[ME] Optimised generation of normal maps #231
Merged
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The normal map texture conversion performed in the material editor has been optimised.
The two main changes are.
Please merge if this looks good.
The scene loads a little faster.
Before ave 34.2[s]:
After ave 33.22[s] -0.98:
Peak memory usage during loading has been reduced from 10 GB to 5.6 GB.
Transition between memory usage and number of textures during scene loading.
before-after.ods
Code used for measurement.zip