Documentation & Tutorial Author: Sanketh Bhat, 2019
This tutorial was designed for Visual Studio 2017 / 2019 If the solution does not compile, retarget the solution to a different version of the Windows SDK. If you do not have any version of the Windows SDK, it can be installed from the Visual Studio Installer Tool
Physically Based Rendering 3
Reference: https://learnopengl.com/PBR/IBL/Specular-IBL
Prerequesites: Shadows
New Concepts: New rendering model A BUNCH of math
HIGHLY detailed explantation of the theory behind PBR here: https://learnopengl.com/PBR/Theory. The various equations we use: http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html (written by a UE4 dev!) The code and shaders in these examples are commented for detailed explanations.