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It attempts to bring to the current state-of-the-art in computer graphics. Current topics include: Deferred Shading, basic shadow-map algorithm and enhancements (moment and variance pre-filtering), modern micro-facet BRDF lighting calculations, image-based (and other physically based) lighting algorithms, and variations of ambient occlusion.

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IDokan/AdvancedReal-timeRenderingTechniques

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AdvancedReal-timeRenderingTechniques

It attempts to bring to the current state-of-the-art in computer graphics. Current topics include: Deferred Shading, basic shadow-map algorithm and enhancements (moment and variance pre-filtering), modern micro-facet BRDF lighting calculations, image-based (and other physically based) lighting algorithms, and variations of ambient occlusion.

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It attempts to bring to the current state-of-the-art in computer graphics. Current topics include: Deferred Shading, basic shadow-map algorithm and enhancements (moment and variance pre-filtering), modern micro-facet BRDF lighting calculations, image-based (and other physically based) lighting algorithms, and variations of ambient occlusion.

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