Extends the subjects given in The Ray Tracer Challenge book to include more texture options, depth-of-field, adaptive anti-aliasing, Monte Carlo integration rendering, rudimentary BRDF models, and more.
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A C# implementation of the ray tracer described in The Ray Tracer Challenge book - https://pragprog.com/book/jbtracer/the-ray-tracer-challenge
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A C# implementation of the ray tracer described in The Ray Tracer Challenge book - https://pragprog.com/book/jbtracer/the-ray-tracer-challenge
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