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SpaceXterminator (Pre-Alpha)

The tug boats must be destroyed!

Inspired by SpaceX's Falcon 9-022 Launch Attempt No. 3 on Sunday 28th of February, where a tug boat strayed into the retricted zone designated before lift off, 2 minutes before launch. Which caused the launch had to be delayed by 34 min before a last second launch abort that saw the launch be scrubbed 5 days later to the 4th of March. Where it successfully launched the sattelite, SES-9 into a Geostationary Transfer Orbit at at 11:35:00 UTC.

SpaceXterminator is based off the popular arcade game, Asteroids. Which you can have a go at playing the original game here.

If you have any opinions, suggestions or ideas, or critique. Please submit it to the Issue Tracker on GitHub. Thanks!

This is a game being developed in Visual Studio 2015 using the MonoGame pipeline/engine for an Academy of Interactive Entertainment (AIE) course, the 'Game Programming Cert II course'. (link to course) The PDF file that we were given is uploaded with the repo, users may have a peek if you wish.

Note: This is the accumilation of all my knowledge that I have learnt about C# entirely since Feburay 2016, the code is a mess due to me writing most of it in the first few months of the course.

SpaceXterminator © 2016 Treble Sketch (Titus Huang) Visit me on: GitHub | GameJolt | Steam Contact: Preferably via either Twitter or Discord (Treble Sketch#9425)

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SpaceXterminator, my first game ever. Coded with C# using the MonoGame engine/pipeline in VS2015 for a programming course

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