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Redesigned ConnectK shell with decoupled game state from GUI for headless execution.

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Extended ConnectK Shell

This ConnectK shell decouples the game state from the view in order to enable headless execution as well as AI development independent of the game controller. Please note that this still under significant development.

For the purposes of a tournament shell, all AI must inherit from the CKPlayer interface.

Data Structures

CKPlayer Interface which all types of players must implement (including AI)

BoardState State of the board which can be cloned for search-tree purposes

Cell Structure for row and col coordinates on a board

Mark All possible marks on the board: player A, player B or blank

BoardConfig Contains the configuration of the game

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Redesigned ConnectK shell with decoupled game state from GUI for headless execution.

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