Releases: Ignis-Bots/SquadJS-My-Squad-Stats
Releases · Ignis-Bots/SquadJS-My-Squad-Stats
v5.3.5
v5.3.2
Update to /squad-server/plugins/my-squad-stats.js
- Added: Sending Current Players and Squads to MySquadStats each Minute - This data will appear on the Server's MySquadStats Page
- Updated: Processing of Retry Requests. After logging over several updates I've determined there are several Retries that get stuck in a perpetual "Retry". Instead of allowing endless Retries of a request, it only gets one chance. The only exception is if MySquadStats is DOWN, it will continue to store the Retry for another attempt.
- Updated: Complete overhaul of how current Admins/Whitelist are handled. Much more of the work is now done on MySquadStats' side now.
- Updated: Added the raw TeamIDs to the Match Data sent on End of Round.
- Fixed: Bug in Match ID being sent with the Player Death Event should Match ID be "null" for some reason.
v5.1.2
What Files have Updated?
- config.json
- /squad-server/plugins/my-squads-stats.js
What's Changed in config.json
- Added
usingWhitelister
andwhitelisterInstructions
- These settings are Optional and only recommended for Servers using JetDave's Whitelister AND have provided MySquadStats an Access Key to their Whitelister.
- Only 2 Servers have done this, so these settings likely aren't for you and you can ignore them.
What's Changed in my-squad-stats.js
- Added Support for In-Game Stats Checking using
!mss stats
- Fixed a Bug for when the
MySquadStats_Data
Folder didn't already exist. - Fixed a Bug in the
!mss link ######
Command - Fixed a Variable that was sending a wrong value for Winning/Losing Team on Round Ended
v5.0.1
What Files to Update
- config.json
- /squad-server/plugins/my-squads-stats.js
What's Changed
- allowInGameStatsCommand is a true or false setting - Right now In Game Stats Viewing is still a WIP
- Initial Setup to support In Games Stats Viewing
- Removed a temporary GitHub Repo Owner in Version Checking (from transferring Repo to a GitHub Org)
- Refactor Processing of Retry Requests to prevent Multiplication of Retries
- Retry Requests will be automatically cleared upon Plugin Updates going forward
- Update end of round data that is sent to MySquadStats for better Winner/Loser Logging
v4.2.3
Minor Update to fix edge case where SquadJS would crash if 'this.server.currentLayer.gamemode' was null
v4.2.2
- Update check on Player Link Command to match new API Endpoint Response
v4.2.1
Update to optimize handling of Killstreaks to prevent unintentional API Spam.
v4.1.9
Bug Fixes
v4.1.8
Bug Fix
v4.1.7
Bug Fix