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Documentation & Tutorial Author: Sanketh Bhat, 2019

This tutorial was designed for Visual Studio 2017 / 2019 If the solution does not compile, retarget the solution to a different version of the Windows SDK. If you do not have any version of the Windows SDK, it can be installed from the Visual Studio Installer Tool

Physically Based Rendering

Reference: https://learnopengl.com/PBR/Lighting

Prerequesites: Shadows

New Concepts: New rendering model A BUNCH of math

HIGHLY detailed explantation of the theory behind PBR here: https://learnopengl.com/PBR/Theory. The various equations we use: http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html (written by a UE4 dev!) The code and shaders in these examples are heavily commented for detailed explanations.

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