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Add a whole lot more APIs (including some attrition-specific APIs) #125
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These all seem to fit into some sort of table that's consistently in the same place in memory. If I had to guess, the kills, scores, etc. that belong to the current user are determined by some sort of ID the user gets assigned when they enter the server. This is probably the same ID that you get shown if you enter `status` in the console in CS:GO.
I AM A GENIUS
It won't change
Sort them in order of the minion offsets. Original order (order in which the minion offsets were found) 1. engine.dll+1123D38C 2. engine.dll+1123D398 3. engine.dll+1123D3B0 4. engine.dll+1123D3A8 5. engine.dll+1123D388 6. engine.dll+1123D390 7. engine.dll+1123D3A4 8. engine.dll+1123D39C 9. engine.dll+1123D3AC 10. engine.dll+1123D3A0 11. engine.dll+1123D394 12. engine.dll+1123D384 New order (after sorting by offset) 12. engine.dll+1123D384 5. engine.dll+1123D388 1. engine.dll+1123D38C 6. engine.dll+1123D390 11. engine.dll+1123D394 2. engine.dll+1123D398 8. engine.dll+1123D39C 10. engine.dll+1123D3A0 7. engine.dll+1123D3A4 4. engine.dll+1123D3A8 9. engine.dll+1123D3AC 3. engine.dll+1123D3B0
This offset was calculated by knowing its neighbors
This offset is the proof!!!
Added APIs for some attrition stats as well as a way to grab names
IncPlusPlus
changed the title
Add a whole lot more APIs
Add a whole lot more APIs (including some attrition-specific APIs)
Oct 6, 2021
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This has no effect on the software as a whole. I've just made more discoveries about how TF|2 works.