Mega Bezel V1.14.0_2023-04-15
HyperspaceMadness
released this
16 Apr 02:53
·
83 commits
to main
since this release
Changes:
- Added PASSTHROUGH base variants
- These have a minimal processing on the image coming from the core, and no CRT shader
- Includes FXAA for antialiasing 3D polygonal graphics
- Guest's G-Sharp used for scaling the game image down to the size on the screen
- Added NO-TUBE-FX versions here as well
- Did a really big refactor of the building of the presets
- This makes it easier to keep the presets consistent and know what is in each one
- Removed Negative crop passes, since it's not being used
- Removed first pass which wasn't needed since we don't use mipmapping for DREZ anymore
- Moved the Intro after ScaleFX so the Static should no longer get smoothed
- Added support to fix flipping in more core with glcore
- Fixed Reflection Disappearing with Raster Bloom Enabled
- Fixed Reflection on Dual Screen LCD presets where the whole unsplit image was being used for both screens
- Added Threshold to GSharp so that it doesn't apply to a similar incoming resolution
- Updated Dual Screen presets to use params files which users could leverage if desired
- Overscan and Raster Bloom is now available for most presets
- Fixed Potato CRT Curvature affecting black line which it shouldn't
- Removed Afterglow on all Potato Presets (Before some had them some didn't)
- Remove Sega Luma Fix from the Guest shader used so only the one in Grade is used (since it will be turned on automatically for Sega consoles)