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Add GiantDays tileset #2098
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Add GiantDays tileset #2098
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Some folders were rearranged: items and wearables moved to pngs_items_20x20, while monsters and characters moved to pngs_mobs_20x20. Otherwise these tiles are unchanged.
Some are just upscaled from NeoDays and need to be redone later; the rest were modified or created by me. Note: attribution on 30gal_drum and 55gal_drum was removed because they were replaced
Some are just upscaled from NeoDays and need to be redone later; the rest were modified or created by me
Some are just upscaled from NeoDays and need to be redone later; the rest were modified or created by me
Some are just upscaled from NeoDays and need to be redone later; the rest were modified or created by me
Some are just upscaled from NeoDays and need to be redone later; the rest were modified or created by me
Some are just upscaled from NeoDays and need to be redone later; the rest were modified or created by me
Some are just upscaled from NeoDays and need to be redone later; the rest were modified or created by me
Some are just upscaled from NeoDays and need to be redone later; the rest were modified or created by me
Hopefully this catches us up to recent NeoDays commits.
Looks good to me, I still need to check some stuf on my side but this should get merged soon |
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Summary
A new 20x20 tileset named GiantDays. It is based on a 2x-upscaled NeoDays, but with all tiles redrawn or replaced to fit the new resolution. It retains the lo-fi aesthetic of NeoDays and RetroDays, just... larger.
Content of the change
A full tileset, though it's incomplete; many tiles (particularly player character overlays) haven't been fixed or replaced and are therefore just upscaled copies of the NeoDays versions. I've tracked my progress on this Trello.
Testing
Some screenshots:
Additional information
This is the second PR, after #2086; I redid the Git history as suggested there.