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Update README.md file
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svillar committed Jun 4, 2024
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Expand Up @@ -41,7 +41,7 @@ git clone https://github.com/Igalia/wolvic-third-parties.git third_party
This repo is only available to Igalia members. If you have access to the relevant SDK but not this repo, you can manually place them here:

- `third_party/ovr_mobile/` for Oculus (should contain a `VrApi` folder)
- `third_party/OVRPlatformSDK/` for Oculus (should contain a `Android` and `include` folders)
- ~`third_party/OVRPlatformSDK/` for Oculus (should contain a `Android` and `include` folders)~ (deprecated)
- `third_party/ovr_openxr_mobile_sdk/` for Oculus (should contain an `OpenXR` folder)
- `third_party/hvr/` for Huawei (should contain `arm64-v8a`, `armeabi-v7a` and `include` folders)
- `third_party/wavesdk/` for Vive (should contain a `build` folder, among other things)
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- **`noapi`**: Runs on standard Android phones without a headset

Building for Oculus Mobile, Huawei and WaveVR requires access to their respective SDKs which are not included in this repo.
Building for Huawei and WaveVR requires access to their respective SDKs which are not included in this repo.

The command line version of `gradlew` requires JDK 11. If you see an error that Gradle doesn't understand your Java version, check which version of you're using by running `java -showversion` or `java -version`. You're probably using and older JDK, which won't work.

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npm run compress
```

## Enable OpenXR builds for Meta devices
You can enable OpenXR API for Oculus by adding this property to your `user.properties` file:

```ini
openxr=true
```
## Locale support

For more info on localization, how it works in the Wolvic XR project, and how to correctly edit localizable text in the application, please see our [localization wiki page](https://github.com/Igalia/wolvic/wiki/Localization).
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