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Version Update
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Version Update
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HyperspaceMadness committed Aug 30, 2022
1 parent 59086c8 commit 6830730
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Showing 4 changed files with 7 additions and 8 deletions.
2 changes: 1 addition & 1 deletion README.md
Expand Up @@ -3,7 +3,7 @@ Mega Bezel Shader Readme
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![Mega Bezel Logo](MegaBezelLogo.png)

**Version V1.0.006_2022-08-26_Rev-1**
**Version V1.0.007_2022-08-29_Rev-1**
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7 changes: 3 additions & 4 deletions shaders/ShaderTodo.txt
@@ -1,18 +1,17 @@
![Mega_Bezel_Logo|512x256, 75%](upload://6PNkvcMF9Go9Wnk6OJXfYR1opXI.png)

Mega Bezel is updated to V1.0.007_2022-08-28_Rev-1
Mega Bezel is updated to V1.0.007_2022-08-29_Rev-1

Changes:
* Renamed DREZ Presets so the DREZ appears at the end
* Added additional STD DREZ presets for NDS, 3DS and PSP
* Added additional STD DREZ presets for NDS, 3DS and PSP,
* This includes high res presets for NDS and 3DS

----------------------------------------------------
--- TODO ---------------------------------------
----------------------------------------------------

* Try Leveraging Fake Scanlines for Gameboy type effect
* DREZ versions
* DREZ-1080p & DREZ-3DS ADV versions

* Megatron HDR Combination at end of chain
* Fix Tube Diffuse Shadow in 3D Curvature
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2 changes: 1 addition & 1 deletion shaders/base/common/params-0-screen-scale.inc
Expand Up @@ -23,7 +23,7 @@
*/

// Screen Scale Required Parameters
#pragma parameter HSM_MEGA_BEZEL_TITLE "[ --- HSM MEGA BEZEL V1.0.006_2022-08-26_Rev-1 --- ]" 0 0 0.01 0.01
#pragma parameter HSM_MEGA_BEZEL_TITLE "[ --- HSM MEGA BEZEL V1.0.007_2022-08-29_Rev-1 --- ]" 0 0 0.01 0.01

#pragma parameter HSM_RESOLUTION_DEBUG_ON " Show Resolution Info" 0 0 1 1
float HSM_RESOLUTION_DEBUG_ON = global.HSM_RESOLUTION_DEBUG_ON;
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4 changes: 2 additions & 2 deletions shaders/base/text-resolution.inc
Expand Up @@ -410,7 +410,7 @@ float DrawResolutions(vec2 uv, vec2 viewport_size, vec2 screen_size, vec2 dereze
col += GetChar(ch_per, uv);
col += GetChar(ch_0, uv);
col += GetChar(ch_0, uv);
col += GetChar(ch_6, uv);
col += GetChar(ch_7, uv);
col += GetChar(ch_spc, uv);

// Date
Expand All @@ -423,7 +423,7 @@ float DrawResolutions(vec2 uv, vec2 viewport_size, vec2 screen_size, vec2 dereze
col += GetChar(ch_8, uv);
col += GetChar(ch_dsh, uv);
col += GetChar(ch_2, uv);
col += GetChar(ch_6, uv);
col += GetChar(ch_9, uv);

// Revision
col += GetChar(ch_spc, uv);
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