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Projects developed in the Computer Graphics course using OpenGL 3.3. It includes basic concepts, mathematical foundations, geometric modeling, image generation with realism, and topics such as animation, curves, and surfaces.

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IaKee/INF01047-Computer-Graphics-Fundamentals

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INF01047 Fundamentos de Computação Gráfica

This repository contains the projects and assignments completed during the Computer Graphics Fundamentals course, taught by Professor Eduardo Gastal at UFRGS.

Course Overview

The course covers the fundamentals of computer graphics and includes topics such as:

  • Introduction to computer graphics
  • Techniques and applications of computer graphics
  • Mathematical foundations
  • Rendering algorithms and the graphics pipeline
  • Geometric modeling
  • 2D and 3D geometric transformations
  • Coordinate systems
  • Projections
  • Color representation
  • Lighting models
  • Texture mapping
  • Global illumination
  • Animation
  • Curves and surfaces

All projects and assignments were developed using OpenGL 3.3.

Course Structure

The course was structured in 15 weeks, with synchronous and asynchronous activities. Synchronous activities were held at regular class times using the MCONF platform or a similar tool. Asynchronous activities included tasks proposed by the professor through the course's Moodle platform.

Note

Please note that this repository contains only the projects and assignments completed by me, and not the entire course material.

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Projects developed in the Computer Graphics course using OpenGL 3.3. It includes basic concepts, mathematical foundations, geometric modeling, image generation with realism, and topics such as animation, curves, and surfaces.

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