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renderer-backend-egl.cpp
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renderer-backend-egl.cpp
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/*
* Copyright (C) 2017, 2018 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Should be included early to force through the Wayland EGL platform
#include <wayland-egl.h>
#include <epoxy/egl.h>
#include <wpe/wpe-egl.h>
#include "egl-client.h"
#include "egl-client-dmabuf-pool.h"
#include "egl-client-wayland.h"
#include "interfaces.h"
#include "ws-client.h"
namespace {
class Backend final : public WS::BaseBackend {
public:
Backend(int hostFD)
: WS::BaseBackend(hostFD)
{
switch (type()) {
case WS::ClientImplementationType::Invalid:
g_error("Backend: invalid valid client implementation");
break;
case WS::ClientImplementationType::DmabufPool:
m_impl = WS::EGLClient::BackendImpl::create<WS::EGLClient::BackendDmabufPool>(*this);
break;
case WS::ClientImplementationType::Wayland:
m_impl = WS::EGLClient::BackendImpl::create<WS::EGLClient::BackendWayland>(*this);
break;
}
}
~Backend() = default;
using WS::BaseBackend::display;
std::unique_ptr<WS::EGLClient::BackendImpl> m_impl;
};
class Target final : public WS::BaseTarget, public WS::BaseTarget::Impl {
public:
Target(struct wpe_renderer_backend_egl_target* target, int hostFD)
: WS::BaseTarget(hostFD, *this)
, m_target(target)
{ }
~Target()
{
m_impl = nullptr;
m_target = nullptr;
}
void initialize(Backend& backend, uint32_t width, uint32_t height)
{
WS::BaseTarget::initialize(backend);
switch (backend.type()) {
case WS::ClientImplementationType::Invalid:
g_error("Target: invalid valid client implementation");
break;
case WS::ClientImplementationType::DmabufPool:
m_impl = WS::EGLClient::TargetImpl::create<WS::EGLClient::TargetDmabufPool>(*this, width, height);
break;
case WS::ClientImplementationType::Wayland:
m_impl = WS::EGLClient::TargetImpl::create<WS::EGLClient::TargetWayland>(*this, width, height);
break;
}
}
using WS::BaseTarget::requestFrame;
std::unique_ptr<WS::EGLClient::TargetImpl> m_impl;
private:
// WS::BaseTarget::Impl
void dispatchFrameComplete() override
{
wpe_renderer_backend_egl_target_dispatch_frame_complete(m_target);
}
struct wpe_renderer_backend_egl_target* m_target { nullptr };
};
} // namespace
struct wpe_renderer_backend_egl_interface fdo_renderer_backend_egl = {
// create
[](int host_fd) -> void*
{
return new Backend(host_fd);
},
// destroy
[](void* data)
{
auto* backend = reinterpret_cast<Backend*>(data);
delete backend;
},
// get_native_display
[](void* data) -> EGLNativeDisplayType
{
auto& backend = *reinterpret_cast<Backend*>(data);
return backend.m_impl->nativeDisplay();
},
// get_platform
[](void* data) -> uint32_t
{
auto& backend = *reinterpret_cast<Backend*>(data);
return backend.m_impl->platform();
},
};
struct wpe_renderer_backend_egl_target_interface fdo_renderer_backend_egl_target = {
// create
[](struct wpe_renderer_backend_egl_target* target, int host_fd) -> void*
{
return new Target(target, host_fd);
},
// destroy
[](void* data)
{
auto* target = reinterpret_cast<Target*>(data);
delete target;
},
// initialize
[](void* data, void* backend_data, uint32_t width, uint32_t height)
{
auto& target = *reinterpret_cast<Target*>(data);
auto& backend = *reinterpret_cast<Backend*>(backend_data);
target.initialize(backend, width, height);
},
// get_native_window
[](void* data) -> EGLNativeWindowType
{
auto& target = *reinterpret_cast<Target*>(data);
return target.m_impl->nativeWindow();
},
// resize
[](void* data, uint32_t width, uint32_t height)
{
auto& target = *reinterpret_cast<Target*>(data);
target.m_impl->resize(width, height);
},
// frame_will_render
[](void* data)
{
auto& target = *reinterpret_cast<Target*>(data);
target.m_impl->frameWillRender();
},
// frame_rendered
[](void* data)
{
auto& target = *reinterpret_cast<Target*>(data);
target.m_impl->frameRendered();
},
#if WPE_CHECK_VERSION(1,9,1)
// deinitialize
[](void* data)
{
auto& target = *reinterpret_cast<Target*>(data);
target.m_impl->deinitialize();
},
#endif
};
struct wpe_renderer_backend_egl_offscreen_target_interface fdo_renderer_backend_egl_offscreen_target = {
// create
[]() -> void*
{
return nullptr;
},
// destroy
[](void* data)
{
},
// initialize
[](void* data, void* backend_data)
{
},
// get_native_window
[](void* data) -> EGLNativeWindowType
{
return nullptr;
},
};