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Modify the row-major example to use the row_major ubo layout
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bpeel committed Feb 24, 2019
1 parent ebb7bc5 commit 8658d4c
Showing 1 changed file with 40 additions and 10 deletions.
50 changes: 40 additions & 10 deletions examples/row-major.shader_test
Expand Up @@ -4,27 +4,57 @@
#version 430

layout (location = 0) out vec4 color_out;

layout (binding = 5) uniform block {
layout(row_major) mat3x4 m;
layout(column_major) mat3x4 m1;
layout(row_major) mat3x4 m2;

layout(column_major) mat4x3 m3;
layout(row_major) mat4x3 m4;
};

void main()
{
color_out = m[0] + m[1] + m[2];
color_out = vec4(0.0, 1.0, 0.0, 1.0);

/* Check that m1 and m2 have the same value */
for (int col = 0; col < 3; col++) {
for (int row = 0; row < 4; row++) {
if (m1[col][row] != m2[col][row])
color_out.rg = vec2(1.0, 0.0);
}
}

/* Check that m3 and m4 have the same value */
for (int col = 0; col < 4; col++) {
for (int row = 0; row < 3; row++) {
if (m3[col][row] != m4[col][row])
color_out.rg = vec2(1.0, 0.0);
}
}
}


[test]
clear

# The shader uses a mat3x4 that it is specified on row_major
# layout. So we need to manually re-sort it here when specify the
# data.
ubo 5 subdata vec3 0 0.11 0.21 0.31
ubo 5 subdata vec3 16 0.12 0.22 0.32
ubo 5 subdata vec3 32 0.13 0.23 0.33
ubo 5 subdata vec3 48 0.14 0.24 0.34
# Specify m1 in column major order. This is the default.
ubo 5 subdata mat3x4 0 1 2 3 4 5 6 7 8 9 10 11 12

# Specify m2 row major order. Note this doesn’t affect the order of
# the values specified in the test command, only how they are stored
# in memory.
ubo layout row_major
ubo 5 subdata mat3x4 48 1 2 3 4 5 6 7 8 9 10 11 12

# Specify m3 in column major order
ubo layout column_major
ubo 5 subdata mat4x3 112 1 2 3 4 5 6 7 8 9 10 11 12

# Specify m4 in row major order
ubo layout row_major
ubo 5 subdata mat4x3 176 1 2 3 4 5 6 7 8 9 10 11 12

draw rect -1 -1 2 2

probe all rgba 0.63 0.66 0.69 0.72
probe all rgba 0.0 1.0 0.0 1.0

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