray Trace Shadows" is not on', w=marginWidth-66)
pm.button(l='Fix', w=50, ann='Turn on {0}\'s "Use Ray Trace Shadows" option'.format(self.lightTransform), bgc=primary_componentColor,
c=fun.partial(self.fix_warningShape, '.useRayTraceShadows', 1, self.rayTrace_layout))
pm.setParent(self.warning_layout)
if self.lightType == 'areaLight' and pm.getAttr(self.lightShape+'.areaLight') != 1:
self.lightFrame_layout.setBackgroundColor([1, 0, 0])
self.lightFrame_layout.setLabel('{0} ({1}) # ERRORS DETECTED'.format(self.lightTransform, self.lightType))
self.warning_layout.setBackgroundColor([.7, 0, 0])
self.mrAreaLight_layout = pm.rowColumnLayout(bgc =[1, 0, 0], nc=2, cal=[1, 'left'])
pm.text(l='# WARNING: Not a Mental Ray Light', w=marginWidth-66)
pm.button(l='Fix', w=50, ann='Turn on {0}\'s "Use Light Shape" option'.format(self.lightTransform), bgc=primary_componentColor,
c=fun.partial(self.fix_warningShape, '.areaLight', 1, self.mrAreaLight_layout))
pm.setParent(self.warning_layout)
# IGNORABLE
if pm.getAttr(self.lightTransform+'.visibility') != 1:
self.lightFrame_layout.setBackgroundColor([1, 0, 0])
self.lightFrame_layout.setLabel('{0} ({1}) # ERRORS DETECTED'.format(self.lightTransform, self.lightType))
self.visibility_layout = pm.rowColumnLayout(bgc =[1, .916, .4], nc=4, cal=[1, 'left'])
pm.text(l='# WARNING: Light is not visible in scene', w=marginWidth-120)
pm.button(l='Ignore', w=50, ann='Turn on {0}\'s visibility'.format(self.lightTransform), bgc=primary_componentColor,
c=fun.partial(self.ignore_warning, self.visibility_layout))
pm.text(l='', w=2) # GUI SPACER
pm.button(l='Fix', w=50, ann='Turn on {0}\'s visibility'.format(self.lightTransform), bgc=primary_componentColor,
c=fun.partial(self.fix_warningTrans, '.visibility', 1, self.visibility_layout))
pm.setParent(self.warning_layout)
if pm.getAttr(self.lightShape+'.decayRate') != 2 and self.lightType != 'directionalLight':
self.lightFrame_layout.setBackgroundColor([1, 0, 0])
self.lightFrame_layout.setLabel('{0} ({1}) # ERRORS DETECTED'.format(self.lightTransform, self.lightType))
self.decayRateWarning_layout = pm.rowColumnLayout(bgc =[1, .916, .4], nc=4, cal=[1, 'left'])
pm.text(l='# WARNING: "Decay Rate" is not Quadratic', w=marginWidth-120)
pm.button(l='Ignore', w=50, ann='Turn on {0}\'s visibility'.format(self.lightTransform), bgc=primary_componentColor,
c=fun.partial(self.ignore_warning, self.decayRateWarning_layout))
pm.text(l='', w=2) # GUI SPACER
pm.button(l='Fix', w=50, ann='Turn on {0}\'s visibility'.format(self.lightTransform), bgc=primary_componentColor,
c=fun.partial(self.fix_warningShape, '.decayRate', 2, self.decayRateWarning_layout))
pm.setParent(self.warning_layout)
self.delWarningLayout()
pm.setParent(self.indivLight_layout)
def fix_warningTrans(self, attr, val, layout, *args):
pm.setAttr(self.lightTransform+attr, val)
pm.deleteUI(layout)
self.delWarningLayout()
def fix_warningShape(self, attr, val, layout, *args):
pm.setAttr(self.lightShape+attr, val)
pm.deleteUI(layout)
self.delWarningLayout()
def ignore_warning(self, layout, *args):
pm.deleteUI(layout)
self.delWarningLayout()
def delWarningLayout(self):
if pm.columnLayout(self.warning_layout, nch=True, q=True) == 0:
pm.deleteUI(self.warning_layout)
self.lightFrame_layout.setBackgroundColor(frameColor)
self.lightFrame_layout.setLabel('{0} ({1})'.format(self.lightTransform, self.lightType))
def nameChange(self, *args):
newName = self.nameField.getText()
newName = re.sub('\s+', '_', newName)
pm.rename(self.lightTransform, newName)
refreshWindow(*args)
def selectLight(self, *args):
pm.select(self.lightTransform)
def deleteLight(self, *args):
pm.delete(self.lightTransform)
refreshWindow(*args)
def duplicateLight(self, *args):
pm.duplicate(self.lightTransform, rr=True)
pm.xform(self.lightTransform, t=[0, 0, 3], r=True)
refreshWindow(*args)
def check_illumByDefault(self):
connections = pm.listConnections('defaultLightSet', d=False, s=True)
if self.lightTransform in connections:
return 1
elif self.lightTransform not in connections:
return 0
def illumDefaultCommand(self, *args):
connections = pm.listConnections('defaultLightSet', d=False, s=True)
if self.illDefault_box.getValue() == 0 and self.lightTransform in connections:
defaultSet = pm.listConnections(self.lightTransform, d=True, s=False, plugs=True)[0]
pm.disconnectAttr(self.lightTransform+'.instObjGroups[0]', defaultSet)
elif self.illDefault_box.getValue() == 1:
pm.connectAttr(self.lightTransform+'.instObjGroups', 'defaultLightSet.dagSetMembers', nextAvailable=True)
class AreaLight(BaseLight):
def __init__(self, lightTransform, lightType, lightShape):
super(AreaLight, self).__init__(lightTransform, lightType, lightShape)
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=3)
pm.text(l='Decay Rate', w=140, al='right')
pm.text(l='', w=3)
decayRate_menu = pm.optionMenu(bgc=primary_componentColor)
pm.menuItem(l='No Decay', da=0)
pm.menuItem(l='Linear', da=1)
pm.menuItem(l='Quadratic', da=2)
pm.menuItem(l='Cubic', da=3)
pm.connectControl(decayRate_menu, lightShape+'.decayRate')
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=2)
pm.text(l='Shadow Settings', w=90, al='left', en=False)
pm.separator(w=marginWidth-90, h=14)
pm.setParent(self.indivLight_layout)
self.shadowRays_slide = pm.attrFieldSliderGrp(at=lightShape+'.shadowRays', cw=[[2, 75], [3, 120]], hmb=False)
pm.attrFieldSliderGrp(at=lightShape+'.rayDepthLimit', cw=[[2, 75], [3, 120]], hmb=False)
pm.rowColumnLayout(nc=2)
pm.text(l='Mental Ray Settings', w=106, al='left', en=False)
pm.separator(w=marginWidth-106, h=14)
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=2)
pm.text(l='', w=142) # GUI SPACER
self.areaLight_box = pm.checkBox(l='Use Light Shape', cc=self.MR_settings_enable)
pm.connectControl(self.areaLight_box, lightShape+'.areaLight')
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=3)
self.areaType_text = pm.text(l='Type', w=140, al='right')
pm.text(l='', w=3)
self.areaType_menu = pm.optionMenu(bgc=primary_componentColor)
pm.menuItem(l='Rectangle', da=0)
pm.menuItem(l='Disc', da=1)
pm.menuItem(l='Sphere', da=2)
pm.menuItem(l='Cylinder', da=3)
pm.menuItem(l='Custom', da=4)
pm.connectControl(self.areaType_menu, lightShape+'.areaType')
pm.setParent(self.indivLight_layout)
self.highSamples = pm.intFieldGrp(numberOfFields=1, label='High Samples')
self.highSampLimit = pm.intFieldGrp(numberOfFields=1, label='High Sample Limit')
self.lowSamples = pm.intFieldGrp(numberOfFields=1, label='Low Samples')
pm.connectControl(self.highSamples, lightShape+'.areaHiSamples', index=2)
pm.connectControl(self.highSampLimit, lightShape+'.areaHiSampleLimit', index=2)
pm.connectControl(self.lowSamples, lightShape+'.areaLoSamples', index=2)
# self.highSamples = pm.attrFieldGrp(l='High Samples', at=lightShape+'.areaHiSamples')
# self.highSampLimit = pm.attrFieldGrp(l='High Sample Limit', at=lightShape+'.areaHiSampleLimit')
# self.lowSamples = pm.attrFieldGrp(l='Low Samples', at=lightShape+'.areaLoSamples')
pm.rowColumnLayout(nc=2)
pm.text(l='', w=142) # GUI SPACER
self.visibility_box = pm.checkBox(l='Visible', cc=self.MR_settings_enable)
pm.connectControl(self.visibility_box, lightShape+'.areaVisible')
pm.setParent(self.indivLight_layout)
self.shapeIntensity = pm.attrFieldSliderGrp(l='Shape Intensity', at=lightShape+'.areaShapeIntensity', cw=[[2, 75], [3, 120]], hmb=False)
self.MR_settings_enable()
pm.setParent(lights_layout)
def MR_settings_enable(self, *args):
if self.visibility_box.getValue() == 1:
self.shapeIntensity.setEnable(1)
elif self.visibility_box.getValue() == 0:
self.shapeIntensity.setEnable(0)
if self.areaLight_box.getValue() == 0:
self.shadowRays_slide.setEnable(1)
self.highSamples.setEnable(0)
self.areaType_menu.setEnable(0)
self.areaType_menu.setBackgroundColor(disabled_componentColor)
self.areaType_text.setEnable(0)
self.highSampLimit.setEnable(0)
self.lowSamples.setEnable(0)
self.visibility_box.setEnable(0)
self.shapeIntensity.setEnable(0)
elif self.areaLight_box.getValue() == 1:
self.shadowRays_slide.setEnable(0)
self.highSamples.setEnable(1)
self.areaType_menu.setEnable(1)
self.areaType_menu.setBackgroundColor(primary_componentColor)
self.areaType_text.setEnable(1)
self.highSampLimit.setEnable(1)
self.lowSamples.setEnable(1)
self.visibility_box.setEnable(1)
class SpotLight(BaseLight):
def __init__(self, lightTransform, lightType, lightShape):
super(SpotLight, self).__init__(lightTransform, lightType, lightShape)
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=3)
pm.text(l='Decay Rate', w=140, al='right')
pm.text(l='', w=3)
decayRate_menu = pm.optionMenu(bgc=primary_componentColor)
pm.menuItem(l='No Decay', da=0)
pm.menuItem(l='Linear', da=1)
pm.menuItem(l='Quadratic', da=2)
pm.menuItem(l='Cubic', da=3)
pm.connectControl(decayRate_menu, lightShape+'.decayRate')
pm.setParent(self.indivLight_layout)
pm.attrFieldSliderGrp(at=lightShape+'.coneAngle', cw=[[2, 75], [3, 120]], hmb=False)
pm.attrFieldSliderGrp(at=lightShape+'.penumbraAngle', cw=[[2, 75], [3, 120]], hmb=False)
pm.attrFieldSliderGrp(at=lightShape+'.dropoff', cw=[[2, 75], [3, 120]], hmb=False)
pm.rowColumnLayout(nc=2)
pm.text(l='Shadow Settings', w=90, al='left', en=False)
pm.separator(w=marginWidth-90, h=14)
pm.setParent(self.indivLight_layout)
pm.attrFieldSliderGrp(at=lightShape+'.lightRadius', cw=[[2, 75], [3, 120]], hmb=False)
self.shadowRays_slide = pm.attrFieldSliderGrp(at=lightShape+'.shadowRays', cw=[[2, 75], [3, 120]], hmb=False)
pm.attrFieldSliderGrp(at=lightShape+'.rayDepthLimit', cw=[[2, 75], [3, 120]], hmb=False)
pm.rowColumnLayout(nc=2)
pm.text(l='Mental Ray Settings', w=106, al='left', en=False)
pm.separator(w=marginWidth-106, h=14)
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=2)
pm.text(l='', w=142) # GUI SPACER
self.areaLight_box = pm.checkBox(l='Area Light', cc=self.MR_settings_enable)
pm.connectControl(self.areaLight_box, lightShape+'.areaLight')
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=3)
self.areaType_text = pm.text(l='Type', w=140, al='right')
pm.text(l='', w=3)
self.areaType_menu = pm.optionMenu(bgc=primary_componentColor)
pm.menuItem(l='Rectangle', da=0)
pm.menuItem(l='Disc', da=1)
pm.menuItem(l='Sphere', da=2)
pm.menuItem(l='Cylinder', da=3)
pm.menuItem(l='Custom', da=4)
pm.connectControl(self.areaType_menu, lightShape+'.areaType')
pm.setParent(self.indivLight_layout)
self.highSamples = pm.intFieldGrp(numberOfFields=2, label='High Samples')
self.highSampLimit = pm.intFieldGrp(numberOfFields=1, label='High Sample Limit')
self.lowSamples = pm.intFieldGrp(numberOfFields=2, label='Low Samples')
pm.connectControl(self.highSamples, lightShape+'.areaSamplingU', index=2)
pm.connectControl(self.highSamples, lightShape+'.areaSamplingV', index=3)
pm.connectControl(self.highSampLimit, lightShape+'.areaLowLevel', index=2)
pm.connectControl(self.lowSamples, lightShape+'.areaLowSamplingU', index=2)
pm.connectControl(self.lowSamples, lightShape+'.areaLowSamplingV', index=3)
# self.highSamples = pm.attrFieldGrp(l='High Samples', at=lightShape+'.areaSampling')
# self.highSampLimit = pm.attrFieldGrp(l='High Sample Limit', at=lightShape+'.areaLowLevel')
# # self.lowSamples = pm.attrFieldGrp(l='Low Samples', at=lightShape+'.areaLowSampling')
pm.rowColumnLayout(nc=2)
pm.text(l='', w=142) # GUI SPACER
self.visibility_box = pm.checkBox(l='Visible')
pm.connectControl(self.visibility_box, lightShape+'.areaVisible')
pm.setParent(self.indivLight_layout)
self.MR_settings_enable()
pm.rowColumnLayout(nc=2)
pm.text(l='Barn Doors Settings', w=106, al='left', en=False)
pm.separator(w=marginWidth-106, h=14)
pm.setParent(self.indivLight_layout)
pm.rowColumnLayout(nc=2)
pm.text(l='', w=142) # GUI SPACER
self.barnDoors_box = pm.checkBox(l='Barn Doors', cc=self.barnDoors_enable)
pm.connectControl(self.barnDoors_box, lightShape+'.barnDoors')
pm.setParent(self.indivLight_layout)
self.leftBarn = pm.attrFieldSliderGrp(at=lightShape+'.leftBarnDoor', cw=[[2, 75], [3, 120]])
self.rightBarn = pm.attrFieldSliderGrp(at=lightShape+'.rightBarnDoor', cw=[[2, 75], [3, 120]])
self.topBarn = pm.attrFieldSliderGrp(at=lightShape+'.topBarnDoor', cw=[[2, 75], [3, 120]])
self.bottomBarn = pm.attrFieldSliderGrp(at=lightShape+'.bottomBarnDoor', cw=[[2, 75], [3, 120]])
self.barnDoors_enable()
pm.setParent(lights_layout)
def barnDoors_enable(self, *args):
if self.barnDoors_box.getValue() == 0:
self.leftBarn.setEnable(0)
self.rightBarn.setEnable(0)
self.topBarn.setEnable(0)
self.bottomBarn.setEnable(0)
elif self.barnDoors_box.getValue() == 1:
self.leftBarn.setEnable(1)
self.rightBarn.setEnable(1)
self.topBarn.setEnable(1)
self.bottomBarn.setEnable(1)
def MR_settings_enable(self, *args):
if self.areaLight_box.getValue() == 0:
self.shadowRays_slide.setEnable(1)
self.highSamples.setEnable(0)
self.areaType_menu.setEnable(0)
self.areaType_menu.setBackgroundColor(disabled_componentColor)
self.areaType_text.setEnable(0)
self.highSampLimit.setEnable(0)
self.lowSamples.setEnable(0)
self.visibility_box.setEnable(0)
elif self.areaLight_box.getValue() == 1:
self.shadowRays_slide.setEnable(0)
self.highSamples.setEnable(1)
self.areaType_menu.setEnable(1)
self.areaType_menu.setBackgroundColor(primary_componentColor)
self.areaType_text.setEnable(1)