lawena-ng is a C++ port of Java Lawena. It greatly enhances your TF2 and other Source games image quality for recording purposes, with little performance loss compared to other alternatives. Records using in-game Source Recorder, with key bindings to ease the process.
Easy to install and use. Does not interfere with your regular configs, HUD or launch options.
- Working settings manager, compatible with old Lawena's setting file
- it reads from and saves to
lawena.lwf
in executable's current directory by default, but this can be overwritten by passing runtime argument (e.g../lawena-ng /path/to/my/lawena.lwf
)
- it reads from and saves to
. . .
Required Visual Studio workloads:
- Desktop development with C++
Visual Studio -> Clone a repository -> URL: https://github.com/ibleedbutter/lawena-ng.git
Build -> Build all (or Ctrl+Shift+B
)
Required dependencies:
git
cmake
make
g++
orclang++
git clone https://github.com/ibleedbutter/lawena-ng.git
cd lawena-ng
mkdir build && cd build
cmake ..
make
You can help out even if you're not a developer. Issues with old Lawena or ideas for lawena-ng would be much appreciated!
- Open a GitHub issue
- Reply in the TFTV thread
- Send me an email:
119887590+IBleedButter@users.noreply.github.com
- Send me a Discord message:
ibleedbutter
Port Java codebase to C++. Use Qt6 as cross-platform GUI framework.
- Add 64-bit TF2 support and enable it by default
- Add CastingEssentials by default
- Add support for generating VDM files based off of an _events.txt file (thanks blakeplusplus)
- Add a previewer for custom particle effects
- Add an in-line renderer to remove dependencies on external tools like VirtualDub, AviRecorder or FFmpeg
- Add SourceRes for rendering beyond your native resolution (thanks maraudeR)
- Fix the skybox previewer (only seems to be dysfunctional on Linux?)
- Fix 'kill notices only' and 'medic' HUDs not working (only seems to be dysfunctional when using CE?)
- Fix 'medic' HUD: include HP (thanks Blu2th1000)
- Fix medic speech bubbles appearing for the first few seconds when jumping ticks (thanks pajaro)
- Fix
snd_soundmixer
changing when jumping ticks (thanks pajaro) - Look into using a custom tf2 install with gameinfo.txt (thanks Hold_on)
- Remove dependence on admin privs under Windows (CLWindows.java:125?)
- Better HUD checking: old Lawena thinks some custom assets like CE are HUDs
- Output recordings outside the
tf
folder: TF2 doesn't let you do this, but an easy workaround is to have Lawena move them around as they appear on disk - Better config:
- graphics: use mastercomfig ultra preset instead of Chris Max's maxquality cfgs (they've been unmaintained since 2012)
tf_use_min_viewmodels 0
gameui_preventescapetoshow
cl_jiggle_bone_framerate_cutoff 0
: fixes botkiller shaking (thanks phnx8)r_portalsopenall 1
: fixes doorway flash glitch (thanks phnx8)violence_*gibs
&violence_*blood
: enables gibs in case someone disables them in their class cfg (thanks phnx8)hud_saytext_time 0
: keeps chat disabled (thanks phnx8)
- Better default settings
- Change resolution from 1280x720 to 1920x1080
- Change viewmodelf FOV from 70 to 90
- Disable motion blur
- Enable default crosshair
- Enable combat text (dmg numbers)
- Enable hitsounds
- Add
-insecure
launch option
- Original project created by Montz
- Original developer: Quantic since June 2013 to December 2018
- Current developer: IBleedButter since May 2024
- Graphic .cfg files based on mastercoms' ultra preset
- Built-in Killnotices only and Medic HUD made by mih
- Skyboxes included made by komaokc from GameBanana
- Includes some content used in PLDX recording tool
- Valve - Source engine, Team Fortress and the Team Fortress logo