Documentation & Tutorial Author: Sanketh Bhat, 2019
This tutorial was designed for Visual Studio 2017 / 2019 If the solution does not compile, retarget the solution to a different version of the Windows SDK. If you do not have any version of the Windows SDK, it can be installed from the Visual Studio Installer Tool
Spring Spiderweb
An interactive OpenGL code example showing a single-threaded implementation of a spring-based spiderweb. You can click and drag the points around and see what happens (do not drag too far or the physics will break) We use Hooke's Law to simulate spring motion dynamics and we damp the movement with a float multiplication. We use point-mass kinematic bodies as well, that use RK4 integration to calculate their movement vectors. RK4 integrator - https://github.com/IGME-RIT/physics-RK4-Integrator-VisualStudio Springs - https://github.com/IGME-RIT/physics-forceSpring-VisualStudio