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Replay_2020-08-16_10-12-51.db has a blitz against someone with Fend who is in the end zone. It currently exceptions with:
Traceback (most recent call last):
File "dump-data.py", line 74, in <module>
for event in replay.events():
File "/home/ibboard/Projects/bbreplay/bbreplay/replay.py", line 180, in events
for event in self._process_turn(cmds, log_entries, board):
File "/home/ibboard/Projects/bbreplay/bbreplay/replay.py", line 353, in _process_turn
yield from self._process_block(targeting_player, target_by_idx, cmds,
File "/home/ibboard/Projects/bbreplay/bbreplay/replay.py", line 642, in _process_block
yield from self.__process_block_rolls(targeting_player, target_by_idx, cmd, cmds, moved,
File "/home/ibboard/Projects/bbreplay/bbreplay/replay.py", line 766, in __process_block_rolls
yield from self._process_movement(pushing_player, cmd, cmds,
File "/home/ibboard/Projects/bbreplay/bbreplay/replay.py", line 1028, in _process_movement
result = log_entry.result
AttributeError: 'SkillEntry' object has no attribute 'result'
This appears to be because the player continues moving after the blitz and the push off the pitch means that there isn't a PushbackCommand, which causes the code to jump to movement instead of fending.
The text was updated successfully, but these errors were encountered:
By using `peek()` we resolve the immediate exception but we now
hit #11 so we might still have remaining issues.
Note: We needed to update a blitz test because we don't actually
get a Pushback command when there's only one space (with
or without Frenzy)
Replay_2020-08-16_10-12-51.db
has a blitz against someone with Fend who is in the end zone. It currently exceptions with:This appears to be because the player continues moving after the blitz and the push off the pitch means that there isn't a
PushbackCommand
, which causes the code to jump to movement instead of fending.The text was updated successfully, but these errors were encountered: