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I don't know if you can differentiate types of vision blocks, but if you enable vision blocking for an object within Dungeondraft, the resulting object gets a hard wall where a terrain wall would be more suitable because the players can't see the object within the wall otherwise.
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From the FGU forums: https://www.fantasygrounds.com/forums/showthread.php?68774-A-new-Dungeondraft-to-Fantasy-Grounds-Unity-conversion-tool&p=621360#post621360
I don't know if you can differentiate types of vision blocks, but if you enable vision blocking for an object within Dungeondraft, the resulting object gets a hard wall where a terrain wall would be more suitable because the players can't see the object within the wall otherwise.
The text was updated successfully, but these errors were encountered: