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Rewriting RGBDS... In Rust!
🦀
Rewriting RGBDS... In Rust!

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@gbdev @AYCEdemo @SII-Public-Research
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ISSOtm/README.md

Hi!

The name's Eldred, Eldred Habert.

I mainly deal with lower-level stuff, and making tools to help others make great stuff out of them. I'm a regular over at gbdev, if you're interested in making a game on a retro platform for fun, this might be worth checking out!

I'm the main maintainer of RGBDS, the main toolchain for programming on the Game Boy. If you're interested in contributing, we have some beginner-friendly tasks!

I have a Game Boy programming tutorial in progress; if you'd be interested in translating it, you can help! Please open an issue to let me know, and we can get started :)

Thanks for stopping by, have fun on the rest of your browsing journey o/

Pinned

  1. gbdev/rgbds gbdev/rgbds Public

    Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

    C++ 1.3k 172

  2. gbdev/gb-asm-tutorial gbdev/gb-asm-tutorial Public

    Learn to create games for the Game Boy using Assembly

    Assembly 90 29

  3. rgbds-structs rgbds-structs Public

    A macro pack adding struct-like functionality to RGBDS

    Assembly 19 3

  4. gb-starter-kit gb-starter-kit Public template

    A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free.

    Assembly 49 9

  5. gb-vwf gb-vwf Public

    A very powerful Variable-Width Font engine for the Game Boy & Game Boy Color.

    Assembly 40 4

  6. crystal-clear-ace crystal-clear-ace Public

    A Pokémon Crystal save file that executes arbitrary code before even loading it.

    Assembly 5 1