-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Adds the recorded sound files and deletes placeholder files.
In addition, the distribution BAT file will also be modified accordingly for the other mods. The distribution of sound files is activated for BG2EE&SOD, which creates two coding files.
- Loading branch information
1 parent
fb49d87
commit c30dc73
Showing
97 changed files
with
390 additions
and
16 deletions.
There are no files selected for viewing
3 changes: 3 additions & 0 deletions
3
BG2EE & SoD/IEEE_Halforc_Voice_Classic/de_DE/InitAllSlotNumbers.tpa
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
// ---INITIALIZE ALL SLOT-NUMBERS | ||
OUTER_SET slotNumbers = 42 | ||
OUTER_SET nameNumbers = 1 |
188 changes: 188 additions & 0 deletions
188
BG2EE & SoD/IEEE_Halforc_Voice_Classic/de_DE/InitVoxArrays.tpa
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,188 @@ | ||
// ---INITIALIZE DYN ARRAY TEXTS | ||
OUTER_SPRINT ~Texts0~ ~TODO~ //"!_CHAO0.wav" Ausgewählt 4 | ||
OUTER_SPRINT ~Texts1~ ~TODO~ //"!_CHAO0_.wav" Aktionsbestätigung 4 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 1 | ||
OUTER_SPRINT ~Texts2~ ~TODO~ //"!_CHAO1.wav" Kritischer Fehlschlag | ||
OUTER_SPRINT ~Texts3~ ~TODO~ //"!_CHAO1_.wav" Aktionsbestätigung 5 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 2 | ||
OUTER_SPRINT ~Texts4~ ~TODO~ //"!_CHAO2.wav" Ziel ist immun | ||
OUTER_SPRINT ~Texts5~ ~TODO~ //"!_CHAO2_.wav" Aktionsbestätigung 6 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 3 | ||
OUTER_SPRINT ~Texts6~ ~TODO~ //"!_CHAO3.wav" Inventar voll | ||
OUTER_SPRINT ~Texts7~ ~TODO~ //"!_CHAO3_.wav" Aktionsbestätigung 7 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 4 | ||
OUTER_SPRINT ~Texts8~ ~TODO~ //"!_CHAO4.wav" Taschendiebstahl | ||
OUTER_SPRINT ~Texts9~ ~TODO~ //"!_CHAO5.wav" Versteckt im Schaten | ||
OUTER_SPRINT ~Texts10~ ~TODO~ //"!_CHAO6.wav" Zauber unterbrochen | ||
OUTER_SPRINT ~Texts11~ ~TODO~ //"!_CHAO7.wav" Falle stellen | ||
OUTER_SPRINT ~Texts12~ ~TODO~ //"!_CHAO8.wav" Schlachtruf 2 | ||
OUTER_SPRINT ~Texts13~ ~TODO~ //"!_CHAO9.wav" Schlachtruf 3 | ||
OUTER_SPRINT ~Texts14~ ~TODO~ //"!_CHAOa.wav" Schlachtruf 1 | ||
OUTER_SPRINT ~Texts15~ ~TODO~ //"!_CHAOb.wav" Anführer werden | ||
OUTER_SPRINT ~Texts16~ ~TODO~ //"!_CHAOc.wav" Müde | ||
OUTER_SPRINT ~Texts17~ ~TODO~ //"!_CHAOd.wav" Gelangweilt | ||
OUTER_SPRINT ~Texts18~ ~TODO~ //"!_CHAOe.wav" Schwer verwundet | ||
OUTER_SPRINT ~Texts19~ ~TODO~ //"!_CHAOf.wav" Ausgewählt 1 | ||
OUTER_SPRINT ~Texts20~ ~TODO~ //"!_CHAOg.wav" Ausgewählt 2 | ||
OUTER_SPRINT ~Texts21~ ~TODO~ //"!_CHAOg_.wav" Schlachtruf 4 | ||
OUTER_SPRINT ~Texts22~ ~TODO~ //"!_CHAOh.wav" Ausgewählt 3 | ||
OUTER_SPRINT ~Texts23~ ~TODO~ //"!_CHAOh_.wav" Schlachtruf 5 | ||
OUTER_SPRINT ~Texts24~ ~TODO~ //"!_CHAOi.wav" Aktionsbestätigung 1 | ||
OUTER_SPRINT ~Texts25~ ~TODO~ //"!_CHAOj.wav" Aktionsbestätigung 2 | ||
OUTER_SPRINT ~Texts26~ ~TODO~ //"!_CHAOk.wav" Aktionsbestätigung 3 | ||
OUTER_SPRINT ~Texts27~ ~TODO~ //"!_CHAOk_.wav" Ausgewählt 5 | ||
OUTER_SPRINT ~Texts28~ ~TODO~ //"!_CHAOl.wav" Getroffen werden | ||
OUTER_SPRINT ~Texts29~ ~TODO~ //"!_CHAOl_.wav" Ausgewählt 6 | ||
OUTER_SPRINT ~Texts30~ ~TODO~ //"!_CHAOm.wav" Sterben | ||
OUTER_SPRINT ~Texts31~ ~TODO~ //"!_CHAOn.wav" Im Wald | ||
OUTER_SPRINT ~Texts32~ ~TODO~ //"!_CHAOo.wav" In der Stadt | ||
OUTER_SPRINT ~Texts33~ ~TODO~ //"!_CHAOp.wav" Im Kerker | ||
OUTER_SPRINT ~Texts34~ ~TODO~ //"!_CHAOq.wav" Tagsüber | ||
OUTER_SPRINT ~Texts35~ ~TODO~ //"!_CHAOr.wav" Nachts | ||
OUTER_SPRINT ~Texts36~ ~TODO~ //"!_CHAOs.wav" BGEE[IWDEE] Aktionsbestätigung 4 oder Aktionsbestätigung 4 für BGEE2 | ||
OUTER_SPRINT ~Texts37~ ~TODO~ //"!_CHAOt.wav" BGEE[IWDEE] Aktionsbestätigung 5 oder Aktionsbestätigung 5 für BGEE2 | ||
OUTER_SPRINT ~Texts38~ ~TODO~ //"!_CHAOu.wav" BGEE[IWDEE] Aktionsbestätigung 6 oder Aktionsbestätigung 6 für BGEE2 | ||
OUTER_SPRINT ~Texts39~ ~TODO~ //"!_CHAOv.wav" BGEE[IWDEE] Aktionsbestätigung 7 oder Aktionsbestätigung 7 für BGEE2 | ||
OUTER_SPRINT ~Texts40~ ~TODO~ //"!_CHAOw.wav" Reaktion auf den Tod eines Gruppenmitglieds | ||
OUTER_SPRINT ~Texts41~ ~TODO~ //"!_CHAOz.wav" Kritischer Treffer | ||
LAM ~!_Texts~ | ||
// ---INITIALIZE DYN ARRAY NAMES | ||
OUTER_SPRINT ~VoxNames0~ ~!_CHAO~ | ||
LAM ~!_VoxNames~ | ||
// ---INITIALIZE DYN ARRAY SELECTABLE NAMES | ||
OUTER_SPRINT ~VoxSelectNames0~ ~!_IEEE Halbork:Klassisch~ | ||
LAM ~!_VoxSelectNames~ | ||
// ---INITIALIZE DYN ARRAY SOUNDS | ||
OUTER_SPRINT ~Sounds0~ ~!_CHAO0~ | ||
OUTER_SPRINT ~Sounds1~ ~!_CHAO0_~ | ||
OUTER_SPRINT ~Sounds2~ ~!_CHAO1~ | ||
OUTER_SPRINT ~Sounds3~ ~!_CHAO1_~ | ||
OUTER_SPRINT ~Sounds4~ ~!_CHAO2~ | ||
OUTER_SPRINT ~Sounds5~ ~!_CHAO2_~ | ||
OUTER_SPRINT ~Sounds6~ ~!_CHAO3~ | ||
OUTER_SPRINT ~Sounds7~ ~!_CHAO3_~ | ||
OUTER_SPRINT ~Sounds8~ ~!_CHAO4~ | ||
OUTER_SPRINT ~Sounds9~ ~!_CHAO5~ | ||
OUTER_SPRINT ~Sounds10~ ~!_CHAO6~ | ||
OUTER_SPRINT ~Sounds11~ ~!_CHAO7~ | ||
OUTER_SPRINT ~Sounds12~ ~!_CHAO8~ | ||
OUTER_SPRINT ~Sounds13~ ~!_CHAO9~ | ||
OUTER_SPRINT ~Sounds14~ ~!_CHAOa~ | ||
OUTER_SPRINT ~Sounds15~ ~!_CHAOb~ | ||
OUTER_SPRINT ~Sounds16~ ~!_CHAOc~ | ||
OUTER_SPRINT ~Sounds17~ ~!_CHAOd~ | ||
OUTER_SPRINT ~Sounds18~ ~!_CHAOe~ | ||
OUTER_SPRINT ~Sounds19~ ~!_CHAOf~ | ||
OUTER_SPRINT ~Sounds20~ ~!_CHAOg~ | ||
OUTER_SPRINT ~Sounds21~ ~!_CHAOg_~ | ||
OUTER_SPRINT ~Sounds22~ ~!_CHAOh~ | ||
OUTER_SPRINT ~Sounds23~ ~!_CHAOh_~ | ||
OUTER_SPRINT ~Sounds24~ ~!_CHAOi~ | ||
OUTER_SPRINT ~Sounds25~ ~!_CHAOj~ | ||
OUTER_SPRINT ~Sounds26~ ~!_CHAOk~ | ||
OUTER_SPRINT ~Sounds27~ ~!_CHAOk_~ | ||
OUTER_SPRINT ~Sounds28~ ~!_CHAOl~ | ||
OUTER_SPRINT ~Sounds29~ ~!_CHAOl_~ | ||
OUTER_SPRINT ~Sounds30~ ~!_CHAOm~ | ||
OUTER_SPRINT ~Sounds31~ ~!_CHAOn~ | ||
OUTER_SPRINT ~Sounds32~ ~!_CHAOo~ | ||
OUTER_SPRINT ~Sounds33~ ~!_CHAOp~ | ||
OUTER_SPRINT ~Sounds34~ ~!_CHAOq~ | ||
OUTER_SPRINT ~Sounds35~ ~!_CHAOr~ | ||
OUTER_SPRINT ~Sounds36~ ~!_CHAOs~ | ||
OUTER_SPRINT ~Sounds37~ ~!_CHAOt~ | ||
OUTER_SPRINT ~Sounds38~ ~!_CHAOu~ | ||
OUTER_SPRINT ~Sounds39~ ~!_CHAOv~ | ||
OUTER_SPRINT ~Sounds40~ ~!_CHAOw~ | ||
OUTER_SPRINT ~Sounds41~ ~!_CHAOz~ | ||
LAM ~!_Sounds~ | ||
// ---INITIALIZE DYN ARRAY POSITIONS | ||
ACTION_IF (GAME_IS ~bgee~) OR (FILE_EXISTS ~sod-dlc.zip~) OR (FILE_EXISTS ~dlc/sod-dlc.zip~) OR (GAME_IS ~iwdee~) THEN | ||
BEGIN | ||
OUTER_SET ~Positions0~ = 29 | ||
OUTER_SET ~Positions1~ = 35 | ||
OUTER_SET ~Positions2~ = 66 | ||
OUTER_SET ~Positions3~ = 36 | ||
OUTER_SET ~Positions4~ = 67 | ||
OUTER_SET ~Positions5~ = 37 | ||
OUTER_SET ~Positions6~ = 68 | ||
OUTER_SET ~Positions7~ = 38 | ||
OUTER_SET ~Positions8~ = 69 | ||
OUTER_SET ~Positions9~ = 70 | ||
OUTER_SET ~Positions10~ = 71 | ||
OUTER_SET ~Positions11~ = 72 | ||
OUTER_SET ~Positions12~ = 10 | ||
OUTER_SET ~Positions13~ = 11 | ||
OUTER_SET ~Positions14~ = 9 | ||
OUTER_SET ~Positions15~ = 6 | ||
OUTER_SET ~Positions16~ = 7 | ||
OUTER_SET ~Positions17~ = 8 | ||
OUTER_SET ~Positions18~ = 20 | ||
OUTER_SET ~Positions19~ = 26 | ||
OUTER_SET ~Positions20~ = 27 | ||
OUTER_SET ~Positions21~ = 12 | ||
OUTER_SET ~Positions22~ = 28 | ||
OUTER_SET ~Positions23~ = 13 | ||
OUTER_SET ~Positions24~ = 32 | ||
OUTER_SET ~Positions25~ = 33 | ||
OUTER_SET ~Positions26~ = 34 | ||
OUTER_SET ~Positions27~ = 30 | ||
OUTER_SET ~Positions28~ = 18 | ||
OUTER_SET ~Positions29~ = 31 | ||
OUTER_SET ~Positions30~ = 19 | ||
OUTER_SET ~Positions31~ = 21 | ||
OUTER_SET ~Positions32~ = 22 | ||
OUTER_SET ~Positions33~ = 23 | ||
OUTER_SET ~Positions34~ = 24 | ||
OUTER_SET ~Positions35~ = 25 | ||
OUTER_SET ~Positions36~ = 79 | ||
OUTER_SET ~Positions37~ = 80 | ||
OUTER_SET ~Positions38~ = 81 | ||
OUTER_SET ~Positions39~ = 82 | ||
OUTER_SET ~Positions40~ = 53 | ||
OUTER_SET ~Positions41~ = 65 | ||
LAM ~!_Positions~ | ||
END | ||
// ---INITIALIZE DYN ARRAY POSITIONS | ||
ACTION_IF (GAME_IS ~bg2ee~) THEN | ||
BEGIN | ||
OUTER_SET ~Positions0~ = 29 | ||
OUTER_SET ~Positions1~ = 75 | ||
OUTER_SET ~Positions2~ = 66 | ||
OUTER_SET ~Positions3~ = 76 | ||
OUTER_SET ~Positions4~ = 67 | ||
OUTER_SET ~Positions5~ = 77 | ||
OUTER_SET ~Positions6~ = 68 | ||
OUTER_SET ~Positions7~ = 78 | ||
OUTER_SET ~Positions8~ = 69 | ||
OUTER_SET ~Positions9~ = 70 | ||
OUTER_SET ~Positions10~ = 71 | ||
OUTER_SET ~Positions11~ = 72 | ||
OUTER_SET ~Positions12~ = 10 | ||
OUTER_SET ~Positions13~ = 11 | ||
OUTER_SET ~Positions14~ = 9 | ||
OUTER_SET ~Positions15~ = 6 | ||
OUTER_SET ~Positions16~ = 7 | ||
OUTER_SET ~Positions17~ = 8 | ||
OUTER_SET ~Positions18~ = 20 | ||
OUTER_SET ~Positions19~ = 26 | ||
OUTER_SET ~Positions20~ = 27 | ||
OUTER_SET ~Positions21~ = 12 | ||
OUTER_SET ~Positions22~ = 28 | ||
OUTER_SET ~Positions23~ = 13 | ||
OUTER_SET ~Positions24~ = 32 | ||
OUTER_SET ~Positions25~ = 33 | ||
OUTER_SET ~Positions26~ = 34 | ||
OUTER_SET ~Positions27~ = 30 | ||
OUTER_SET ~Positions28~ = 18 | ||
OUTER_SET ~Positions29~ = 31 | ||
OUTER_SET ~Positions30~ = 19 | ||
OUTER_SET ~Positions31~ = 21 | ||
OUTER_SET ~Positions32~ = 22 | ||
OUTER_SET ~Positions33~ = 23 | ||
OUTER_SET ~Positions34~ = 24 | ||
OUTER_SET ~Positions35~ = 25 | ||
OUTER_SET ~Positions36~ = 35 | ||
OUTER_SET ~Positions37~ = 36 | ||
OUTER_SET ~Positions38~ = 37 | ||
OUTER_SET ~Positions39~ = 38 | ||
OUTER_SET ~Positions40~ = 53 | ||
OUTER_SET ~Positions41~ = 65 | ||
LAM ~!_Positions~ | ||
END |
3 changes: 3 additions & 0 deletions
3
BG2EE & SoD/IEEE_Halforc_Voice_Classic/en_US/InitAllSlotNumbers.tpa
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
// ---INITIALIZE ALL SLOT-NUMBERS | ||
OUTER_SET slotNumbers = 42 | ||
OUTER_SET nameNumbers = 1 |
188 changes: 188 additions & 0 deletions
188
BG2EE & SoD/IEEE_Halforc_Voice_Classic/en_US/InitVoxArrays.tpa
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,188 @@ | ||
// ---INITIALIZE DYN ARRAY TEXTS | ||
OUTER_SPRINT ~Texts0~ ~TODO~ //"!_CHAO0.wav" Selected 4 | ||
OUTER_SPRINT ~Texts1~ ~TODO~ //"!_CHAO0_.wav" Action Acknowledgement 4 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 1 | ||
OUTER_SPRINT ~Texts2~ ~TODO~ //"!_CHAO1.wav" Critical Miss | ||
OUTER_SPRINT ~Texts3~ ~TODO~ //"!_CHAO1_.wav" Action Acknowledgement 5 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 2 | ||
OUTER_SPRINT ~Texts4~ ~TODO~ //"!_CHAO2.wav" Target Immune | ||
OUTER_SPRINT ~Texts5~ ~TODO~ //"!_CHAO2_.wav" Action Acknowledgement 6 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 3 | ||
OUTER_SPRINT ~Texts6~ ~TODO~ //"!_CHAO3.wav" Inventory Full | ||
OUTER_SPRINT ~Texts7~ ~TODO~ //"!_CHAO3_.wav" Action Acknowledgement 7 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 4 | ||
OUTER_SPRINT ~Texts8~ ~TODO~ //"!_CHAO4.wav" Picked Pocked | ||
OUTER_SPRINT ~Texts9~ ~TODO~ //"!_CHAO5.wav" Hidden in Shadow | ||
OUTER_SPRINT ~Texts10~ ~TODO~ //"!_CHAO6.wav" Spell Disrupted | ||
OUTER_SPRINT ~Texts11~ ~TODO~ //"!_CHAO7.wav" Set a Trap | ||
OUTER_SPRINT ~Texts12~ ~TODO~ //"!_CHAO8.wav" Battle Cry 2 | ||
OUTER_SPRINT ~Texts13~ ~TODO~ //"!_CHAO9.wav" Battle Cry 3 | ||
OUTER_SPRINT ~Texts14~ ~TODO~ //"!_CHAOa.wav" Battle Cry 1 | ||
OUTER_SPRINT ~Texts15~ ~TODO~ //"!_CHAOb.wav" Becoming Leader | ||
OUTER_SPRINT ~Texts16~ ~TODO~ //"!_CHAOc.wav" Tired | ||
OUTER_SPRINT ~Texts17~ ~TODO~ //"!_CHAOd.wav" Bored | ||
OUTER_SPRINT ~Texts18~ ~TODO~ //"!_CHAOe.wav" Badly Wounded | ||
OUTER_SPRINT ~Texts19~ ~TODO~ //"!_CHAOf.wav" Selected 1 | ||
OUTER_SPRINT ~Texts20~ ~TODO~ //"!_CHAOg.wav" Selected 2 | ||
OUTER_SPRINT ~Texts21~ ~TODO~ //"!_CHAOg_.wav" Battle Cry 4 | ||
OUTER_SPRINT ~Texts22~ ~TODO~ //"!_CHAOh.wav" Selected 3 | ||
OUTER_SPRINT ~Texts23~ ~TODO~ //"!_CHAOh_.wav" Battle Cry 5 | ||
OUTER_SPRINT ~Texts24~ ~TODO~ //"!_CHAOi.wav" Action Acknowledgement 1 | ||
OUTER_SPRINT ~Texts25~ ~TODO~ //"!_CHAOj.wav" Action Acknowledgement 2 | ||
OUTER_SPRINT ~Texts26~ ~TODO~ //"!_CHAOk.wav" Action Acknowledgement 3 | ||
OUTER_SPRINT ~Texts27~ ~TODO~ //"!_CHAOk_.wav" Selected 5 | ||
OUTER_SPRINT ~Texts28~ ~TODO~ //"!_CHAOl.wav" Beeing Hit | ||
OUTER_SPRINT ~Texts29~ ~TODO~ //"!_CHAOl_.wav" Selected 6 | ||
OUTER_SPRINT ~Texts30~ ~TODO~ //"!_CHAOm.wav" Dying | ||
OUTER_SPRINT ~Texts31~ ~TODO~ //"!_CHAOn.wav" In Forest | ||
OUTER_SPRINT ~Texts32~ ~TODO~ //"!_CHAOo.wav" In City | ||
OUTER_SPRINT ~Texts33~ ~TODO~ //"!_CHAOp.wav" In Dungeon | ||
OUTER_SPRINT ~Texts34~ ~TODO~ //"!_CHAOq.wav" Daytime | ||
OUTER_SPRINT ~Texts35~ ~TODO~ //"!_CHAOr.wav" Nighttime | ||
OUTER_SPRINT ~Texts36~ ~TODO~ //"!_CHAOs.wav" BGEE[IWDEE] Action Acknowledgement 4 or Action Acknowledgement 4 for BGEE2 | ||
OUTER_SPRINT ~Texts37~ ~TODO~ //"!_CHAOt.wav" BGEE[IWDEE] Action Acknowledgement 5 or Action Acknowledgement 5 for BGEE2 | ||
OUTER_SPRINT ~Texts38~ ~TODO~ //"!_CHAOu.wav" BGEE[IWDEE] Action Acknowledgement 6 or Action Acknowledgement 6 for BGEE2 | ||
OUTER_SPRINT ~Texts39~ ~TODO~ //"!_CHAOv.wav" BGEE[IWDEE] Action Acknowledgement 7 or Action Acknowledgement 7 for BGEE2 | ||
OUTER_SPRINT ~Texts40~ ~TODO~ //"!_CHAOw.wav" Reaction to Party Member Death | ||
OUTER_SPRINT ~Texts41~ ~TODO~ //"!_CHAOz.wav" Critical Hit | ||
LAM ~!_Texts~ | ||
// ---INITIALIZE DYN ARRAY NAMES | ||
OUTER_SPRINT ~VoxNames0~ ~!_CHAO~ | ||
LAM ~!_VoxNames~ | ||
// ---INITIALIZE DYN ARRAY SELECTABLE NAMES | ||
OUTER_SPRINT ~VoxSelectNames0~ ~!_IEEE Halforc:Classic~ | ||
LAM ~!_VoxSelectNames~ | ||
// ---INITIALIZE DYN ARRAY SOUNDS | ||
OUTER_SPRINT ~Sounds0~ ~!_CHAO0~ | ||
OUTER_SPRINT ~Sounds1~ ~!_CHAO0_~ | ||
OUTER_SPRINT ~Sounds2~ ~!_CHAO1~ | ||
OUTER_SPRINT ~Sounds3~ ~!_CHAO1_~ | ||
OUTER_SPRINT ~Sounds4~ ~!_CHAO2~ | ||
OUTER_SPRINT ~Sounds5~ ~!_CHAO2_~ | ||
OUTER_SPRINT ~Sounds6~ ~!_CHAO3~ | ||
OUTER_SPRINT ~Sounds7~ ~!_CHAO3_~ | ||
OUTER_SPRINT ~Sounds8~ ~!_CHAO4~ | ||
OUTER_SPRINT ~Sounds9~ ~!_CHAO5~ | ||
OUTER_SPRINT ~Sounds10~ ~!_CHAO6~ | ||
OUTER_SPRINT ~Sounds11~ ~!_CHAO7~ | ||
OUTER_SPRINT ~Sounds12~ ~!_CHAO8~ | ||
OUTER_SPRINT ~Sounds13~ ~!_CHAO9~ | ||
OUTER_SPRINT ~Sounds14~ ~!_CHAOa~ | ||
OUTER_SPRINT ~Sounds15~ ~!_CHAOb~ | ||
OUTER_SPRINT ~Sounds16~ ~!_CHAOc~ | ||
OUTER_SPRINT ~Sounds17~ ~!_CHAOd~ | ||
OUTER_SPRINT ~Sounds18~ ~!_CHAOe~ | ||
OUTER_SPRINT ~Sounds19~ ~!_CHAOf~ | ||
OUTER_SPRINT ~Sounds20~ ~!_CHAOg~ | ||
OUTER_SPRINT ~Sounds21~ ~!_CHAOg_~ | ||
OUTER_SPRINT ~Sounds22~ ~!_CHAOh~ | ||
OUTER_SPRINT ~Sounds23~ ~!_CHAOh_~ | ||
OUTER_SPRINT ~Sounds24~ ~!_CHAOi~ | ||
OUTER_SPRINT ~Sounds25~ ~!_CHAOj~ | ||
OUTER_SPRINT ~Sounds26~ ~!_CHAOk~ | ||
OUTER_SPRINT ~Sounds27~ ~!_CHAOk_~ | ||
OUTER_SPRINT ~Sounds28~ ~!_CHAOl~ | ||
OUTER_SPRINT ~Sounds29~ ~!_CHAOl_~ | ||
OUTER_SPRINT ~Sounds30~ ~!_CHAOm~ | ||
OUTER_SPRINT ~Sounds31~ ~!_CHAOn~ | ||
OUTER_SPRINT ~Sounds32~ ~!_CHAOo~ | ||
OUTER_SPRINT ~Sounds33~ ~!_CHAOp~ | ||
OUTER_SPRINT ~Sounds34~ ~!_CHAOq~ | ||
OUTER_SPRINT ~Sounds35~ ~!_CHAOr~ | ||
OUTER_SPRINT ~Sounds36~ ~!_CHAOs~ | ||
OUTER_SPRINT ~Sounds37~ ~!_CHAOt~ | ||
OUTER_SPRINT ~Sounds38~ ~!_CHAOu~ | ||
OUTER_SPRINT ~Sounds39~ ~!_CHAOv~ | ||
OUTER_SPRINT ~Sounds40~ ~!_CHAOw~ | ||
OUTER_SPRINT ~Sounds41~ ~!_CHAOz~ | ||
LAM ~!_Sounds~ | ||
// ---INITIALIZE DYN ARRAY POSITIONS | ||
ACTION_IF (GAME_IS ~bgee~) OR (FILE_EXISTS ~sod-dlc.zip~) OR (FILE_EXISTS ~dlc/sod-dlc.zip~) OR (GAME_IS ~iwdee~) THEN | ||
BEGIN | ||
OUTER_SET ~Positions0~ = 29 | ||
OUTER_SET ~Positions1~ = 35 | ||
OUTER_SET ~Positions2~ = 66 | ||
OUTER_SET ~Positions3~ = 36 | ||
OUTER_SET ~Positions4~ = 67 | ||
OUTER_SET ~Positions5~ = 37 | ||
OUTER_SET ~Positions6~ = 68 | ||
OUTER_SET ~Positions7~ = 38 | ||
OUTER_SET ~Positions8~ = 69 | ||
OUTER_SET ~Positions9~ = 70 | ||
OUTER_SET ~Positions10~ = 71 | ||
OUTER_SET ~Positions11~ = 72 | ||
OUTER_SET ~Positions12~ = 10 | ||
OUTER_SET ~Positions13~ = 11 | ||
OUTER_SET ~Positions14~ = 9 | ||
OUTER_SET ~Positions15~ = 6 | ||
OUTER_SET ~Positions16~ = 7 | ||
OUTER_SET ~Positions17~ = 8 | ||
OUTER_SET ~Positions18~ = 20 | ||
OUTER_SET ~Positions19~ = 26 | ||
OUTER_SET ~Positions20~ = 27 | ||
OUTER_SET ~Positions21~ = 12 | ||
OUTER_SET ~Positions22~ = 28 | ||
OUTER_SET ~Positions23~ = 13 | ||
OUTER_SET ~Positions24~ = 32 | ||
OUTER_SET ~Positions25~ = 33 | ||
OUTER_SET ~Positions26~ = 34 | ||
OUTER_SET ~Positions27~ = 30 | ||
OUTER_SET ~Positions28~ = 18 | ||
OUTER_SET ~Positions29~ = 31 | ||
OUTER_SET ~Positions30~ = 19 | ||
OUTER_SET ~Positions31~ = 21 | ||
OUTER_SET ~Positions32~ = 22 | ||
OUTER_SET ~Positions33~ = 23 | ||
OUTER_SET ~Positions34~ = 24 | ||
OUTER_SET ~Positions35~ = 25 | ||
OUTER_SET ~Positions36~ = 79 | ||
OUTER_SET ~Positions37~ = 80 | ||
OUTER_SET ~Positions38~ = 81 | ||
OUTER_SET ~Positions39~ = 82 | ||
OUTER_SET ~Positions40~ = 53 | ||
OUTER_SET ~Positions41~ = 65 | ||
LAM ~!_Positions~ | ||
END | ||
// ---INITIALIZE DYN ARRAY POSITIONS | ||
ACTION_IF (GAME_IS ~bg2ee~) THEN | ||
BEGIN | ||
OUTER_SET ~Positions0~ = 29 | ||
OUTER_SET ~Positions1~ = 75 | ||
OUTER_SET ~Positions2~ = 66 | ||
OUTER_SET ~Positions3~ = 76 | ||
OUTER_SET ~Positions4~ = 67 | ||
OUTER_SET ~Positions5~ = 77 | ||
OUTER_SET ~Positions6~ = 68 | ||
OUTER_SET ~Positions7~ = 78 | ||
OUTER_SET ~Positions8~ = 69 | ||
OUTER_SET ~Positions9~ = 70 | ||
OUTER_SET ~Positions10~ = 71 | ||
OUTER_SET ~Positions11~ = 72 | ||
OUTER_SET ~Positions12~ = 10 | ||
OUTER_SET ~Positions13~ = 11 | ||
OUTER_SET ~Positions14~ = 9 | ||
OUTER_SET ~Positions15~ = 6 | ||
OUTER_SET ~Positions16~ = 7 | ||
OUTER_SET ~Positions17~ = 8 | ||
OUTER_SET ~Positions18~ = 20 | ||
OUTER_SET ~Positions19~ = 26 | ||
OUTER_SET ~Positions20~ = 27 | ||
OUTER_SET ~Positions21~ = 12 | ||
OUTER_SET ~Positions22~ = 28 | ||
OUTER_SET ~Positions23~ = 13 | ||
OUTER_SET ~Positions24~ = 32 | ||
OUTER_SET ~Positions25~ = 33 | ||
OUTER_SET ~Positions26~ = 34 | ||
OUTER_SET ~Positions27~ = 30 | ||
OUTER_SET ~Positions28~ = 18 | ||
OUTER_SET ~Positions29~ = 31 | ||
OUTER_SET ~Positions30~ = 19 | ||
OUTER_SET ~Positions31~ = 21 | ||
OUTER_SET ~Positions32~ = 22 | ||
OUTER_SET ~Positions33~ = 23 | ||
OUTER_SET ~Positions34~ = 24 | ||
OUTER_SET ~Positions35~ = 25 | ||
OUTER_SET ~Positions36~ = 35 | ||
OUTER_SET ~Positions37~ = 36 | ||
OUTER_SET ~Positions38~ = 37 | ||
OUTER_SET ~Positions39~ = 38 | ||
OUTER_SET ~Positions40~ = 53 | ||
OUTER_SET ~Positions41~ = 65 | ||
LAM ~!_Positions~ | ||
END |
Binary file removed
BIN
-1.3 MB
BG2EE & SoD/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.exe
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
3 changes: 0 additions & 3 deletions
3
BG2EE & SoD/IEEE_Halforc_Voice_Classic/vox/de_DE/sound/You can delete this file.txt
This file was deleted.
Oops, something went wrong.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
3 changes: 0 additions & 3 deletions
3
BG2EE & SoD/IEEE_Halforc_Voice_Classic/vox/de_DE/wav/You can delete this file.txt
This file was deleted.
Oops, something went wrong.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Oops, something went wrong.