Documentation & Tutorial Author: Sanketh Bhat, 2019
This tutorial was designed for Visual Studio 2017 / 2019 If the solution does not compile, retarget the solution to a different version of the Windows SDK. If you do not have any version of the Windows SDK, it can be installed from the Visual Studio Installer Tool
Physically Based Rendering
Reference: https://learnopengl.com/PBR/Lighting
Prerequesites: Shadows
New Concepts: New rendering model A BUNCH of math
HIGHLY detailed explantation of the theory behind PBR here: https://learnopengl.com/PBR/Theory. The various equations we use: http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html (written by a UE4 dev!) The code and shaders in these examples are heavily commented for detailed explanations.