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SudokuMezo.cpp
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SudokuMezo.cpp
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#include "SudokuWidget.hpp"
#include <string>
#include <sstream>
#include <iostream>
using namespace std;
using namespace genv;
SudokuWidget::SudokuWidget(Application *ap, int x, int y, int sx, int sy, GameMod *gm, std::vector<std::vector<SudokuMezo> > v)
: Widget(ap,x,y,sx,sy), GM(gm), SudokuMezoVector(v)
{
focusable = true;
focused = false;
Widget::Load(ap);
}
void SudokuWidget::Draw()
{
gout << move_to(coord_x, coord_y);
for(unsigned i=0; i < SudokuMezoVector.size(); i++)
{
if(i%3 == 0)
{
gout << move_to(coord_x + i * size_x + i - 1, coord_y) << color(0,0,255) << line(0, 9*size_y + 8);
gout << move_to(coord_x, coord_y + i * size_y + i - 1) << color(0,0,255) << line(9*size_x + 8, 0);
gout << move_to(coord_x + size_x * 9 + 8, coord_y) << color(0,0,255) << line(0, size_y * 9 + 9);
gout << move_to(coord_x, coord_y + size_y * 9 + 8) << color(0,0,255) << line(size_x * 9 + 9, 0);
}
for(unsigned j=0; j < SudokuMezoVector.size(); j++)
{
stringstream ss;
string temp;
if(SudokuMezoVector[i][j].Value != 0)
{
ss << SudokuMezoVector[i][j].Value;
ss >> temp;
}
else temp = "";
gout << genv::move_to(coord_x + i*size_x + (i), coord_y + j*size_y + (j));
if(SudokuMezoVector[i][j].Generated)
{
gout << color(200,200,200);
gout << box(size_x, size_y);
}
else if(SudokuMezoVector[i][j].WrongBox || SudokuMezoVector[i][j].WrongRow || SudokuMezoVector[i][j].WrongColumn || SudokuMezoVector[i][j].WrongNull)
{
gout << color(255,0,0);
gout << box(size_x, size_y);
}
else
{
gout << color(255,255,255);
gout << box(size_x, size_y);
}
gout << genv::move_to(coord_x + i*size_x + (i) + (size_x - gout.twidth(temp))/2, coord_y + j*size_y + (j) + (size_y/2)+ gout.cdescent()) << color(0,0,0) << text(temp);
}
}
}
void SudokuWidget::EventHandler(event ev)
{
if(ev.button == btn_left)
{
for(unsigned i=0; i < SudokuMezoVector.size(); i++)
{
for(unsigned j=0; j < SudokuMezoVector.size(); j++)
{
if(ev.pos_x >= (i*size_x) + coord_x + i && ev.pos_x < ((i+1)*size_x) + coord_x + i && ev.pos_y >= (j*size_y) + coord_y + j && ev.pos_y < ((j+1)*size_y) + coord_y + j)
{
GM -> FeedBackClick(i, j);
}
}
}
}
}
bool SudokuWidget::GetOnMe(int x, int y)
{
if (x >= coord_x && x < coord_x + (size_x * SudokuMezoVector.size()) && y >= coord_y && y < coord_y+(size_y * SudokuMezoVector.size())) return true;
else return false;
}
void SudokuWidget::SetSudokuMezoVector(std::vector<std::vector<SudokuMezo> > v)
{
SudokuMezoVector = v;
}