Skip to content

Sem 2 PGF Post Mortem

Emzigma edited this page Oct 9, 2023 · 4 revisions

What went well

  • Promotion our game well though stickers and plush mascot
  • On theme booth design
  • Unity in team communication
  • Preparation prior to event and management during the event
  • Swift pack up and close of event
  • Consistent players on game
  • All roles were filled consistently
  • Quick execution of problem solving
  • Promotion of touch points including socials throughout event
  • Unique promotional material
  • Effective design choices including consistent style throughout poster, stickers, and business cards
  • Networking between other game developers and streamers
  • Responded well to unplanned interview
  • realistic in what was achievable

What went wrong

  • Survey promotion
  • Computer failing to log on before event
  • Faulty keyboard that confused players for game bugs
  • Game took too long to play so there was slow player rotation

What we could have done differently

  • Better organisation of notes and colour coordination
  • Changed game scene for faster gameplay, leading to faster player rotation
  • More proactive with who plays our game
Clone this wiki locally